Search found 14 matches

by Le Stroumphe
Sat May 29, 2010 1:05 pm
Forum: 1942 Modding Discussion
Topic: Gato damage, xpacks damage, soldiers speedmod
Replies: 1
Views: 4857

Gato damage, xpacks damage, soldiers speedmod

Hey guys. 1- When my gato is in reverse it loses life,I used him to make a spawnpoint. Speed damage is 0. 2-And i want know if its possible to disable xpack and nades in some maps, so a code to put in the map. 3- When i put speedmod 0 in soldiers, planes can not kill soldiers when they touch in fly....
by Le Stroumphe
Mon Apr 26, 2010 9:07 pm
Forum: 1942 Modding Discussion
Topic: CTF animation
Replies: 5
Views: 9042

Re: CTF animation

We had something like this some time ago. Also without the flag @ the minimap but I never tried to fix that :| :D an answer, I started to despair. If you play in this bf 1942 server: 77.207.180.139 port 14568, and if you wait for bocage you see an perfect map, but not finished !!! Why? Because I mi...
by Le Stroumphe
Mon Apr 26, 2010 5:10 pm
Forum: 1942 Modding Discussion
Topic: CTF animation
Replies: 5
Views: 9042

Re: CTF animation

:roll: :?: :arrow: :idea: :arrow: :?: :arrow: :?
by Le Stroumphe
Sun Apr 25, 2010 9:58 am
Forum: 1942 Modding Discussion
Topic: New Spanpoint
Replies: 17
Views: 27610

Re: New Spanpoint

Finish (spanspoint mouving) !!!

3 Normale sapwnpoint at the middle, one axies one allied in E3, and submarine at the base :D
by Le Stroumphe
Sun Apr 25, 2010 9:38 am
Forum: 1942 Modding Discussion
Topic: Spawn Points Problem
Replies: 17
Views: 24573

Re: Spawn Points Problem

basically you cannot add a new spawn point. you can only modify. so if you have say 4 spawns at the allied base on el alamein.. then you could move the coordinates of one of those spawns somewhere else on the map. need the tutorials page up here.. i have been slacking in getting this done.. ill try...
by Le Stroumphe
Sat Apr 24, 2010 9:29 pm
Forum: 1942 Modding Discussion
Topic: CTF animation
Replies: 5
Views: 9042

CTF animation

Hey its me again ! In my cq.con i put: Game.setNumberOfTickets 2 200 Game.setNumberOfTickets 1 200 Game.setTicketLostPerMin 2 0 Game.setTicketLostPerMin 1 0 run Conquest/SpawnpointManagerSettings run Conquest/SoldierSpawnTemplates run Conquest/SoldierSpawns run Conquest/ObjectSpawnTemplates run Conq...
by Le Stroumphe
Sat Apr 24, 2010 1:53 pm
Forum: 1942 Modding Discussion
Topic: New Spanpoint
Replies: 17
Views: 27610

Re: New Spanpoint

I find more eassy. In bocage i switch 2 spawnpoint base by my 2 newspoint in e3, like that i delete the spawnkilling in e3 ( i have much soldiers spawn ) and in the base...I do not care i never play in the base :lol: And i can make that in many maps ( gazala, el alamein etc....) So tnx topic close. ...
by Le Stroumphe
Sat Apr 24, 2010 11:25 am
Forum: 1942 Modding Discussion
Topic: New Spanpoint
Replies: 17
Views: 27610

Re: New Spanpoint

then you can place the Sub7CDriverSoldierSpawn where ever you want on the map. if you need more SoldierSpawns you have to use more boats like for example the Fletcher. [/code] But what code should I use? ObjectTemplate.Active Sub7CComplex ObjectTemplate.removeTemplate 4 ObjectTemplate.Active GatoCo...
by Le Stroumphe
Sat Apr 24, 2010 9:04 am
Forum: 1942 Modding Discussion
Topic: New Spanpoint
Replies: 17
Views: 27610

Re: New Spanpoint

I do not draw as good as you but i think u undertsand.

For coordinates to put my players is a bit more complicated if i need to use that 0/2000/0, but if i use normal coordinate (like 1563.65/23.645/4564.11). If you have only one soldier position its eassy but when u have tree...
by Le Stroumphe
Fri Apr 23, 2010 8:13 pm
Forum: 1942 Modding Discussion
Topic: New Spanpoint
Replies: 17
Views: 27610

Re: New Spanpoint

lol tnx for this explanation I have test, this work very fine. But unfortunately for you I want something else: 1- In this spainwpoint i want 3 different soldiers spawn. 2- And if possible find a way to put a coordinate from a map like 1567.466/2000.0/456.544 (and not a coordinates from the submarin...