Search found 480 matches
- Fri Sep 19, 2014 4:18 am
- Forum: New here?
- Topic: hello everbody
- Replies: 4
- Views: 34757
Re: hello everbody
Yep. That's like saying you want to dehydrate water.
- Thu Sep 18, 2014 1:11 am
- Forum: Off Topic
- Topic: random stuff :)
- Replies: 324
- Views: 1663640
Re: random stuff :)
Any of you guys ever player Robocraft?
- Thu Sep 18, 2014 1:05 am
- Forum: Off Topic
- Topic: random stuff :)
- Replies: 324
- Views: 1663640
Re: random stuff :)
Hek ya!
- Wed Sep 17, 2014 6:38 pm
- Forum: Off Topic
- Topic: random stuff :)
- Replies: 324
- Views: 1663640
Re: random stuff :)
Isn't it a blast? You should try this one I made: // [RCD] Val { AILERON(default=0, min=-30, max=30, step=5) ELEVATOR(default=0, min=-30, max=30, step=5) PROP(default=0, min=-10000, max=500000, step=5000) RUDDER(default=0, min=-30, max=30, step=5) } Key { 0:ELEVATOR(step=5) 1:ELEVATOR(step=-5) 2:AIL...
- Tue Sep 16, 2014 8:21 pm
- Forum: 1942 Modding Discussion
- Topic: Having issues creating a new RFA Folder in RFA Explorer
- Replies: 10
- Views: 22226
- Tue Sep 16, 2014 4:01 am
- Forum: 1942 Modding Discussion
- Topic: Having issues creating a new RFA Folder in RFA Explorer
- Replies: 10
- Views: 22226
Re: Having issues creating a new RFA Folder in RFA Explorer
BGA all the way!
- Sat Sep 06, 2014 5:54 pm
- Forum: 1942 Modding Discussion
- Topic: BC42 Crashes on object lightmap
- Replies: 12
- Views: 20441
Re: BC42 Crashes on object lightmap
I DID IT !!!
I just created a .samples for all the objects in the map, repacked the Standardmesh.rfa with them in it, And Battlecraft worked! Just like a charm
Thank you all
I just created a .samples for all the objects in the map, repacked the Standardmesh.rfa with them in it, And Battlecraft worked! Just like a charm
Thank you all
- Sat Sep 06, 2014 5:03 pm
- Forum: 1942 Modding Discussion
- Topic: BC42 Crashes on object lightmap
- Replies: 12
- Views: 20441
Re: BC42 Crashes on object lightmap
Cool!
But th only object i'm trying to create Lightmaps for right now is the "Hut_m1" Which is a bf Vanilla object. Wouldn't the samples already be crated for it?
But th only object i'm trying to create Lightmaps for right now is the "Hut_m1" Which is a bf Vanilla object. Wouldn't the samples already be crated for it?
- Fri Sep 05, 2014 6:35 pm
- Forum: 1942 Modding Discussion
- Topic: BC42 Crashes on object lightmap
- Replies: 12
- Views: 20441
Re: BC42 Crashes on object lightmap
AG! No matter what I do, There are no building textures generated!
- Fri Sep 05, 2014 4:55 pm
- Forum: 1942 Modding Discussion
- Topic: BC42 Crashes on object lightmap
- Replies: 12
- Views: 20441
Re: BC42 Crashes on object lightmap
Hmm. So I ran the shot cut, And it went till here and then closed. Is it complete? http://www.mediafire.com/convkey/a7a2/c8esac16sgf1gn5fg.jpg (http://www.mediafire.com/view/c8esac16sgf1gn5/Error.png) EDIT: I looked at the files in ShadowWork/ And the terrain shadows are the but the object lightmaps...