Search found 50 matches
- Sat Sep 14, 2013 8:55 pm
- Forum: Off Topic
- Topic: BF1942 Funky Pics Thread
- Replies: 15
- Views: 59717
Re: BF1942 Funky Pics Thread
Hahahaha
- Sat Sep 14, 2013 7:11 pm
- Forum: 1942 Modding Discussion
- Topic: Generate minimap icons/flags
- Replies: 4
- Views: 7718
Re: Generate minimap icons/flags
You can add icon of any object to minimap with Battlecraft, read "About IGM Icons.txt" file in ..\Battlecraft 1942\IGMIcons\ folder
- Wed Aug 14, 2013 1:53 pm
- Forum: 1942 Modding Discussion
- Topic: Editor 42 - help?!
- Replies: 19
- Views: 25078
Re: Editor 42 - help?!
Check readme.txt file in Editor42 folder, "STEP 2 - EXTRACTING THE RFAs" and further
- Sun Jun 23, 2013 10:41 pm
- Forum: 1942 Modding Discussion
- Topic: Real Midway mod error (Please help!)
- Replies: 13
- Views: 19260
Re: Real Midway mod error (Please help!)
I had this problem while trying to make M3A with a spawnpoint, but unfortunately I don't remember how it has been solved
- Thu Jun 06, 2013 5:33 pm
- Forum: General discussion & notices
- Topic: 128 Planes map [UPDATED - 'GIANT FLIGHT MAP']
- Replies: 30
- Views: 118781
Re: The 128 Planes map by fo0k
Fantastic!
I couldn't get rid of feeling that mountains are smaller than they are, don't know why
I have a question - what does resourceManager.memoryLimit do?
I couldn't get rid of feeling that mountains are smaller than they are, don't know why
I have a question - what does resourceManager.memoryLimit do?
- Thu Apr 11, 2013 6:26 am
- Forum: 1942 Modding Discussion
- Topic: Mortarprojectile2
- Replies: 6
- Views: 8671
Re: Mortarprojectile2
First of all, where is this mortar from? Second, what do you mean by saying "explode" - visual effect or damage?
- Wed Apr 10, 2013 6:33 am
- Forum: Off Topic
- Topic: 115 - 128 players
- Replies: 6
- Views: 16904
Re: 115 - 125 players
Amazing, waiting for 128
- Sun Apr 07, 2013 5:41 pm
- Forum: 1942 Modding Discussion
- Topic: BF42/siege/cfg and lst files
- Replies: 12
- Views: 18969
Re: BF42/siege/cfg and lst files
You can use Editor42 which doesn't need any objects/mesh list or try your luck at this: http://bfmods.com/viewtopic.php?f=6&t=1425
- Tue Apr 02, 2013 2:01 pm
- Forum: 1942 Modding Discussion
- Topic: Explosion camera shake and some sounds working online only?
- Replies: 1
- Views: 5210
Explosion camera shake and some sounds working online only?
I think most of you have noticed that when you play on any BF1942 server, the camera shakes after each explosion (exppacks, grenades, vehicles) if you are close to it. But if you create a game (from game menu) there isn't any camera shake. The same with soldier collision sounds: you can hear them wh...
- Tue Apr 02, 2013 1:06 pm
- Forum: 1942 Modding Discussion
- Topic: XPack1/Monte.Cassino/Monastery
- Replies: 4
- Views: 7214
Re: XPack1/Monte.Cassino/Monastery
All needed files except textures (sorry, I'm lazy to look through all .rs files and collect all texture files )