Search found 68 matches

by hipnox
Mon Mar 11, 2013 1:59 pm
Forum: 1942 Modding Discussion
Topic: The Way It Was Meant To Be Un-Final Edition
Replies: 8
Views: 12124

Re: The Way It Was Meant To Be Un-Final Edition

Rejected vehicles ar no longer spawning on maps for various reasons. The skimmer drives like s**t (those cannons are not just for show, they are thrusters), the mole looks like s**t and the bishop is OP like s**t. As for the crashings, they are completely random and i've spent more hours trying to f...
by hipnox
Thu Mar 07, 2013 2:56 am
Forum: 1942 Modding Discussion
Topic: The Way It Was Meant To Be Un-Final Edition
Replies: 8
Views: 12124

The Way It Was Meant To Be Un-Final Edition

or TWIWMTBTUFE for short.... Here's the current (and possibly last) version of the TWIWMTB mod. I've never uploaded since i never felt it refined enough for uploading. It's a bit unstable and hasn't been thoroughly tested on multiplayer, but it works against bots at least. http://imageshack.us/a/img...
by hipnox
Thu Mar 07, 2013 2:38 am
Forum: 1942 Modding Discussion
Topic: Making a walking mecha?
Replies: 14
Views: 20685

Re: Making a walking mecha?

Vilespring wrote: PS. did you fix the off-set rotation in the Panzer IV gattling barrels? I did and can tell you if you need it.
No, actually i didn't. If it's a simple fix, i could use it.


I'll upload the mod to it's own thread.
by hipnox
Tue Mar 05, 2013 11:52 pm
Forum: 1942 Modding Discussion
Topic: Making a walking mecha?
Replies: 14
Views: 20685

Re: Making a walking mecha?

As I can see from the wespe texture, you have TWITMTB textures ;) Of course. It is after all, my mod ;) In fact, that thing is from a version of TWIWMTB that was never released, which also had things like.... http://imageshack.us/a/img560/4460/ss5w.jpg http://imageshack.us/a/img405/8187/ss4kx.jpg h...
by hipnox
Sat Nov 19, 2011 6:14 pm
Forum: 1942 Modding Discussion
Topic: Weapon with burst fire mode?
Replies: 3
Views: 6264

Weapon with burst fire mode?

Is it possible to attach a HandWeapon to another Handweapon, bind it to alt_Fire and have it consume the same ammo as the primary weapon/reload together?
by hipnox
Fri Nov 11, 2011 11:36 pm
Forum: 1942 Modding Discussion
Topic: 1st Person Guns
Replies: 6
Views: 8849

Re: 1st Person Guns

FOV related? you could try to change the soldier camera position
by hipnox
Wed Nov 09, 2011 3:54 pm
Forum: 1942 Modding Discussion
Topic: Rocket Propelled Chainsaw (RPC) anyone?
Replies: 5
Views: 7609

Re: Rocket Propelled Chainsaw (RPC) anyone?

i could try to make the model. as long as i dont have to do the UVs and textures...because i suck/hate it
by hipnox
Tue Nov 08, 2011 11:22 pm
Forum: 1942 Modding Discussion
Topic: Rocket Propelled Chainsaw (RPC) anyone?
Replies: 5
Views: 7609

Re: Rocket Propelled Chainsaw (RPC) anyone?

is it possible to make a projectile go through soldiers and vehicles and damage them in the process?
by hipnox
Tue Nov 08, 2011 6:05 pm
Forum: 1942 Modding Discussion
Topic: Last Exile anyone?
Replies: 19
Views: 33613

Re: Last Exile anyone?

well, to be honest, those 2 vehicles are made up to fill up the mod with a little variety. In the series, there are not a lot of vehicles, and you never get to see anything resembling land vehicle, let alone a tank, or a handgun. Still, as long as i can't fix the AI problem with the battleships, the...
by hipnox
Tue Nov 08, 2011 2:30 am
Forum: 1942 Modding Discussion
Topic: Last Exile anyone?
Replies: 19
Views: 33613

Re: Last Exile anyone?

Thanks, will probably try that.

still trying to get the vehicles done.

Disith "Tank" (work in progress)
Image

Disith Vanship (work in progress)
Image