Search found 1146 matches

by freddy
Sat Dec 05, 2009 2:13 am
Forum: ED42 (Editor 42) Tutorials
Topic: Tutorial How to setup Ed42 (Editor 42)
Replies: 2
Views: 21602

Re: How to setup ED42

great, thanks man!
by freddy
Wed Dec 02, 2009 12:23 pm
Forum: 1942 Modding Discussion
Topic: Stop the engines!
Replies: 4
Views: 10493

Re: Stop the engines!

im not sure but i think the game engine is to limited to make exactly what you want. the closest you can get is propably a silent engine on idling

i know there was some info on the mdt site but its seems down now for some time.
by freddy
Wed Dec 02, 2009 12:31 am
Forum: 1942 Modding Discussion
Topic: Stop the engines!
Replies: 4
Views: 10493

Re: Stop the engines!

yeah sort of, i think it would be possible to set something up, been a long time since i fiddled with sounds. a short example load @ROOT/Sound/@RTD/sairstart.wav <----- engine starting and then load @ROOT/Sound/@RTD/sairrun.wav <--------- engine idling load @ROOT/Sound/@RTD/sairmed.wav <------------...
by freddy
Mon Nov 30, 2009 9:24 am
Forum: New here?
Topic: Hi...
Replies: 9
Views: 25925

Re: Hi...

hi i´m 666, nice to see ya 8-)
by freddy
Wed Nov 25, 2009 3:13 pm
Forum: General discussion & notices
Topic: Acer Aspire One netbook & bf1942
Replies: 17
Views: 31625

Re: Acer Aspire One netbook & bf1942

you could try start the game with the debugger, with a little luck it reports something instead of just shutting down
by freddy
Fri Nov 20, 2009 9:35 pm
Forum: General discussion & notices
Topic: Avatars and Forum Sections
Replies: 13
Views: 25234

Re: Avatars and Forum Sections

how about some flash functionality? it sucks not to be able post youtube clips and such
by freddy
Fri Nov 20, 2009 9:33 pm
Forum: Introduce yourself..
Topic: Yo
Replies: 27
Views: 127036

Re: Yo

Welcome to bfmods, dont hesitate to ask if in need of help, theres lot of know how amoungst the members here :)
by freddy
Thu Nov 19, 2009 7:15 pm
Forum: 1942 Modding Discussion
Topic: Problem with phone
Replies: 10
Views: 24135

Re: Problem with phone

something like this?

Code: Select all

ObjectTemplate.create ActiveKitPart ****
ObjectTemplate.setBoneName A
by freddy
Thu Nov 19, 2009 7:11 pm
Forum: 1942 Modding Discussion
Topic: Problem making new handweapons mapside...
Replies: 4
Views: 11970

Re: Problem making new handweapons mapside...

hm i know its possible to change values to the animation map based like so AnimationStateMachine.setActiveState Lb_SwimForward AnimationStateMachine.setSpeed 5 0.5 1 question is if one could create a whole animation set map based, or must it be loaded before the map? from AnimationStates.con rem ***...