Search found 134 matches
- Sat Jul 06, 2019 8:44 am
- Forum: 1942 Modding Discussion
- Topic: Need help on mapping UV for tank treads
- Replies: 1
- Views: 9741
Re: Need help on mapping UV for tank treads
your track texture and uvw needs to be oriented so they run horizontally, from left to right (or right to left). A vertical texture or uvw layout will show a sideways animation in game.
- Sat Jul 06, 2019 8:37 am
- Forum: 1942 Modding Discussion
- Topic: Tree Planting tool
- Replies: 4
- Views: 16177
Re: Tree Planting tool
I re-wrote the readme so that it makes a little more sense to English-speaking people, as well as adding a few of my own tips... TreeGen 1.0001 (Instructions re-written by takiwa, 2019) ************** You need to copy the "windows/system32/*.*" files into the windows\system32 directory. On...
- Thu Jun 06, 2019 9:21 pm
- Forum: 1942 Modding Discussion
- Topic: Bots Won't Fire Rockets
- Replies: 2
- Views: 20056
Re: Bots Won't Fire Rockets
Eliminate any drag on the rocket. Bots won't fire anything with a drag value other than 0. This isn't true. Bots in Warfront fire rockets, and all my rockets are coded with drag. It is most likely because the rocket is your secondary weapon, Swaffy. I had problems with this as well when I coded my ...
- Mon Apr 29, 2019 9:45 pm
- Forum: Mod Downloads
- Topic: Warfront 3.5 Release
- Replies: 4
- Views: 32754
Re: Warfront 3.5 Release
If you need an Internet server to test your mod I’m more than glad to help. that would be nice, I may take you up on that... A patch has been released which fixes the bot count slider to correctly spawn up to 255 bots on the maps https://www.moddb.com/mods/warfront1/downloads/warfront-bot-count-patch
- Sun Apr 28, 2019 8:35 pm
- Forum: 1942 Modding Discussion
- Topic: Is there a completed material list available anywhere?
- Replies: 2
- Views: 10489
Re: Is there a completed material list available anywhere?
Material 0 = Default (used on wheels a lot) Material 1 = Water Material 2 = Dry grass Material 3 = Juicy grass Material 4 = Dry dirt Material 5 = Wet dirt Material 6 = Mud Material 7 = Reserved (Outside map) Material 8 = Gravel Material 9 = Frozen ground Material 10= Dry sand (El Alamein) Material ...
- Sun Apr 28, 2019 8:24 pm
- Forum: Mod Downloads
- Topic: Warfront 3.5 Release
- Replies: 4
- Views: 32754
Warfront 3.5 Release
The 3.5 version of Warfront has been released...
https://www.moddb.com/mods/warfront1/do ... nt-35-full
https://www.moddb.com/mods/warfront1/do ... nt-35-full
- Thu Feb 28, 2019 1:24 pm
- Forum: 1942 Modding Discussion
- Topic: Tree Planting tool
- Replies: 4
- Views: 16177
Re: Tree Planting tool
I think I love you
I have been looking for this for MONTHS!!!
thank you so much
I have been looking for this for MONTHS!!!
thank you so much
- Wed Feb 20, 2019 12:28 pm
- Forum: 1942 Modding Discussion
- Topic: Tree Planting tool
- Replies: 4
- Views: 16177
Tree Planting tool
Back in the day, there was a tool I used on a few maps to plant trees. You made an 8-bit image, and whatever was colored black got planted, whatever was colored white did not (or the other way around, I forget). Does anyone remember this tool, or what it's name was? Or possibly have a copy of it som...
- Sun Dec 23, 2018 3:49 pm
- Forum: 1942 Modding Discussion
- Topic: Fog on large obejcts
- Replies: 4
- Views: 11506
Re: Fog on large obejcts
look in your init.con of the map at the fog and view distance settings...
renderer.fogLinearStart
renderer.fogLinearEnd
Game.setViewDistance
renderer.fogLinearStart
renderer.fogLinearEnd
Game.setViewDistance
- Sun Nov 11, 2018 3:28 pm
- Forum: 1942 Modding Discussion
- Topic: How to get textures to load properly in BC42?
- Replies: 2
- Views: 10306
Re: How to get textures to load properly in BC42?
Take a look at the file structure of the unpacked Midway map and make sure that it is the same as the directories of your working maps, and make sure all terrain files are thereYeOldOne404 wrote:My other maps seem to be loading ok.