Search found 1146 matches
- Mon Jul 30, 2018 9:01 am
- Forum: 1942 Modding Discussion
- Topic: Add Vehicles to BF1942 map from another mod / BOB like map
- Replies: 21
- Views: 62319
Re: Add Vehicles to BF1942 map from another mod / BOB like m
I want to replace the planes on the carriers for the B25. Instead of each carrier having corsairs & SDB, they'd have B25's. The B25's would not spawn on land. Well i dont see the problem then, you dont need any program like Battlecraft to do that. Just place them on the carrier and start the ma...
- Fri Jul 20, 2018 4:39 am
- Forum: 1942 Modding Discussion
- Topic: Add Vehicles to BF1942 map from another mod / BOB like map
- Replies: 21
- Views: 62319
Re: Add Vehicles to BF1942 map from another mod / BOB like m
I want to replace the planes on the carriers for the B25. Instead of each carrier having corsairs & SDB, they'd have B25's. The B25's would not spawn on land. The easiest way then, look at the Coral sea map and how they managed the carriers there. Once you have that code you can switch the plan...
- Thu Jul 19, 2018 1:40 am
- Forum: 1942 Modding Discussion
- Topic: Add Vehicles to BF1942 map from another mod / BOB like map
- Replies: 21
- Views: 62319
Re: Add Vehicles to BF1942 map from another mod / BOB like m
If you just want those planes in a map, then i recommend open the battle of britain map and look at how they implemented the Junkers Ju 88
- Fri Jul 13, 2018 2:55 am
- Forum: 1942 Modding Discussion
- Topic: Add Vehicles to BF1942 map from another mod / BOB like map
- Replies: 21
- Views: 62319
Re: Add Vehicles to BF1942 map from another mod / BOB like m
The planes should be fairly easy to port over, but unfortunately i think the FH mod uses its own damage value system. Meaning bf42 bullets might not work on those planes.
- Fri Jun 08, 2018 8:18 pm
- Forum: 1942 Modding Discussion
- Topic: Renaming bots? (In the debugger)
- Replies: 9
- Views: 26145
Re: Renaming bots? (In the debugger)
There is some command to spawn a bot, forgot the exact command but something like ai.spawnbot "value" "value" "value" (team, name, class i think) But if you only want to change the bot name once and for all you can use this method directly in your map. game.addFirstName...
- Sun May 13, 2018 6:57 pm
- Forum: 1942 Modding Discussion
- Topic: Loadvideo
- Replies: 11
- Views: 22932
Re: Loadvideo
done.
- Sun May 13, 2018 6:54 pm
- Forum: 1942 Modding Discussion
- Topic: Need help with my map
- Replies: 5
- Views: 17071
Re: Need help with my map
I wonder if vanilla BF 1942 has some hidden settings for a flag named GermanFlag becuase this was an odd bug. The German flag was shifted after the release https://www.google.com/search?client=firefox-b&ei=e3r4WrKqL874kwWV7rH4Aw&q=battlefield+1942+german+flag+censored&oq=battlefield+194...
- Sun May 06, 2018 9:12 am
- Forum: 1942 Modding Discussion
- Topic: Toggle vehicle engine on/off?
- Replies: 4
- Views: 11353
Re: Toggle vehicle engine on/off?
I was messing with ObjectTemplate.setActivater today and I can't seem to get my engine to toggle on and off. I dont really get what you want to accomplish, but if its just a question of making the engine to stay on/of without need to keep pressure on any button, it should work by setting the Automa...
- Tue May 01, 2018 1:35 am
- Forum: General discussion & notices
- Topic: Does anyone know how to correct this error or what it means?
- Replies: 1
- Views: 13987
Re: Does anyone know how to correct this error or what it me
It seems to have something to do with bots and vehicles.
http://www.battlefieldsingleplayer.com/ ... st&p=68585
http://www.battlefieldsingleplayer.com/ ... st&p=68585
- Sun Apr 29, 2018 4:38 am
- Forum: 1942 Modding Discussion
- Topic: Error Help
- Replies: 2
- Views: 7867
Re: Error Help
Yes sir! (hopefully) after you isolate which particular object (usually a weapon) is causing the error, try adding the line: ObjectTemplate.fire.altFireInput PIAltFire ...into its fireComp. it's usually caused by bots not being able to understand the AltFire setup of the weapon, even if it doesn't h...