Search found 740 matches
- Tue Sep 08, 2015 5:28 pm
- Forum: 1942 Modding Discussion
- Topic: Using barbedwire against vehicles?
- Replies: 13
- Views: 22543
Re: Using barbedwire against vehicles?
Put a big block of concrete there. If the vehicle goes in physics will derp and BOOM! But BF might notice the block and keep it from going in there,
- Fri Sep 04, 2015 4:39 am
- Forum: Off Topic
- Topic: Garry's Mod
- Replies: 2
- Views: 34001
Re: Garry's Mod
This still a thing?
I have Gmod (Thanks Bothunter!) and would like to hang out with some guys in it.
I have Gmod (Thanks Bothunter!) and would like to hang out with some guys in it.
- Tue Sep 01, 2015 4:31 am
- Forum: Modding/Mapping Tutorials
- Topic: Gunfire off center from crosshair.
- Replies: 23
- Views: 110323
Re: Gunfire off center from crosshair.
In a nutshell;
Attach camera to guns
Attach camera to guns
- Sun Aug 30, 2015 4:42 pm
- Forum: Battlefield 2, 2142 and Vietnam Discussion
- Topic: [BFV]How do you edit the factions?
- Replies: 5
- Views: 36976
Re: [BFV]How do you edit the factions?
You know how to extract those, right?
- Sat Aug 29, 2015 10:09 pm
- Forum: Battlefield 2, 2142 and Vietnam Discussion
- Topic: [BFV]How do you edit the factions?
- Replies: 5
- Views: 36976
Re: [BFV]How do you edit the factions?
barely. I just don't have the time nor BF V to help your right now, unfortunately.
I can start thinking about where it could be. It's probably in a textures rfa and a .dds file. Cannot confirm for sure.
I can start thinking about where it could be. It's probably in a textures rfa and a .dds file. Cannot confirm for sure.
- Wed Aug 26, 2015 3:31 am
- Forum: Mod Downloads
- Topic: BF mod: Area51 Ver 2.20
- Replies: 126
- Views: 270106
Re: BF mod: Area51 Ver 2.20
Vilebutt wrote:Will work on when I can. Just school bogging me down.
- Sun Aug 23, 2015 6:21 am
- Forum: 1942 Modding Discussion
- Topic: Making larger ocean waves
- Replies: 5
- Views: 10349
Re: Making larger ocean waves
1942 is limited, but not nearly as much as other games.
It's gotta nice coding environment, unlike GTA San Andreas which has all the vehicle parameters in 1 file. UHG!
It's gotta nice coding environment, unlike GTA San Andreas which has all the vehicle parameters in 1 file. UHG!
- Fri Aug 14, 2015 7:46 pm
- Forum: Modding/Mapping Tutorials
- Topic: Gunfire off center from crosshair.
- Replies: 23
- Views: 110323
Re: Gunfire off center from crosshair.
I wouldn't be surprised if it's not.
BF 1942 likes to troll me when I mod too.
BF 1942 likes to troll me when I mod too.
- Fri Aug 14, 2015 5:33 pm
- Forum: Make a Request!
- Topic: Humvee
- Replies: 6
- Views: 39240
Re: Humvee
I said if he wanted it for his own mod.
If he wants to release it, he has to make it.
If he wants to release it, he has to make it.
- Fri Aug 14, 2015 6:10 am
- Forum: Modding/Mapping Tutorials
- Topic: Gunfire off center from crosshair.
- Replies: 23
- Views: 110323
Re: Gunfire off center from crosshair.
You're gonna be pissed, but I found your issue. It's so simple :> rem *** CoPilot Turrents *** ObjectTemplate.create RotationalBundle GunShipFrontGun1 (important stuff I left out) ObjectTemplate.setMinRotation -35/-25/0 <---------------------------\ ObjectTemplate.setMaxRotation 35/70/0 | ObjectTemp...