The documentation is in the docstrings in each Python module according to Mitch.
Search found 590 matches
- Sat Apr 20, 2024 3:50 pm
- Forum: Battlefield server and client
- Topic: BF Assist
- Replies: 6
- Views: 20152
- Sun Feb 18, 2024 5:50 pm
- Forum: New here?
- Topic: Intro: overdue
- Replies: 2
- Views: 24161
Re: Intro: overdue
Hi, welcome to BFMods ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Sun Feb 18, 2024 5:46 pm
- Forum: Make a Request!
- Topic: Heightmaps!
- Replies: 1
- Views: 45983
Re: Heightmaps!
I would suggest, rather than making the heightmap entirely by hand, to convert a digital surface model (a real world heightmap, so to speak) to a RAW file, which is the format used by the heightmap file in level archives.
- Sun Feb 18, 2024 4:19 am
- Forum: 1942 Modding Discussion
- Topic: Different playerskins for different classes
- Replies: 2
- Views: 2214
- Sat Feb 17, 2024 11:31 pm
- Forum: 1942 Modding Discussion
- Topic: Fixing the CTF flag object so it doesn't fall through meshes
- Replies: 33
- Views: 86762
- Wed Dec 27, 2023 2:47 am
- Forum: 1942 Modding Discussion
- Topic: New mod project: Secret Weapons of WWII Extended
- Replies: 2
- Views: 8300
Re: New mod project: Secret Weapons of WWII Extended
I’d first like to see if anyone wants to join this project. It requires a team of modders.
- Mon Dec 25, 2023 12:11 am
- Forum: 1942 Modding Discussion
- Topic: New mod project: Secret Weapons of WWII Extended
- Replies: 2
- Views: 8300
New mod project: Secret Weapons of WWII Extended
Hi all, I'd like to start a new client-side mod project for Battlefield 1942 and possibly Battlefield Vietnam. Here is some info: - The theme of the mod is secret weapons and vehicles of WWII, from 1944 to 1950ish; - It would be a total conversion mod, meaning no vanilla assets are to be used; - The...
- Sun Dec 24, 2023 8:40 pm
- Forum: 1942 Modding Discussion
- Topic: BF2's commander role... how much of it could be replicated in BF1942?
- Replies: 2
- Views: 6920
Re: BF2's commander role... how much of it could be replicated in BF1942?
Yes the binoculars that fire a missile strike. I had that code working a few years back, but this is not what I’m looking for.
What I need is the ability to do this while looking at the mini-map and picking a spot in it. I’m sure there’s a way to do this with the artillery camera.
What I need is the ability to do this while looking at the mini-map and picking a spot in it. I’m sure there’s a way to do this with the artillery camera.
- Fri Dec 22, 2023 7:19 pm
- Forum: 1942 Modding Discussion
- Topic: BF2's commander role... how much of it could be replicated in BF1942?
- Replies: 2
- Views: 6920
BF2's commander role... how much of it could be replicated in BF1942?
Hi all, As the title says, I am trying to figure out how much of BF2's commander role could be replicated in BF1942. What I am really interested in is if it would be possible at all to provide supplies or artillery strikes by clicking on an area of the minimap. The minimap area that is clicked would...
- Thu Oct 26, 2023 4:56 am
- Forum: General discussion & notices
- Topic: bc42 for xpacks
- Replies: 2
- Views: 15878
Re: bc42 for xpacks
Hi, is it possible to set bc42 to read the xpacks as target locations for static objects, factions, etc? Specifically to make a mod for say, secret weapons in the secret weapons mod folder? Yes, you need to create XPack2.cfg and XPack2.lst files to point BC to where you have your XPack mod files. I...