Yes we miss screen shot function, just have to rely on a team of very experienced moderators, who have to sacrifice their own game time observing and testing players
Thanks for reply
Search found 77 matches
- Thu Aug 02, 2012 8:45 am
- Forum: General discussion & notices
- Topic: easy punkbuster update
- Replies: 4
- Views: 11297
- Thu Aug 02, 2012 12:32 am
- Forum: 1942 Modding Discussion
- Topic: Game ending Problem
- Replies: 24
- Views: 29059
Re: Game ending Problem
Yes will fix it and test, but I doubt it is problem as that happened only in last test when I added the soldier spawns off sub directly into soldier spawn con, I just remmed out instead of removing the offset from sub location, the rem in middle was EAs original which I didnt notice. The ObjectTempl...
- Wed Aug 01, 2012 8:47 am
- Forum: 1942 Modding Discussion
- Topic: Game ending Problem
- Replies: 24
- Views: 29059
Re: Game ending Problem
With Britain have a quite a few versions that are variations with both sides having torpedo boats allies destroyer axis subs stukas etc (finshes fine with amended Spawgroup managers for ships) then added a Ju88a with a subs spawners attached to stuka version (ie like essens cargo plane), worked fine...
- Wed Aug 01, 2012 8:24 am
- Forum: 1942 Modding Discussion
- Topic: Game ending Problem
- Replies: 24
- Views: 29059
Re: Game ending Problem
Here is the current attempt at coral, it worked fine with just second carrier with spawns off destroyers, but when I added sub to get spawns in islands game would not end, I thought it would work when I added the spawns to a apc but it didnt when it was destroyed, so I decided sub must have to die, ...
- Wed Aug 01, 2012 8:03 am
- Forum: 1942 Modding Discussion
- Topic: Problem with Battlecraft
- Replies: 27
- Views: 38301
Re: Problem with Battlecraft
When I tried opening xpack maps in battlecraft, I found I had to copy it into 1942 game folder with its maps, program found it, but all I got for my efforts was a EA warning something like it was copy right and EA didnt want them edited etc access denied :( Had to do it by using fixed objects to get...
- Wed Aug 01, 2012 7:56 am
- Forum: General discussion & notices
- Topic: easy punkbuster update
- Replies: 4
- Views: 11297
Re: easy punkbuster update
So if I understand you correctly the player has to type it in his console after joining game ? wouldnt he be kicked on joining first I tried it in our spare server which has its PB not enabled, it gave value (1) with my own pb enabled If I turned off my pb it gave value of "PB is currently disa...
- Tue Jul 31, 2012 9:48 am
- Forum: 1942 Modding Discussion
- Topic: Game ending Problem
- Replies: 24
- Views: 29059
Game ending Problem
I have relocated spawns off floating destroyers and subs in serveral maps, but in 2 maps Britain and Coral game will not end even after all carriers are sunk and players dead, I have spawn point manager groups set for spawnPointManager.EnableToChangeTeam 0 and have tried spawnPointManager.groupEnabl...