HiHo Mates!
I would like to search for some basic tutorials, but the link disappeared! :S
Could some of you help me where to find them?
Thx
Milli
Search found 95 matches
- Thu Apr 29, 2021 12:40 pm
- Forum: General discussion & notices
- Topic: Basic tutorials - missing
- Replies: 3
- Views: 18091
- Mon Nov 02, 2015 11:10 pm
- Forum: 1942 Modding Discussion
- Topic: Road to Rome and Secret Weapons (xpacks) help
- Replies: 1
- Views: 5687
Road to Rome and Secret Weapons (xpacks) help
Hi Mates! I tried to mod a little with Mimoyecques.rfa map on Secret Weapons addon. I made some changes, like the number of max spawn of the C47 + pak40-at25 pair in ObjectSpawnTemplates.con and added the name Mimoyecques_009.rfa. I copied up to the server and it didn't work, but i don't know why. A...
- Wed Jul 30, 2014 8:35 am
- Forum: 1942 Modding Discussion
- Topic: Non static object transform to static
- Replies: 32
- Views: 61576
Re: Non static object transform to static
oh now i found it :) in MOVE_FILES folder, yeah you have to use the full name for it to work. ObjectTemplate.Active well_eu_M1 ObjectTemplate.addTemplate mediclockerRepairpoint i did just realise that you could propably just spawn the "medic repair point" at the same coordinates as the we...
- Tue Jul 29, 2014 9:27 pm
- Forum: 1942 Modding Discussion
- Topic: Non static object transform to static
- Replies: 32
- Views: 61576
Re: Non static object transform to static
Before i try this i have a nother question: is it possible to make a static object (eu_well) to heal the nearby soldiers? So can the eu_well will act like a mediclocker? is it the right name on that well? i assumed you got it from a mod because i cant find it in vanilla bf42. It is vanilla42! It is...
- Tue Jul 29, 2014 8:57 pm
- Forum: 1942 Modding Discussion
- Topic: Non static object transform to static
- Replies: 32
- Views: 61576
Re: Non static object transform to static
Ok, i copied this
to the conquest/ObjectSpawnTemplates.con file, to the end of teh lines, but this is not working, the well doesn't give any life.
What is wrong? :S
Code: Select all
ObjectTemplate.Active eu_well
ObjectTemplate.addTemplate mediclockerRepairpoint
What is wrong? :S
- Wed Jul 23, 2014 1:18 pm
- Forum: 1942 Modding Discussion
- Topic: Pirates maps problems
- Replies: 6
- Views: 11122
Re: Pirates maps problems
Both maps works fine in linux server when i tested, but with windows server it took 3+ minutes to load the maps. For some reason its the Brig ships causing this. It might have something to do with the "BrigSpawnGroups" but im not sure. Yepp, i found that also. I just tested to take out th...
- Thu Jul 17, 2014 9:35 pm
- Forum: 1942 Modding Discussion
- Topic: Pirates maps problems
- Replies: 6
- Views: 11122
Re: Pirates maps problems
The maps have cq and ctf and both versions of both maps are making the server not load the map.Swaffy wrote:Are they crashing during Co-Op loading or Conquest loading? (What game mode?)
- Thu Jul 17, 2014 3:49 pm
- Forum: 1942 Modding Discussion
- Topic: Pirates maps problems
- Replies: 6
- Views: 11122
Re: Pirates maps problems
Can you be specific with your problem? Do the maps not load, or do they crash to desktop during loading? Have you tried running the debugger to see what the problem is? Ok, i will write it down. If we try to load it on the server machine with remote/server manager(like nextmap) it can not load it a...
- Thu Jul 17, 2014 12:42 am
- Forum: 1942 Modding Discussion
- Topic: Pirates maps problems
- Replies: 6
- Views: 11122
Pirates maps problems
Hi Mates! I just noticed that the mod Pirates has some "bugged" maps. These maps are mayde by the Pirates team, so they belong to the install. I mean the server manager (v2.01) can not load them. bfp_dire_straits.rfa bfp_shark_haven.rfa I remember i played on these maps, so i don't know wh...
- Thu Jul 17, 2014 12:37 am
- Forum: 1942 Modding Discussion
- Topic: Non static object transform to static
- Replies: 32
- Views: 61576
Re: Non static object transform to static
Thx!freddy wrote:Code: Select all
ObjectTemplate.Active eu_well ObjectTemplate.addTemplate mediclockerRepairpoint
This will be the most easiest way for me and yepp i am not modder talented, just making some maps.
One thing, where to put exactly these lines?