Search found 187 matches
- Thu Feb 10, 2011 6:03 pm
- Forum: 1942 Modding Discussion
- Topic: Assign a carrier plane spawner flag ID?
- Replies: 9
- Views: 12083
Assign a carrier plane spawner flag ID?
A clan member had an idea, and we tried to implement it last night on our server, but no such luck. What I'm wondering if is possible / What I want to do: Make it so when japs hold a flag (airfield), their carrier planes do not spawn (to prevent excess plane whoring for axis). How I thought to do it...
- Wed Aug 25, 2010 10:38 am
- Forum: Off Topic
- Topic: Upgraded salad bowl
- Replies: 6
- Views: 18309
Re: Upgraded salad bowl
lol. but really, if people are too f*&%ing stupid (or LAZY) to secure their networks, f-them.
- Sun Aug 15, 2010 10:32 am
- Forum: Off Topic
- Topic: Codename Eagle
- Replies: 8
- Views: 23735
Re: Codename Eagle
hahaha dude thats hilarious! some of the animations are great (bad). lol
- Tue Aug 10, 2010 3:15 am
- Forum: Off Topic
- Topic: Are "damage" hacks possible in BF42?
- Replies: 6
- Views: 17840
Re: Are "damage" hacks possible in BF42?
Interesting that it would actually require modifying the packets sent to the server...lol.
If thats the case then *maybe* its doable, but takes a lot of work.
If thats the case then *maybe* its doable, but takes a lot of work.
- Tue Aug 10, 2010 12:24 am
- Forum: Off Topic
- Topic: Are "damage" hacks possible in BF42?
- Replies: 6
- Views: 17840
Are "damage" hacks possible in BF42?
Just curious. I've been dealing with a lot of players griefing over a certain few, like: "OMG he kills me with a colt when i have a BAR", or "he killed me with 1 pistol shot". I thought I remembered Urglub saying something about this as well, way way back on ssm.com...and he woul...
- Fri Aug 06, 2010 9:08 pm
- Forum: Battlecraft Tutorials
- Topic: Using Battlecraft to add objects; add to your SSM Patch file
- Replies: 5
- Views: 28973
Re: Using Battlecraft to add objects; add to your SSM Patch
Hmm, thats pretty much it, lol. Copy your whole Battlefield 1942 folder. Paste it somewhere else. Go to this copy of your BF's levels folder, and put your maps there. Find the dedicated_server.exe program that comes with BF in the copied folder, and set it up for a LAN game on your map. Open your re...
- Tue Aug 03, 2010 4:22 pm
- Forum: Battlecraft Tutorials
- Topic: Using Battlecraft to add objects; add to your SSM Patch file
- Replies: 5
- Views: 28973
Re: Using Battlecraft to add objects; add to your SSM Patch
Yep; you should always test your maps in a 'true testing environment', basically do this: Copy your 1942 directory Paste it somewhere else Put your mods in this copy Start the dedicated server program in the copied game, and start the map (local game) Join the server via your regular 1942 If it does...
Re: Google it
lol wth.
OR you could google "Gay buttsecks" and hit "I'm feeling lucky", although I claim no responsibility for what you find, or how much you enjoy it.
OR you could google "Gay buttsecks" and hit "I'm feeling lucky", although I claim no responsibility for what you find, or how much you enjoy it.
- Tue Aug 03, 2010 6:25 am
- Forum: General Modding Tutorials
- Topic: Getting Started: Using WinRFA to make patch files
- Replies: 13
- Views: 58276
Re: Getting Started: Using WinRFA to make patch files
You'd need (from under CTF): ObjectSpawns.con ObjectSpawnTemplates.con SoldierSpawns.con ControlPoints.con There were no updates to the CTF files in Berlin_003.rfa, so you could just extract those files from Berlin.rfa and make your patch from those. Generally any weapons changes are made at the end...
- Tue Aug 03, 2010 6:21 am
- Forum: Make a Request!
- Topic: Submarine Model Request!!
- Replies: 13
- Views: 25364
Re: Submarine Model Request!!
haha yeah...they would be underwater. The only thing I can think of...is to have some sort of "interior mesh" that would be the insides of the sub...but it would be like 1000 meters above the sub, say you switch to Position 2 and you're instantly 'teleported' to the sub interior, in a chai...