Search found 174 matches
- Sat Nov 10, 2012 11:28 pm
- Forum: Battlefield server and client
- Topic: SOLVED: Host a "visible" server?
- Replies: 11
- Views: 57996
Re: Host a "visible" sever?
Anyone else who have a solution to why a "Windows client" server won't show up?
- Sat Nov 10, 2012 12:50 pm
- Forum: Battlefield server and client
- Topic: SOLVED: Host a "visible" server?
- Replies: 11
- Views: 57996
Re: Host a "visible" sever?
Strange... when I select "Add Server" and input my IP address and port (14567) it shows up just fine, my server that is.
- Sat Nov 10, 2012 12:44 pm
- Forum: Battlefield server and client
- Topic: SOLVED: Host a "visible" server?
- Replies: 11
- Views: 57996
Re: Host a "visible" sever?
Well you have to cover the part with opening the right ports, usually 14567 and 23000 theres also a possibillity that you cant find your server if you have the server in the same network as your gaming computer, not sure why this happens sometimes but its a local phenomena so everyone else can find...
- Fri Nov 09, 2012 11:01 pm
- Forum: Battlefield server and client
- Topic: SOLVED: Host a "visible" server?
- Replies: 11
- Views: 57996
SOLVED: Host a "visible" server?
I have tried Everything, but no results. My client (or dedicated) server won't show up in the server list! Is there any way to get your server "visible"?
- Sun Oct 14, 2012 10:21 pm
- Forum: 1942 Modding Discussion
- Topic: Changing ObjectTemplate.mass? Will it work in-game?
- Replies: 4
- Views: 6960
Re: Changing ObjectTemplate.mass? Will it work in-game?
Yes, but the Maus still runs slow...Swaffy wrote:Have you tried it?
- Sun Oct 14, 2012 5:18 pm
- Forum: 1942 Modding Discussion
- Topic: Changing ObjectTemplate.mass? Will it work in-game?
- Replies: 4
- Views: 6960
Changing ObjectTemplate.mass? Will it work in-game?
So, I was planning on changing the Panzer VIII Maus's weight from 188 tons to 200 tons, will this work with WinRFA, and will it have any effect in-game?
- Thu Oct 11, 2012 8:13 pm
- Forum: 1942 Modding Discussion
- Topic: .lst & .cfg generator based on .rfa of custom objects?
- Replies: 10
- Views: 20729
Re: .lst & .cfg generator based on .rfa of custom objects?
Yes, no luck ...Swaffy wrote:Have you tried running it in compatibility mode for Windows 98 or Win XP?Skull Kid wrote:...
EDIT: It does crash when I try to start it , I'm using Windows 7.
- Thu Oct 11, 2012 6:51 pm
- Forum: 1942 Modding Discussion
- Topic: .lst & .cfg generator based on .rfa of custom objects?
- Replies: 10
- Views: 20729
Re: .lst & .cfg generator based on .rfa of custom objects?
Dear Classical Modder,
Thanks a TON for this!
EDIT: It does crash when I try to start it , I'm using Windows 7.
Thanks a TON for this!
EDIT: It does crash when I try to start it , I'm using Windows 7.
- Thu Oct 11, 2012 3:57 pm
- Forum: 1942 Modding Discussion
- Topic: .lst & .cfg generator based on .rfa of custom objects?
- Replies: 10
- Views: 20729
.lst & .cfg generator based on .rfa of custom objects?
Dear community,
Does anyone know a tool, for Battlecraft 1942, that can generate new .lst and .cfg files for Battlecraft 1942 to use custom objects?
Does anyone know a tool, for Battlecraft 1942, that can generate new .lst and .cfg files for Battlecraft 1942 to use custom objects?
- Sun Oct 07, 2012 7:35 pm
- Forum: 1942 Modding Discussion
- Topic: BF1942 model in gmax
- Replies: 6
- Views: 9148
Re: BF1942 model in gmax
Thanks, I found it actually before I saw your post, but anyway, still thanks a TON!Senshi wrote:Install the BF MDT, install the Max MDT scripts, use the vehicle importer/exporter of the MDT inside Max.