Search found 1146 matches
- Sat Dec 05, 2009 2:13 am
- Forum: ED42 (Editor 42) Tutorials
- Topic: Tutorial How to setup Ed42 (Editor 42)
- Replies: 2
- Views: 21602
Re: How to setup ED42
great, thanks man!
- Sat Dec 05, 2009 2:01 am
- Forum: ED42 (Editor 42) Tutorials
- Topic: Tutorial create roads in Ed42 (Editor 42) with Crysis editor
- Replies: 12
- Views: 48848
Re: How to create good roads in ED42 using Crysis editor
thanks, enjoyed the tut
- Wed Dec 02, 2009 12:23 pm
- Forum: 1942 Modding Discussion
- Topic: Stop the engines!
- Replies: 4
- Views: 10493
Re: Stop the engines!
im not sure but i think the game engine is to limited to make exactly what you want. the closest you can get is propably a silent engine on idling
i know there was some info on the mdt site but its seems down now for some time.
i know there was some info on the mdt site but its seems down now for some time.
- Wed Dec 02, 2009 12:31 am
- Forum: 1942 Modding Discussion
- Topic: Stop the engines!
- Replies: 4
- Views: 10493
Re: Stop the engines!
yeah sort of, i think it would be possible to set something up, been a long time since i fiddled with sounds. a short example load @ROOT/Sound/@RTD/sairstart.wav <----- engine starting and then load @ROOT/Sound/@RTD/sairrun.wav <--------- engine idling load @ROOT/Sound/@RTD/sairmed.wav <------------...
Re: Hi...
hi i´m 666, nice to see ya
- Wed Nov 25, 2009 3:13 pm
- Forum: General discussion & notices
- Topic: Acer Aspire One netbook & bf1942
- Replies: 17
- Views: 31625
Re: Acer Aspire One netbook & bf1942
you could try start the game with the debugger, with a little luck it reports something instead of just shutting down
- Fri Nov 20, 2009 9:35 pm
- Forum: General discussion & notices
- Topic: Avatars and Forum Sections
- Replies: 13
- Views: 25234
Re: Avatars and Forum Sections
how about some flash functionality? it sucks not to be able post youtube clips and such
- Fri Nov 20, 2009 9:33 pm
- Forum: Introduce yourself..
- Topic: Yo
- Replies: 27
- Views: 127036
Re: Yo
Welcome to bfmods, dont hesitate to ask if in need of help, theres lot of know how amoungst the members here
- Thu Nov 19, 2009 7:15 pm
- Forum: 1942 Modding Discussion
- Topic: Problem with phone
- Replies: 10
- Views: 24135
Re: Problem with phone
something like this?
Code: Select all
ObjectTemplate.create ActiveKitPart ****
ObjectTemplate.setBoneName A
- Thu Nov 19, 2009 7:11 pm
- Forum: 1942 Modding Discussion
- Topic: Problem making new handweapons mapside...
- Replies: 4
- Views: 11970
Re: Problem making new handweapons mapside...
hm i know its possible to change values to the animation map based like so AnimationStateMachine.setActiveState Lb_SwimForward AnimationStateMachine.setSpeed 5 0.5 1 question is if one could create a whole animation set map based, or must it be loaded before the map? from AnimationStates.con rem ***...