Search found 59 matches
- Fri Aug 21, 2015 4:47 am
- Forum: 1942 Modding Discussion
- Topic: Automatic Jet-Pack Thrust
- Replies: 24
- Views: 37234
Re: Automatic Jet-Pack Thrust
well, theres nothing wrong with the jetpacks - is there an objects or animation problem that could be causing this?
- Thu Aug 20, 2015 1:24 am
- Forum: 1942 Modding Discussion
- Topic: Automatic Jet-Pack Thrust
- Replies: 24
- Views: 37234
Re: Automatic Jet-Pack Thrust
I checked out secret weapons in third person. It would seem that the jetpack utilizes the parachute animation. My character walks/runs in air regardless of pressing shift. What could the problem be here?
- Tue Aug 18, 2015 2:01 pm
- Forum: Modding/Mapping Tutorials
- Topic: Gunfire off center from crosshair.
- Replies: 23
- Views: 111287
Re: Gunfire off center from crosshair.
If anyone has a solution for this, you own my soul.
- Tue Aug 18, 2015 1:53 pm
- Forum: 1942 Modding Discussion
- Topic: Automatic Jet-Pack Thrust
- Replies: 24
- Views: 37234
Re: Automatic Jet-Pack Thrust
Similar to having 0 gravity on I suppose. You would think it would function like the parachute animations, especially since you can parachute and shoot.
- Mon Aug 17, 2015 5:32 pm
- Forum: 1942 Modding Discussion
- Topic: Automatic Jet-Pack Thrust
- Replies: 24
- Views: 37234
Re: Automatic Jet-Pack Thrust
can anyone else confirm that you walk in the air in secret weapons?
- Sun Aug 16, 2015 11:16 pm
- Forum: 1942 Modding Discussion
- Topic: Automatic Jet-Pack Thrust
- Replies: 24
- Views: 37234
Re: Automatic Jet-Pack Thrust
All very useful info, the only large problem I had with the jetpacks is that the character is walking mid-air - though I think this may be a result of no parachutes in the mod I am in. Anyone think that's the issue?
- Sun Aug 16, 2015 4:44 pm
- Forum: Modding/Mapping Tutorials
- Topic: How to remove a video that autoplays at the end of a round.
- Replies: 2
- Views: 26301
Re: How to remove a video that autoplays at the end of a rou
I edited mine so they aren't as loud, only solution I ever knew. I can give you mine, Jiang. I've always been surprised how far you push the engine in your mods, Apache.
- Sat Aug 15, 2015 12:23 am
- Forum: Modding/Mapping Tutorials
- Topic: Gunfire off center from crosshair.
- Replies: 23
- Views: 111287
Re: Gunfire off center from crosshair.
Didn't work. Co-pilots firing still seems to gradually slip farther and farther away from the center.
shrug.
shrug.
- Fri Aug 14, 2015 2:04 pm
- Forum: Modding/Mapping Tutorials
- Topic: Gunfire off center from crosshair.
- Replies: 23
- Views: 111287
Re: Gunfire off center from crosshair.
wow, if that is the case i will be so ashamed i overlooked that. I will make them the same when I get home tonight.
- Fri Aug 14, 2015 1:48 am
- Forum: Modding/Mapping Tutorials
- Topic: Gunfire off center from crosshair.
- Replies: 23
- Views: 111287
Re: Gunfire off center from crosshair.
well, it works in theory.... however... rem ------------------------------------- rem ObjectTemplate.visibleBarrelTemplate e_greenbeam rem ------------------------------------- ObjectTemplate.projectileTemplate BeamLaserProjectileGreenS ObjectTemplate.magSize -1 ObjectTemplate.magType 0 ObjectTempla...