Search found 15 matches
- Sat Dec 23, 2023 7:24 pm
- Forum: 1942 Modding Discussion
- Topic: BF2's commander role... how much of it could be replicated in BF1942?
- Replies: 2
- Views: 6065
Re: BF2's commander role... how much of it could be replicated in BF1942?
IIRC, there's an attempt by a BG42 developer back then of doing such coding when looking at binoculars, then pressing the LMB or similar assigned key by the user, an autonomous artillery barrage occurs a few seconds after executing that command. He also posted a video of that demonstration in Photob...
- Sun Oct 22, 2023 11:48 am
- Forum: 1942 Modding Discussion
- Topic: Add Vehicles to BF1942 map from another mod / BOB like map
- Replies: 21
- Views: 55792
Re: Add Vehicles to BF1942 map from another mod / BOB like m
Battlecrap is from Satan. Ed42 is from God. Where do you wanna go when you die? I know it's years old and sorry to burst your bubble, but Editor42 is a POS to me, performance and usability wise. I've got a horrible FPS below 30s to as low as 1 FPS when opening a map in Ed42 as oppose to BC42 which ...
- Sun Oct 22, 2023 11:19 am
- Forum: 1942 Modding Discussion
- Topic: Can't run bf1942_r.exe (Windows 10)
- Replies: 2
- Views: 19922
Re: Can't run bf1942_r.exe (Windows 10)
Or just create a blank disc image (.iso) file, then mount it via File Explorer in order to run the debugger .exe.
- Sun Oct 22, 2023 10:26 am
- Forum: 1942 Modding Discussion
- Topic: Unlimited objects in Battlecraft 1942
- Replies: 29
- Views: 80021
Re: Unlimited objects in Battlecraft 1942
Don't know what's going on, but when I port my custom map made from BC42 to ED42 in order to add more tree meshes which more than 8000 objects, then going back to BC42 to generate terrain shadows most of the objects disappear.
- Mon Aug 23, 2021 2:06 pm
- Forum: 1942 Modding Discussion
- Topic: Patchable archives
- Replies: 16
- Views: 30455
Re: Patchable archives
You forgot the menu.rfa is also patchable and most important of all... The maps!
- Wed Aug 11, 2021 11:51 am
- Forum: 1942 Modding Discussion
- Topic: Battlefield 1942 Mod Tools
- Replies: 98
- Views: 1200626
Re: Battlefield 1942 Mod Tools
No, the tutorial is well written on Github page so don't worry, it's just that I didn't noticed the BF1942 section when I press the 'N' button until recently. :oops: The import function on Heightmap and (Standard)Mesh are working well, I haven't tried to import the TreeMesh yet. I'm still in a learn...
- Tue Aug 10, 2021 6:42 pm
- Forum: 1942 Modding Discussion
- Topic: Battlefield 1942 Mod Tools
- Replies: 98
- Views: 1200626
Re: Battlefield 1942 Mod Tools
Hi all, Iv made a new tool: https://github.com/Ahrkylien/BF1942-Blender-add-on could someone add it to the list? I know it's still an early build so please bear with me for being a n00b in Blender, but when I installed the plugin I'm not able to see the StandardMesh (.sm/.rs) extension in File -> I...
- Fri Jul 16, 2021 4:22 am
- Forum: 1942 Modding Discussion
- Topic: 256 Bots in Instant Battle Mode (no EXE hack required!)
- Replies: 18
- Views: 57051
Re: 256 Bots in Instant Battle Mode (no EXE hack required!)
An updated version, including for Origin-based Battlefield 1942 installation plus improvements for AI/bots behaviour (kinda). :roll: https://www.moddb.com/games/battlefield-1942/downloads/256-playersbots-patch-client-retail-origin-version https://media.moddb.com/images/downloads/1/140/139407/Screens...
- Tue May 12, 2020 3:29 pm
- Forum: 1942 Modding Discussion
- Topic: Anybody who knows if the "M6 Heavy Tank" exists in a mod?
- Replies: 5
- Views: 19649
Re: Anybody who knows if the "M6A1 Heavy Tank" exists in a m
AFAIK in BF1942 mods there's none, even FHSW which is well known for integrating an experimental or prototype vehicles. And as the last paragraph of M6 heavy tank in wikipedia says: ...they never left US soil. Several toured the United States for propaganda purposes, where they gave performance disp...
- Thu Oct 10, 2019 6:55 pm
- Forum: BF1942 (Vanilla)
- Topic: INTO SAIPAN - A true PROFESSIONAL MAP
- Replies: 13
- Views: 57729
Re: INTO SAIPAN - A true PROFESSIONAL MAP
What I saw was several objects/vehicles present on the map are ripped from several mods like BattleGroup42 (Type 1 Ho-Ni I), Forgotten Hope (M4A1 Sherman and Type 95 Ha-Go for example) and Eve of Destruction (statics) to name a few. @ dracolion Did you, or whoever made this map got permission from e...