Search found 590 matches
- Thu Oct 11, 2012 6:45 pm
- Forum: 1942 Modding Discussion
- Topic: Create "holes" in the Heightmap for tunnels?
- Replies: 14
- Views: 36393
Re: Create "holes" in the Heightmap for tunnels?
Genius, I would appreciate a copy of your finished model. PM me.
- Thu Oct 11, 2012 6:37 pm
- Forum: 1942 Modding Discussion
- Topic: .lst & .cfg generator based on .rfa of custom objects?
- Replies: 10
- Views: 20617
Re: .lst & .cfg generator based on .rfa of custom objects?
I do know of a tool that generates LST files for your mod, but IIRC it only works for Desert Combat, check the readme. As for the CFG file, you can configure it yourself in a matter of seconds. For the LST file generator: http://www.battlefieldsingleplayer.com/dnamro/files/BF_Modding_Guide/tools/lst...
- Thu Oct 11, 2012 1:08 am
- Forum: 1942 Modding Discussion
- Topic: Create "holes" in the Heightmap for tunnels?
- Replies: 14
- Views: 36393
Re: Create "holes" in the Heightmap for tunnels?
There will always be an outline, no matter what you do to conceal it.
- Wed Oct 10, 2012 6:32 am
- Forum: 1942 Modding Discussion
- Topic: Create "holes" in the Heightmap for tunnels?
- Replies: 14
- Views: 36393
Re: Create "holes" in the Heightmap for tunnels?
Wow man, very, very nice work, really impressed. You can still see the boundaries of the object outline it, but it's still a very nice addition in a map.
Re: pics
Smh...
Btw, where's the facepalm smiley?
Btw, where's the facepalm smiley?
- Fri Oct 05, 2012 3:38 am
- Forum: Mod Downloads
- Topic: EoD Community Map your ideas???
- Replies: 2
- Views: 9931
Re: EoD Community Map your ideas???
Small, infantry oriented CTF and Objective Mode maps I think is what this mod lacks the most; IIRC on your site in the history section it clearly stated that the mod started out as an infantry only mod, but gradually expanded to a full conversion mod. My 2 cents.
- Fri Oct 05, 2012 3:23 am
- Forum: 1942 Modding Discussion
- Topic: Flags not changeable in serverside mod
- Replies: 16
- Views: 22827
Re: Flags not changeable in serverside mod
Which game play mode is this being modded for? TDM or Conquest? In either modes, you will not be able to change flag ownership or it's capacity of being captured without making a client-side patch.
Sorry Swaffy, don't think your method works if you ment it as being a SSM.
Sorry Swaffy, don't think your method works if you ment it as being a SSM.
- Fri Oct 05, 2012 3:09 am
- Forum: 1942 Modding Discussion
- Topic: Pushing the Objective Mode GPM to it's limits
- Replies: 0
- Views: 4786
Pushing the Objective Mode GPM to it's limits
Hi there, I wanted to share with you an idea that I have had since a while concerning the Objective Mode GPM (Game Play Mode). As you all know this GPM runs only in the second official expansion pack released for stock Battlefield 1942, Secret Weapons of World War II. Personally I think it is a very...
- Mon Oct 01, 2012 3:45 pm
- Forum: 1942 Modding Discussion
- Topic: Create "holes" in the Heightmap for tunnels?
- Replies: 14
- Views: 36393
Re: Create "holes" in the Heightmap for tunnels?
Your best bet would be to use the Eagle's Nest tunnel objects and retexture them accordingly to the surrounding terrain.
- Mon Oct 01, 2012 3:43 pm
- Forum: 1942 Modding Discussion
- Topic: Flags not changeable in serverside mod
- Replies: 16
- Views: 22827
Re: Flags not changeable in serverside mod
Tell us exactly how you want to change them and we might help you from there.