Search found 71 matches
- Sun Nov 04, 2012 12:29 pm
- Forum: 1942 Modding Discussion
- Topic: Battlefield 1942 Mod Tools
- Replies: 98
- Views: 1281025
Re: Battlefield 1942 Mod Tools
I'm running Win XP 32-bit SP3. Before I went with the compatibility mode, it ALWAYS crashed. With it activated, it only crashes every now and then. I only used the new WinRFA to pack my .rfa archives. As far as I could tell, the archives were packed-up properly but it gets annoying when I'm fine-tun...
- Sun Nov 04, 2012 11:02 am
- Forum: 1942 Modding Discussion
- Topic: Battlefield 1942 Mod Tools
- Replies: 98
- Views: 1281025
Re: Battlefield 1942 Mod Tools
Does anyone else have crashing problems with the version of WinRFA from the new MDT?
Setting it to Windows 98 compatibility helps a little but I rolled back to the previous WinRFA version because the constant crashing was getting annoying.
Setting it to Windows 98 compatibility helps a little but I rolled back to the previous WinRFA version because the constant crashing was getting annoying.
- Mon Oct 29, 2012 1:40 am
- Forum: 1942 Modding Discussion
- Topic: (SSM) Amphibious Tanks
- Replies: 8
- Views: 10240
Re: (SSM) Amphibious Tanks
If he uses a plane engine, it will propel the tank even on land.
Besides, my values of ~0.3 are only meant for simulating the Schwimmwagen's pathetic water speed. Bumping either torque or differential to a reasonable value should give the tank a respectable top speed.
Besides, my values of ~0.3 are only meant for simulating the Schwimmwagen's pathetic water speed. Bumping either torque or differential to a reasonable value should give the tank a respectable top speed.
- Sun Oct 28, 2012 11:50 am
- Forum: 1942 Modding Discussion
- Topic: (SSM) Amphibious Tanks
- Replies: 8
- Views: 10240
Re: (SSM) Amphibious Tanks
Basically, you have to use stupidly low torque and differential settings.
Back when I was trying to make a realistic Schwimmwagen, my torque and differential settings were something like ~0.3
Back when I was trying to make a realistic Schwimmwagen, my torque and differential settings were something like ~0.3
- Sun Oct 28, 2012 10:34 am
- Forum: 1942 Modding Discussion
- Topic: (SSM) Amphibious Tanks
- Replies: 8
- Views: 10240
Re: (SSM) Amphibious Tanks
Reduce the water engine thrust.
- Wed May 16, 2012 3:59 pm
- Forum: Mod Downloads
- Topic: Battlefield 1941
- Replies: 27
- Views: 79854
Re: Battlefield 1941
I eventually found your 0.1 version and I have to agree it's VASTLY better than the one hosted here. Everything feels much cleaner. I also noticed you added a new artillery tank, the SU-76 (any relation to the Russian combat jets?) and a submachine gun, the PPSh-41 with the 71-round drum magazine. T...
- Wed May 09, 2012 10:54 pm
- Forum: 1942 Modding Discussion
- Topic: I'e learned something special about RollGrip in Physics.con
- Replies: 4
- Views: 7113
Re: I'e learned something special about RollGrip in Physics.
For the Willy at least, you can set the Engine wheels in front with the RollGrip wheels in the back. It's not ideal, since the Willy would logically have one in front and one in the back (caused by its non-locking differentials). However, you can't turn properly and the vehicle pulls to one side as ...
- Wed May 09, 2012 12:32 am
- Forum: 1942 Modding Discussion
- Topic: I'e learned something special about RollGrip in Physics.con
- Replies: 4
- Views: 7113
Re: I'e learned something special about RollGrip in Physics.
It doesn't really mention what I just said. with the ground material's values remaining the same, Having wheels with or without RollGrip makes all the difference. Basically, a properly modelled wheeled vehicle NEEDS RollGrip on at least a couple of wheels. The only exceptions I can think of are vehi...
- Mon May 07, 2012 11:05 am
- Forum: 1942 Modding Discussion
- Topic: I'e learned something special about RollGrip in Physics.con
- Replies: 4
- Views: 7113
I'e learned something special about RollGrip in Physics.con
Basically, it's the only setting of ObjectTemplate.Grip which interacts properly with the ground's resistance and (maybe) friction values. At first, I always thought that setting more of a vehicle's wheels to EngineGrip was responsible for the massive acceleration boost but while I was playing aroun...
- Fri May 04, 2012 10:25 am
- Forum: Mod Downloads
- Topic: Battlefield 1941
- Replies: 27
- Views: 79854
Re: Battlefield 1941
I'm sorry, should I have left the topic alone?
Besides, I figured the mod could use some kind of review which shows a more exact picture of its content.
Besides, I figured the mod could use some kind of review which shows a more exact picture of its content.