SWEET!
I've got one question tho.. how do you set up bf tools for 3ds max 9? i've tried it several times, but always get some weird error message...
im a noob..
Search found 76 matches
- Mon Jan 10, 2011 11:29 pm
- Forum: General discussion & notices
- Topic: 1942 Tutorials
- Replies: 27
- Views: 40718
- Wed Dec 22, 2010 10:36 am
- Forum: 3dsmax (3dmax) Tutorials
- Topic: Creating ragdoll death animations
- Replies: 10
- Views: 43927
Re: Creating ragdoll death animations
Wow! this is amazing! will def have to look into this! : D
- Mon Dec 20, 2010 12:21 am
- Forum: 1942 Modding Discussion
- Topic: BF1942 Christmas mod
- Replies: 4
- Views: 10096
Re: BF1942 Christmas mod
Well there is a mod called santaland.. which is based on.. well santas.. fighting.. the mod hasnt been worked on in ages.. but i still have all of the work so far... so if anyone is interested in reviving it.. so am i
- Sun Dec 05, 2010 12:41 pm
- Forum: General discussion & notices
- Topic: DDS format ObjectLightMaps = performance boost...
- Replies: 39
- Views: 62250
Re: DDS format ObjectLightMaps = performance boost...
ok thanks
The most amazing thing happened when i had both tga and dds files in my objectlightmaps folder...
insane lighting and the texture was used as lightmap and the lightmap was used as texture.. funky, could just be a glitch with my ATI card tho. but i lol'd x)
The most amazing thing happened when i had both tga and dds files in my objectlightmaps folder...
insane lighting and the texture was used as lightmap and the lightmap was used as texture.. funky, could just be a glitch with my ATI card tho. but i lol'd x)
- Sun Dec 05, 2010 2:51 am
- Forum: General discussion & notices
- Topic: DDS format ObjectLightMaps = performance boost...
- Replies: 39
- Views: 62250
Re: DDS format ObjectLightMaps = performance boost...
Hmm, tried with dds files for lightmaps in a custom map.
lightmaps didnt show up, they do when i switched back to TGA... i used dxt3 with mip.
any suggestions? <3
lightmaps didnt show up, they do when i switched back to TGA... i used dxt3 with mip.
any suggestions? <3
- Wed Sep 29, 2010 10:55 pm
- Forum: 1942 Modding Discussion
- Topic: DDS - gradients
- Replies: 6
- Views: 9444
Re: DDS - gradients
Yeah i've tried those 16-24-32bit versions.. bf doesnt seem to want any of them.. only the DXT 1-5 ones
- Wed Sep 29, 2010 1:56 pm
- Forum: 1942 Modding Discussion
- Topic: DDS - gradients
- Replies: 6
- Views: 9444
Re: DDS - gradients
Do you mean DXT5?
- Sun Sep 26, 2010 3:15 pm
- Forum: 1942 Modding Discussion
- Topic: DDS - gradients
- Replies: 6
- Views: 9444
DDS - gradients
Hey guys, im having some trouble with DDS and gradients on solid colors.. Anyone got any idea how to get the gradients smooth? it seems i only get it as bad as this when using red and blue colors.. green and yellow are fine..... I've also tried several different compression methods, but no luck so f...
- Sun Sep 19, 2010 1:17 pm
- Forum: 1942 Modding Discussion
- Topic: SA-MP like gamemode in BF1942 : Buying houses, cars, etc!
- Replies: 22
- Views: 34148
- Sun Sep 19, 2010 12:49 pm
- Forum: 1942 Modding Discussion
- Topic: use one image as objectlightmap for many statics..
- Replies: 9
- Views: 12542
Re: use one image as objectlightmap for many statics..
Crapsickles! Ah well, i'll guess the best way would be to then be to actually render to the texture, beacuse it just looks silly with a static that is'nt shaded on the dark side.. (lol.. the dark side) Edit: Baked to texture.. actually looks pretty good, and the standard lighting also makes it the r...