Search found 11 matches

by Jimi Hendrix
Mon Mar 12, 2012 5:22 am
Forum: General Modding Tutorials
Topic: [CSM]Basic Rallye Point System
Replies: 17
Views: 51946

Re: [CSM]Basic Rallye Point System

I have BG42. Which map is this code working on ?


Thanks...

JH
by Jimi Hendrix
Sun Mar 11, 2012 6:59 pm
Forum: General Modding Tutorials
Topic: [CSM]Basic Rallye Point System
Replies: 17
Views: 51946

Re: [CSM]Basic Rallye Point System

So, after a long break i am trying to get back into modding. I have never been able to get this code to work. As said in the beginning, I did this for the BG42 mod...so of course you don't have all the geometry and texture files used in the code... You don't have to use it as a spawnable kit. You ca...
by Jimi Hendrix
Fri Oct 22, 2010 3:31 pm
Forum: General Modding Tutorials
Topic: [CSM]Basic Rallye Point System
Replies: 17
Views: 51946

Re: [CSM]Basic Rallye Point System

Thanks for replying. Ill test it out and report back.



;)
by Jimi Hendrix
Tue Oct 19, 2010 11:36 pm
Forum: General Modding Tutorials
Topic: [CSM]Basic Rallye Point System
Replies: 17
Views: 51946

Re: [CSM]Basic Rallye Point System

I tested this on a custom BF1942 map. Kit did not show up. I added run items/items to the object.con in the objects folder. Now this is a spawnable kit that you would pick up correct? If so, how would i set up the ObjectSpawns/ObjectSpawnTemplates? Also, ObjectTemplate.setKitIcon 2 "kits/offizi...
by Jimi Hendrix
Tue Oct 19, 2010 3:38 pm
Forum: General Modding Tutorials
Topic: [CSM]Basic Rallye Point System
Replies: 17
Views: 51946

Re: [CSM]Basic Rallye Point System

I'd like to give this a try.

Do you have this working on a map yet? Link please.

If you use a mine as a projectile, will this affect the Engineer Kit?



JH
8-)
by Jimi Hendrix
Thu Oct 07, 2010 12:46 am
Forum: 1942 Modding Discussion
Topic: SA-MP like gamemode in BF1942 : Buying houses, cars, etc!
Replies: 22
Views: 34002

Re: SA-MP like gamemode in BF1942 : Buying houses, cars, etc

Well, you only need 1 map to start it off. A MapMod if you will. I am currently working on a Halloween map for my clan to play based on Himmler's SS Castle "Wewelsburg". http://greyfalcon.us/restored/myPictures/wewewelsburg.jpg I am planning on using some zombie skins from an old Zombie mo...
by Jimi Hendrix
Fri Sep 17, 2010 1:15 am
Forum: 1942 Modding Discussion
Topic: SA-MP like gamemode in BF1942 : Buying houses, cars, etc!
Replies: 22
Views: 34002

Re: SA-MP like gamemode in BF1942 : Buying houses, cars, etc

So can you elaborate on the premis of your idea. I mean, after i buy a house and a shitty car...then what do i do? Might make it more interesting if you take it a step further. This would be an excellent idea to use in a End of the World type scenario...say Zombies... Your map becomes a city revaged...
by Jimi Hendrix
Sun Sep 12, 2010 9:36 pm
Forum: General discussion & notices
Topic: [BF1942]Operation Mountain Storm
Replies: 13
Views: 23956

Re: [BF1942]Operation Mountain Storm

Any update?


:ugeek:
by Jimi Hendrix
Sun Sep 12, 2010 9:33 pm
Forum: Battlefield Heroes'42
Topic: Battlefield Heroes mod for BF1942...
Replies: 220
Views: 565103

Re: Battlefield Heroes mod for BF1942...

How long before you release 1.9?

Looks like the rain and new lightning effect is something i could use for my project.



Thanks
JH
by Jimi Hendrix
Sun Sep 12, 2010 3:23 pm
Forum: 1942 Modding Discussion
Topic: Lightning Strike
Replies: 4
Views: 7604

Re: Lightning Strike

Well, after some more research.... http://85.214.86.156/pics/0-Pripjet_Swamps.gif Pixel-Fighters FH map: "Pripjet_Swamps" This map contains; Objects: - e_rainview - Lightning - LightningFX - Rain_object This is a Forgotten Hope custom map, so what im wanting to do this map seems to do it. ...