Search found 29 matches

by code red
Sun Feb 20, 2011 10:04 pm
Forum: 1942 Modding Discussion
Topic: Buildings glitches
Replies: 5
Views: 8164

Re: Buildings glithes

Yes it currently isn't working ss but I know a old modder who modded the swd demo from launch who had made buildings work serverside and he mentioned it had something to do with physics. I have been attempting to figure it out. The response physics has no change in the server. I understand pretty mu...
by code red
Sun Feb 20, 2011 7:33 pm
Forum: 1942 Modding Discussion
Topic: Buildings glitches
Replies: 5
Views: 8164

Buildings glitches

I have been attempting to add buildings ss for awhile now and i figured out that to do it they need mobile physics. I have added them and stuff but some buildings jump around on the ground and I was wondering if i might need springs for the buildings to make them sit still? If so I have no experienc...
by code red
Thu Nov 25, 2010 5:34 pm
Forum: Make a Request!
Topic: [BF1942] AA-12 Model Request (Skilled Modeler needed!)
Replies: 7
Views: 16136

Re: [BF1942] AA-12 Model Request (Skilled Modeler needed!)

yes, i know, i was just wondering about progress. I know it takes time but it has been several weeks so i wasn't just asking anyone to poop one out. I thank whoever has been working on this for me.
by code red
Wed Nov 17, 2010 11:16 pm
Forum: 1942 Modding Discussion
Topic: Johnson Import Error
Replies: 9
Views: 13205

Re: Johnson Import Error

thanks, and the main glitch I experience on porting guns is never ending sound. Their are animation glitches with one or two weapons but the main thing is when you fire the gun the firing sound will simply loop forever until you 1. die or 2. reload the weapon (but it starts again once you start to f...
by code red
Tue Nov 16, 2010 11:30 pm
Forum: 1942 Modding Discussion
Topic: Johnson Import Error
Replies: 9
Views: 13205

Re: Johnson Import Error

I had been trying it map based. but I found my error as some how one of the animations was miss named so the weapon couldn't load. Although even with correct animations the gun was extremely glitchy. Thanks for all the help though
by code red
Mon Nov 15, 2010 10:42 pm
Forum: 1942 Modding Discussion
Topic: Johnson Import Error
Replies: 9
Views: 13205

Re: Johnson Import Error

hum, I tried it and no go. But I was wondering if it is possible that bf1942 will simply not run the file for some reason? I have had custom vehicals that when I tried to import it simply would not run the object no matter what did and could this apply to the weapon? i'm not sure if it has any relev...
by code red
Mon Nov 15, 2010 1:49 pm
Forum: 1942 Modding Discussion
Topic: Johnson Import Error
Replies: 9
Views: 13205

Re: Johnson Import Error

That was my original thoughts but I have looked though the code numerous times and can not find any typo's, I will continue scanning the coding but I believe it is some other problem
by code red
Sun Nov 14, 2010 11:16 pm
Forum: 1942 Modding Discussion
Topic: Johnson Import Error
Replies: 9
Views: 13205

Johnson Import Error

For a mod i have been working on imported the Johnson LMG from retail to the SWD but for some reason I get this error: http://i69.servimg.com/u/f69/15/39/91/02/sc_01_10.jpg I assumed I had miss named something somewhere but everything seems to be correct. This is my Code for the Kit: rem ***** Super...
by code red
Wed Nov 10, 2010 12:58 am
Forum: Make a Request!
Topic: [BF1942] AA-12 Model Request (Skilled Modeler needed!)
Replies: 7
Views: 16136

Re: [BF1942] AA-12 Model Request (Skilled Modeler needed!)

let me know if you make any progress. Thanks

anything?
by code red
Sun Nov 07, 2010 10:42 pm
Forum: Make a Request!
Topic: [BF1942] AA-12 Model Request (Skilled Modeler needed!)
Replies: 7
Views: 16136

Re: [BF1942] AA-12 Model Request (Skilled Modeler needed!)

when i say functional, I mean it shoots and is working. so a finished product. ready to be put in mod