Search found 16 matches
- Thu Nov 11, 2021 7:59 pm
- Forum: 1942 Modding Discussion
- Topic: Patchable archives
- Replies: 16
- Views: 31832
Re: Patchable archives
But if you edit the objects.rfa in ssm everything gets messed up. I would advice you to use run the added objects in the game.rfa-materialManagerdefine.con. This file is loaded just before the staticObjects.con if im correct
- Thu Nov 11, 2021 7:57 pm
- Forum: 1942 Modding Discussion
- Topic: Patchable archives
- Replies: 16
- Views: 31832
Re: Patchable archives
I recently also noticed that objects.rfa is missing in this list. I dont think it is patchable
- Mon Sep 06, 2021 7:49 am
- Forum: 1942 Modding Discussion
- Topic: Patchable archives
- Replies: 16
- Views: 31832
Re: Patchable archives
You don't understand what I meant
Just check which files in the list have a _001
those can be "patched"
what you can also see from the list:
_002 will never work on archives, besides the level rfa (if im correct)
Just check which files in the list have a _001
those can be "patched"
what you can also see from the list:
_002 will never work on archives, besides the level rfa (if im correct)
- Sun Sep 05, 2021 5:41 pm
- Forum: 1942 Modding Discussion
- Topic: Patchable archives
- Replies: 16
- Views: 31832
Re: Patchable archives
you read the list wrongly
It contains a list of all files that are read.
So game.rfa is read, but this list doesnt contain game_001.rfa so that file is not read
It contains a list of all files that are read.
So game.rfa is read, but this list doesnt contain game_001.rfa so that file is not read
- Sun Sep 05, 2021 5:38 pm
- Forum: 1942 Modding Discussion
- Topic: bf1942_lnxded server fixes
- Replies: 13
- Views: 42925
Re: bf1942_lnxded server fixes
Russ isnt active anymore. I do have access to the patches. But there are indeed reasons to not make them public
- Sat Sep 04, 2021 11:22 am
- Forum: 1942 Modding Discussion
- Topic: Patchable archives
- Replies: 16
- Views: 31832
Re: Patchable archives
from the binary:
shaders.rfa
animations.rfa
font.rfa
treeMesh.rfa
texture_001.rfa
texture.rfa
sound_001.rfa
sound.rfa
standardMesh_001.rfa
standardMesh.rfa
ai.rfa
aiMeshes.rfa
menu_001.rfa
Bf1942/game.rfa
menu.rfa
Bf1942/Levels/mapName.rfa
Bf1942/Levels/mapName_x.rfa
- Sat Sep 04, 2021 11:15 am
- Forum: 1942 Modding Discussion
- Topic: Patchable archives
- Replies: 16
- Views: 31832
Re: Patchable archives
ehh what do you guys meen with patching?
because iv edited game.rfa over and over
You guys probably mean creating _001 (or similar) rfa files right?
In that case iv said nothing
because iv edited game.rfa over and over
You guys probably mean creating _001 (or similar) rfa files right?
In that case iv said nothing
- Fri Aug 27, 2021 11:42 pm
- Forum: 1942 Modding Discussion
- Topic: Patchable archives
- Replies: 16
- Views: 31832
Re: Patchable archives
Your question is not very clear.
You can ofc patch all archives
You can ofc patch all archives
- Wed Aug 11, 2021 7:33 pm
- Forum: 1942 Modding Discussion
- Topic: Battlefield 1942 Mod Tools
- Replies: 98
- Views: 1288657
Re: Battlefield 1942 Mod Tools
Thanks,
There are some minor pitfalls on the way ahaid.
For example always apply a material to your mesh
There are some minor pitfalls on the way ahaid.
For example always apply a material to your mesh
- Tue Aug 10, 2021 10:54 pm
- Forum: 1942 Modding Discussion
- Topic: Battlefield 1942 Mod Tools
- Replies: 98
- Views: 1288657
Re: Battlefield 1942 Mod Tools
Hey, cool that you tried it out.
you are looking at the wrong place.
press 'n' to toggle the right bar (in which the addon is placed)
I should make a short tutorial for it I guess
you are looking at the wrong place.
press 'n' to toggle the right bar (in which the addon is placed)
I should make a short tutorial for it I guess