Search found 76 matches
- Tue Dec 11, 2018 7:16 pm
- Forum: 1942 Modding Discussion
- Topic: Fog on large obejcts
- Replies: 4
- Views: 10974
Fog on large obejcts
Hey I have run in to this problem before but never found a solution. I have a pretty large object and with fog on, the fog is visible on the object as if the object was further away. The fog shouldn't appear until at the distance of the terrain in the background. Any ideas? https://i.imgur.com/PFWMK...
- Sun Apr 29, 2018 9:34 am
- Forum: Battlefield server and client
- Topic: Stop server from restarting map when second player joins?
- Replies: 25
- Views: 156055
Re: Stop server from restarting map when second player joins
Hi! I did a quick check at BF1942 Linux server code and could not find it. I can't remember now how I found that function in BF1942 Windows server. This weekend I'll try to look further. You can use " game.setMinNrOfPlayers 0 " command in each of your map files as a temporary workaround. ...
- Tue Apr 24, 2018 10:26 pm
- Forum: General Modding Tutorials
- Topic: How to manually create Billboard textures...
- Replies: 1
- Views: 21219
Re: How to manually create Billboard textures...
Any idea as to why my billboard keeps showing a stretched version? seems like it is showing the entire width of the .dds but only with the 1 correct "layer"...
- Fri Dec 29, 2017 6:55 am
- Forum: 1942 Modding Discussion
- Topic: collision lag aftre exporting from 3d max
- Replies: 2
- Views: 11600
Re: collision lag aftre exporting from 3d max
To figure out if it is the colmesh, do a backup and create a new one that has just a simple box as both col1, col2 and shadow. Material ID could also be a cause (I don't know matid 52 by hand, so that could be OK) Whats the polycount for the LOD? Whats the polycount for the wheels LOD and col? just ...
- Sun Jan 08, 2017 3:23 pm
- Forum: 1942 Modding Discussion
- Topic: Cant have envmap on a lightmapped object..?
- Replies: 3
- Views: 10548
Re: Cant have envmap on a lightmapped object..?
yeah thats true in Basra isnt it.. hmm Ill check it out. I did notice one of the original objects in Interstate, An airport tower which had the glass model seperate.. never understood why (and it never ended up with lightmaps anyway!) but perhaps this was the logic behind it. If I cant make it happ...
- Wed Oct 19, 2016 5:15 pm
- Forum: 1942 Modding Discussion
- Topic: BFMDT 2.76 www.bfmods.com Development Thread
- Replies: 60
- Views: 475239
Re: BFMDT 2.76 www.bfmods.com Development Thread
I'm on 3dsmax 2014
Gonna try 2013
Are you running as admin?
Have you changed any permission settings in win10?
I cant belive windows 10 is so shitty.. not even admins are admins on their own computers without changing all permissions...
Gonna try 2013
Are you running as admin?
Have you changed any permission settings in win10?
I cant belive windows 10 is so shitty.. not even admins are admins on their own computers without changing all permissions...
- Wed Oct 19, 2016 3:44 pm
- Forum: 1942 Modding Discussion
- Topic: BFMDT 2.76 www.bfmods.com Development Thread
- Replies: 60
- Views: 475239
Re: BFMDT 2.76 www.bfmods.com Development Thread
Anyone got a fix for windows 10?
Trying to export SM/RS files and it doesnt work properly.
When set 3dsmax to run as admin, it works, but then you cannot drag/drop textures in to the material editor.. any takers?
Trying to export SM/RS files and it doesnt work properly.
When set 3dsmax to run as admin, it works, but then you cannot drag/drop textures in to the material editor.. any takers?
- Wed Dec 16, 2015 1:34 pm
- Forum: 1942 Modding Discussion
- Topic: Questions for Siege mod
- Replies: 19
- Views: 53986
Re: Questions for Siege mod
he's alive..
i have some of the original files
i have some of the original files
- Sun Sep 20, 2015 4:25 pm
- Forum: Off Topic
- Topic: Closed - Looking for a Modeler
- Replies: 7
- Views: 60666
Re: Swaffy'sMod: Looking for a Modeler
It should be fairly easy to just copy the MG turrets from one model to another, is that what you need?
- Mon Mar 09, 2015 10:29 am
- Forum: 1942 Modding Discussion
- Topic: Sky Boxes
- Replies: 1
- Views: 5404
Re: Sky Boxes
You can import the skybox mesh to 3dsmax or gmax, and then apply the textures to it.