Search found 68 matches
- Mon Mar 11, 2013 1:59 pm
- Forum: 1942 Modding Discussion
- Topic: The Way It Was Meant To Be Un-Final Edition
- Replies: 8
- Views: 12124
Re: The Way It Was Meant To Be Un-Final Edition
Rejected vehicles ar no longer spawning on maps for various reasons. The skimmer drives like s**t (those cannons are not just for show, they are thrusters), the mole looks like s**t and the bishop is OP like s**t. As for the crashings, they are completely random and i've spent more hours trying to f...
- Thu Mar 07, 2013 2:56 am
- Forum: 1942 Modding Discussion
- Topic: The Way It Was Meant To Be Un-Final Edition
- Replies: 8
- Views: 12124
The Way It Was Meant To Be Un-Final Edition
or TWIWMTBTUFE for short.... Here's the current (and possibly last) version of the TWIWMTB mod. I've never uploaded since i never felt it refined enough for uploading. It's a bit unstable and hasn't been thoroughly tested on multiplayer, but it works against bots at least. http://imageshack.us/a/img...
- Thu Mar 07, 2013 2:38 am
- Forum: 1942 Modding Discussion
- Topic: Making a walking mecha?
- Replies: 14
- Views: 20685
Re: Making a walking mecha?
No, actually i didn't. If it's a simple fix, i could use it.Vilespring wrote: PS. did you fix the off-set rotation in the Panzer IV gattling barrels? I did and can tell you if you need it.
I'll upload the mod to it's own thread.
- Tue Mar 05, 2013 11:52 pm
- Forum: 1942 Modding Discussion
- Topic: Making a walking mecha?
- Replies: 14
- Views: 20685
Re: Making a walking mecha?
As I can see from the wespe texture, you have TWITMTB textures ;) Of course. It is after all, my mod ;) In fact, that thing is from a version of TWIWMTB that was never released, which also had things like.... http://imageshack.us/a/img560/4460/ss5w.jpg http://imageshack.us/a/img405/8187/ss4kx.jpg h...
- Sat Nov 19, 2011 6:14 pm
- Forum: 1942 Modding Discussion
- Topic: Weapon with burst fire mode?
- Replies: 3
- Views: 6264
Weapon with burst fire mode?
Is it possible to attach a HandWeapon to another Handweapon, bind it to alt_Fire and have it consume the same ammo as the primary weapon/reload together?
- Fri Nov 11, 2011 11:36 pm
- Forum: 1942 Modding Discussion
- Topic: 1st Person Guns
- Replies: 6
- Views: 8849
Re: 1st Person Guns
FOV related? you could try to change the soldier camera position
- Wed Nov 09, 2011 3:54 pm
- Forum: 1942 Modding Discussion
- Topic: Rocket Propelled Chainsaw (RPC) anyone?
- Replies: 5
- Views: 7609
Re: Rocket Propelled Chainsaw (RPC) anyone?
i could try to make the model. as long as i dont have to do the UVs and textures...because i suck/hate it
- Tue Nov 08, 2011 11:22 pm
- Forum: 1942 Modding Discussion
- Topic: Rocket Propelled Chainsaw (RPC) anyone?
- Replies: 5
- Views: 7609
Re: Rocket Propelled Chainsaw (RPC) anyone?
is it possible to make a projectile go through soldiers and vehicles and damage them in the process?
- Tue Nov 08, 2011 6:05 pm
- Forum: 1942 Modding Discussion
- Topic: Last Exile anyone?
- Replies: 19
- Views: 33613
Re: Last Exile anyone?
well, to be honest, those 2 vehicles are made up to fill up the mod with a little variety. In the series, there are not a lot of vehicles, and you never get to see anything resembling land vehicle, let alone a tank, or a handgun. Still, as long as i can't fix the AI problem with the battleships, the...
- Tue Nov 08, 2011 2:30 am
- Forum: 1942 Modding Discussion
- Topic: Last Exile anyone?
- Replies: 19
- Views: 33613
Re: Last Exile anyone?
Thanks, will probably try that.
still trying to get the vehicles done.
Disith "Tank" (work in progress)
Disith Vanship (work in progress)
still trying to get the vehicles done.
Disith "Tank" (work in progress)
Disith Vanship (work in progress)