Search found 740 matches

by Vilespring
Sun Feb 03, 2013 4:03 pm
Forum: 1942 Modding Discussion
Topic: Problem with creating new weapon
Replies: 6
Views: 9207

Problem with creating new weapon

I am trying to make a variant of the Thompson SMG by making it have a 145 round drum. I make a new weapon with the changes (copy paste, bit of renaming) and build a new kit for it. The weapon losses its animation when in game. The weapon is below the FOV when the kit is picked up, no reload animatio...
by Vilespring
Fri Feb 01, 2013 4:33 am
Forum: 1942 Modding Discussion
Topic: Giving vehicles fuel
Replies: 29
Views: 36668

Re: Giving vehicles fuel

I'm alright with little oddness, Bf 1942 is far from perfect, but is it still epic.

btw, this is so out of this topic, but how do you get animated stuff in your profile, like you signature ?
by Vilespring
Thu Jan 31, 2013 11:57 pm
Forum: 1942 Modding Discussion
Topic: Giving vehicles fuel
Replies: 29
Views: 36668

Re: Giving vehicles fuel

Awwww........ I was going to do a LAN party, with evolve, so the ping floats around 1, so will this be a problem? I was gonna add stamina so you should walk around and save your run for battle....

EDIT: I bet bf Vietnam has this fixed...
by Vilespring
Wed Jan 30, 2013 4:34 am
Forum: 1942 Modding Discussion
Topic: Giving vehicles fuel
Replies: 29
Views: 36668

Re: Giving vehicles fuel

the way to make a static vehicle is just remove acceleration and input, that's how I do it. :P removing the engine gets rid of the treads, so it bounces around, being stupid. Spawning 2 treads in place of the engine just makes a frictionless tank, which is a bit funny. My thinking has the vehicles b...
by Vilespring
Wed Jan 30, 2013 2:55 am
Forum: 1942 Modding Discussion
Topic: Giving vehicles fuel
Replies: 29
Views: 36668

Re: Giving vehicles fuel

I have encountered a issue, a bit. I need a good ratio with the vehicle distance to type before fuel is depleted. I am using El-Alemien as a reference, because it is big, and I can drive laps around it. I need feed back on reasonable amounts of fuel for the following vehicles, for a kinda survival g...
by Vilespring
Tue Jan 29, 2013 3:58 am
Forum: 1942 Modding Discussion
Topic: Giving vehicles fuel
Replies: 29
Views: 36668

Re: Giving vehicles fuel

wow!I leave for an hour and, over 6 comments explode here! Thanks for the tip! So, just give everything a horn? And TANKS can have this, even with two weapons?

EDIT:officially solved!
EDIT OF THE EDIT: it's solved for me. How odd administrative powers can be.
by Vilespring
Mon Jan 28, 2013 10:43 pm
Forum: 1942 Modding Discussion
Topic: Giving vehicles fuel
Replies: 29
Views: 36668

Re: giving vehicles fuel

maybe so, can you put the con file up here?

EDIT: or, it has to be a certain engine. the car engine works; it runs out of gas, but no display.
by Vilespring
Sun Jan 27, 2013 4:45 pm
Forum: 1942 Modding Discussion
Topic: Giving vehicles fuel
Replies: 29
Views: 36668

Re: giving vehicles fuel

That clears up a lot for me, except how to get a visual bar on the HUD. The willy runs out of gas, but I can't know when.
by Vilespring
Sun Jan 27, 2013 5:36 am
Forum: 1942 Modding Discussion
Topic: Giving vehicles fuel
Replies: 29
Views: 36668

Re: giving vehicles fuel

I'm getting kind worried now, I have done almost everything, and I can't get the fuel reserves to show in the driver position, even with the willy. I need a tip or two in the right direction.
by Vilespring
Thu Jan 24, 2013 10:55 pm
Forum: 1942 Modding Discussion
Topic: Giving vehicles fuel
Replies: 29
Views: 36668

Re: giving vehicles fuel

Thanks! I just don't know how to get the fuel bar on the screen. People would just stop and go "WTF?" without seeing a bar going lower as you drive. I see
ObjectTemplate.InverseHeatBar 1
ObjectTemplate.setHeatBarType B
but, I don't see a bar display in the either Objects.con or Physics.con.