Search found 25 matches

by Sarge31FR
Mon Nov 11, 2013 9:42 pm
Forum: 1942 Modding Discussion
Topic: BFMDT 2.76 www.bfmods.com Development Thread
Replies: 60
Views: 467015

Re: BFMDT 2.76 www.bfmods.com Development Thread

As a matter of fact, the files i have are exactly the original ones from the normal 2.75 tools, no changes were made to them. They always worked except this stupid screwed up sm/rs import/export function :(
by Sarge31FR
Sun Nov 10, 2013 6:29 pm
Forum: 1942 Modding Discussion
Topic: BFMDT 2.76 www.bfmods.com Development Thread
Replies: 60
Views: 467015

Re: BFMDT 2.76 www.bfmods.com Development Thread

I was talking to Senshi about the tools the other day, and actually the "only" thing that needs to be fixed for max version 8 is the mesh import/export function, everything else works just as intended with the original 2.75 tools in max8. The 2.75 tools in max8 open EMPTY rs files with the...
by Sarge31FR
Wed Oct 23, 2013 9:53 am
Forum: 1942 Modding Discussion
Topic: Debugger Error
Replies: 15
Views: 20598

Re: Debugger Error

This is a typical error if you pack maps using the wrong path. If you pack a map using winrfa, the path in "Base Path" has to look like this: bf1942\levels\mapname If you forget to add "bf1942\levels\" in front of the map name, the result will be this "flat archive". So...
by Sarge31FR
Tue Oct 08, 2013 7:49 pm
Forum: Off Topic
Topic: (German) Shreck or Schreck?
Replies: 4
Views: 29639

Re: (German) Shreck or Schreck?

It's Panzerschreck, shreck is wrong :D
by Sarge31FR
Mon Jun 24, 2013 9:01 am
Forum: 1942 Modding Discussion
Topic: Real Midway mod error (Please help!)
Replies: 13
Views: 19229

Re: Real Midway mod error (Please help!)

This error message means that at least one bot is trying to use equipment which doesn't have ai templates, which results in a game crash in Coop. This can only be fixed by adding custom-tailored ai templates to the object in question. Additionally, the object itself has to be properly coded to be us...
by Sarge31FR
Fri Apr 26, 2013 11:03 pm
Forum: 1942 Modding Discussion
Topic: .wav file requirements?
Replies: 12
Views: 28088

Re: .wav file requirements?

I don't know exactly what your problem is with the files, but maybe this helps:

I use "GoldWave" as sound editor, and wave files have to be saved in this format:

Wave PCM signed 16 bit, 44100Hz, stereo (or mono).

The sampling rate depends on the folder they are going in.
by Sarge31FR
Mon Apr 01, 2013 3:39 pm
Forum: 1942 Modding Discussion
Topic: Clipping errors after increasing the view distance
Replies: 5
Views: 11275

Re: Clipping errors after increasing the view distance

While working on BG42 1.8 final, i also noticed that the engine seems to be having problems with loddistance settings higher than 900 in the terrain.con. On some maps, which should have a large view distance, i set the viewdistance to 1100 and the loddistance to 1150, resulting in exactly those clip...
by Sarge31FR
Wed Feb 20, 2013 7:37 pm
Forum: Make a Request!
Topic: Vehicle rips
Replies: 12
Views: 28892

Re: Vehicle rips

If you had read my text properly, you should have noticed that i personally have no problem with someone looking at my code to learn from it or use it in his own, not to be distributed mod. I just said that i have to keep my promises, and if someone tells me "BG42 only" than this is were i...
by Sarge31FR
Wed Feb 20, 2013 10:01 am
Forum: Make a Request!
Topic: Vehicle rips
Replies: 12
Views: 28892

Re: Vehicle rips

Now, i hope that nobody feels offended by what i wrote, i only passed on what those devs told me. As someone who has a lot of responsibility for a giant project like BG42, i need to keep everybody satisfied, most of all the devs who created the models, textures, sounds etc. When they asked me to not...
by Sarge31FR
Tue Feb 19, 2013 4:58 pm
Forum: Make a Request!
Topic: Vehicle rips
Replies: 12
Views: 28892

Re: Vehicle rips

Ripping any content out of BG42, be it for personal use or for a new mod, is forbidden. This content was made solely for BG42, and every single developer made it clear that NONE of their content is to be used outside of BG42, with one exception: A while ago, BG42 and FHSW made a trade agreement, und...