I have all the graphics in the game turned up as far as they can go
So thats not the issue.
Search found 480 matches
- Thu Sep 04, 2014 11:26 pm
- Forum: 1942 Modding Discussion
- Topic: BC42 Crashes on object lightmap
- Replies: 12
- Views: 20494
- Thu Sep 04, 2014 3:40 pm
- Forum: 1942 Modding Discussion
- Topic: BC42 Crashes on object lightmap
- Replies: 12
- Views: 20494
Re: BC42 Crashes on object lightmap
Well it crashed when I had Area 51 objects in it, So I crated a Vanilla map where the only object in it was a Hut_m1. And it still crashed.
I have no Idea about the sun settings, But I assume the work because I can create terrain shadows just fine.
I have no Idea about the sun settings, But I assume the work because I can create terrain shadows just fine.
- Wed Sep 03, 2014 7:38 pm
- Forum: 1942 Modding Discussion
- Topic: BC42 Crashes on object lightmap
- Replies: 12
- Views: 20494
BC42 Crashes on object lightmap
Hey guys, Every time I try to generate Object lightmaps it BC42 it crashes. Anyone have a solution to this?
Thanks!
Thanks!
- Mon Aug 25, 2014 11:22 pm
- Forum: Off Topic
- Topic: random stuff :)
- Replies: 324
- Views: 1668872
Re: random stuff :)
Bot the side scroller, okay. It has some strange physics, and the only two things I would recommend is adding a top collision so jumping through blocks can't happen, and make the levels hard still, but more obvious in what to do. I got stuck and it was frustration. Hmm. OKay! I thought I did add to...
- Mon Aug 25, 2014 11:21 pm
- Forum: Off Topic
- Topic: random stuff :)
- Replies: 324
- Views: 1668872
Re: random stuff :)
Upon looking at the Area 51 mod, I determined that the maps are what is lacking the most. They are horribly made, have nasty pathmaps and do not work very well . So that is whats going on on right now I'm making maps.
- Wed Aug 20, 2014 12:06 am
- Forum: 1942 Modding Discussion
- Topic: Tanks stopping when firing
- Replies: 10
- Views: 23256
Re: Tanks stopping when firing
Hmmm
What about an If-then statement? Like this: (pseudo code)
If (gunner_position = "InUse") Then
Can_Drive = 1
Endif
Could this possibly be done?
What about an If-then statement? Like this: (pseudo code)
If (gunner_position = "InUse") Then
Can_Drive = 1
Endif
Could this possibly be done?
- Tue Aug 19, 2014 7:29 pm
- Forum: 1942 Modding Discussion
- Topic: Tanks stopping when firing
- Replies: 10
- Views: 23256
Re: Tanks stopping when firing
Yup! that would be a problem. I didn't think of that
- Fri Aug 15, 2014 6:27 pm
- Forum: 1942 Modding Discussion
- Topic: Tanks stopping when firing
- Replies: 10
- Views: 23256
Re: Tanks stopping when firing
Hmmm. Is there any way I can add a driver PCO to the tank that only AI could get into? So then I would have a driver and a shooter.
- Tue Aug 12, 2014 9:04 pm
- Forum: 1942 Modding Discussion
- Topic: Tanks stopping when firing
- Replies: 10
- Views: 23256
Re: Tanks stopping when firing
Thats too bad
Is there anyway I could cheat them into it?
Is there anyway I could cheat them into it?
- Tue Aug 12, 2014 4:07 pm
- Forum: 1942 Modding Discussion
- Topic: Tanks stopping when firing
- Replies: 10
- Views: 23256
Tanks stopping when firing
Hey guys!
I was hoping that one of you could show me where the code is that tells the bots to stop moving their tanks before the fire.
Like on an airplane, the bots keep moving as they fire. But when they are in tanks, the always stop to fire.
Thanks!
I was hoping that one of you could show me where the code is that tells the bots to stop moving their tanks before the fire.
Like on an airplane, the bots keep moving as they fire. But when they are in tanks, the always stop to fire.
Thanks!