Search found 13 matches
- Thu Mar 11, 2021 9:43 am
- Forum: 1942 Modding Discussion
- Topic: Counter Clockwise Rotational Bundles?
- Replies: 2
- Views: 7966
Counter Clockwise Rotational Bundles?
Hello! I have an object which uses the rotational bundle code from the seagulls in DC: ================================================= ObjectTemplate.create Bundle SSN_Rotational ObjectTemplate.geometry Nothinghere ObjectTemplate.setHasCollisionPhysics 0 ObjectTemplate.cullRadiusScale 0.42 ObjectT...
- Thu Jun 04, 2020 9:15 pm
- Forum: 1942 Modding Discussion
- Topic: Weird transparent "cuts" in the ground?
- Replies: 3
- Views: 7707
Re: Weird transparent "cuts" in the ground?
This usually happens when the view distance is set too high in the map's Init.con, example:
"Game.setViewDistance 1000"
Maybe try playing around with this value a little...
"Game.setViewDistance 1000"
Maybe try playing around with this value a little...
- Sun Sep 08, 2019 9:53 pm
- Forum: 1942 Modding Discussion
- Topic: Battlefield 1942 Mod Tools
- Replies: 98
- Views: 1275435
Re: Battlefield 1942 Mod Tools
Working link for NPPlusBF1942language.rar (syntax highlights for Notepad++)
http://web.archive.org/web/201307090512 ... nguage.rar
http://web.archive.org/web/201307090512 ... nguage.rar
- Fri Nov 23, 2018 1:49 am
- Forum: Anything else
- Topic: Anyone have this DC map?
- Replies: 1
- Views: 46005
Anyone have this DC map?
In the downloads section of bfmods, there is a pretty interesting map in the DC section, called Berbling 1.4 Hell/Berlin Hell. Was wondering if anyone still has this map, maybe on an old hdd or something, since the download thing is broken. If someone has the map, please feel free to upload it here....
- Tue Nov 06, 2018 11:21 pm
- Forum: 1942 Modding Discussion
- Topic: Custom Game Info bug
- Replies: 3
- Views: 18416
Re: Custom Game Info bug
I think this is a glitch in the game itself. From experience, in custom games, if you switch between the expansion packs and different mods, the text gets all messed up
- Sun Nov 04, 2018 11:20 pm
- Forum: 1942 Modding Discussion
- Topic: Converting BF2 heightmap to BF1942
- Replies: 3
- Views: 9848
Re: Converting BF2 heightmap to BF1942
I actually figured out this issue. Originally, I thought heightmaps were the same size as small, medium, large bf1942 maps:
Small: 1024
Medium: 2048
Large: 4096
However heightmaps go by these sizes:
Small: 128
Medium: 512
Large: 1024 (I'm guessing)
Small: 1024
Medium: 2048
Large: 4096
However heightmaps go by these sizes:
Small: 128
Medium: 512
Large: 1024 (I'm guessing)
- Sat Oct 13, 2018 2:04 am
- Forum: 1942 Modding Discussion
- Topic: Converting BF2 heightmap to BF1942
- Replies: 3
- Views: 9848
Converting BF2 heightmap to BF1942
I am currently stuck on porting a BF2 heightmap for a BF1942 map. I had an idea to make a map using the terrain from the BF2 Special Forces map Devil's Perch as a template, but I can't seem to get it to work. I tried using the BGF Heightmap tool to resize the image for BF1942 map size. Didn't work. ...
- Wed Aug 29, 2018 11:46 pm
- Forum: 1942 Modding Discussion
- Topic: [Solved]Terrain Glitch
- Replies: 5
- Views: 12952
Re: Terrain Glitch
I've only seen that happen for me when I gave the fog or view distance really high values, but that might just be for me, not sure
- Tue Jul 10, 2018 1:48 pm
- Forum: Desert Combat (All versions)
- Topic: Berbling Hell
- Replies: 7
- Views: 34480
Re: Berbling Hell
Does anyone still have this map? Skins look very cool
- Wed Jul 04, 2018 2:05 am
- Forum: BF1942 (Vanilla)
- Topic: Fy Pool Day
- Replies: 5
- Views: 24797