Thanks for the advice, but it didn't work. Going true my old map versions now to see if I can find something.. But it doesen't look good.fo0k wrote:Try temporarily removing the lightmapshadowbits file from your map and see if it works. This file can screw up envmapping. If it works then that's your issue.
Search found 125 matches
- Thu Nov 03, 2011 4:13 pm
- Forum: 1942 Modding Discussion
- Topic: Mirror, mirror.....
- Replies: 20
- Views: 24274
Re: Mirror, mirror.....
- Thu Nov 03, 2011 3:19 pm
- Forum: 1942 Modding Discussion
- Topic: Mirror, mirror.....
- Replies: 20
- Views: 24274
Re: Mirror, mirror.....
Ok now i know what generating the dds files for the enviroment shader thing. it is done when you generate surface maps of course. I made a new little test map in battlecraft to figure ot how it works. And it work fine with using BGA extracting and packing the map. So now I have generated new materia...
- Tue Nov 01, 2011 10:19 am
- Forum: 1942 Modding Discussion
- Topic: Mirror, mirror.....
- Replies: 20
- Views: 24274
Re: Mirror, mirror.....
So, tried first to swap the files as said before. Then tried to change the path in the init.con. But it won't work. So what step do I have to do? What made the dds files from the beginning?
- Tue Nov 01, 2011 7:17 am
- Forum: 1942 Modding Discussion
- Topic: Mirror, mirror.....
- Replies: 20
- Views: 24274
Re: Mirror, mirror.....
BGA... no one told me:).. DL now..Swaffy wrote:Another reason, out of the hundreds of reasons, why I prefer BGA over everything else.fo0k wrote:WinRFA (or it seems could be notepad as Apache has mentioned) seems to corrupt the envmap_G_.rcm file which is why it does not work in game
- Mon Oct 31, 2011 9:59 pm
- Forum: 1942 Modding Discussion
- Topic: Mirror, mirror.....
- Replies: 20
- Views: 24274
Re: Mirror, mirror.....
AHA, then I understand why it worked in the beginning when I started to make my map, I used Battlecraft in the begining. Then when I started to use ed42 I also started to use winrfa... changing the path to another map now.
Edit: crap, something more must be missing...
Edit: crap, something more must be missing...
- Mon Oct 31, 2011 7:51 pm
- Forum: 1942 Modding Discussion
- Topic: Mirror, mirror.....
- Replies: 20
- Views: 24274
Re: Mirror, mirror.....
I had deleted them earlier. So I copied the files from an older version of my map and checked that the init.con hade the path in it. But it still not working. These dds files are created when you do one of the renderings of the map if I understand correctly? Maybe I must render shadows and stuff aga...
- Mon Oct 31, 2011 7:03 pm
- Forum: 1942 Modding Discussion
- Topic: Mirror, mirror.....
- Replies: 20
- Views: 24274
Re: Mirror, mirror.....
The reflections on metallic vehicles is done via a texture file called the environment map. this is not a vehicle textures but a part of the map itself. each map has its own envmap. i believe this environment file is missing in your map. Your envmap should be in the /textures/ folder inside the MAP...
- Mon Oct 31, 2011 5:01 pm
- Forum: 1942 Modding Discussion
- Topic: Mirror, mirror.....
- Replies: 20
- Views: 24274
Mirror, mirror.....
Hello, again I have a question. Im using the JU88 from BoB, and of some reason I started BoB to check something. And noticed that the skin on the Ju88 reflects the environment a little bit. Just enough to make it look like metal. But when using the exact same object in my map there are no reflection...
- Mon Oct 31, 2011 4:53 pm
- Forum: 1942 Modding Discussion
- Topic: Network issue
- Replies: 7
- Views: 9626
Re: Network issue
Found the error. I had added a PCO in the Mosquito, based from the code that allready was in the con from Dice. Didnt notice that they had removed the corresponding code in the "network.con". So I just added that. So now I can use the latest version of my map again. Thanks a lot for the po...
- Mon Oct 31, 2011 3:50 pm
- Forum: 1942 Modding Discussion
- Topic: We need more tuts!
- Replies: 5
- Views: 7875
Re: We need more tuts!
Oh, so there are people that knows that stuff?;)hipnox wrote:well, we certainly need at least a sticky tut for netcode and networkinfos.