Search found 1715 matches
- Tue Apr 24, 2018 5:42 am
- Forum: 1942 Modding Discussion
- Topic: Fixing the CTF flag object so it doesn't fall through meshes
- Replies: 33
- Views: 90831
Re: Fixing the CTF flag object so it doesn't fall through me
I can't even find the code for the damn thing, hah ...
- Sat Apr 21, 2018 4:46 am
- Forum: 1942 Modding Discussion
- Topic: Fixing the CTF flag object so it doesn't fall through meshes
- Replies: 33
- Views: 90831
Re: Re:
You got that right, friend.Classical Modder wrote:I hate BF1942's engine limitations. So frustrating.
Time to make meme guns instead
- Mon Apr 16, 2018 11:52 pm
- Forum: Mod Downloads
- Topic: Swaffy'sMod v0.38 (TBA)
- Replies: 145
- Views: 3783259
Re: Swaffy'sMod v0.38 (TBA)
I updated Midway briefing map
(rem)
(rem)
- Mon Apr 16, 2018 10:30 pm
- Forum: 1942 Modding Discussion
- Topic: *SSM Limiting Altitude in SA342s
- Replies: 29
- Views: 49944
Re: *SSM Limiting Altitude in SA342s
Test ran on Swaffy's Mod on map A Test Map. Code saved in ObjectSpawnTemplates.con under Conquest. Code tested: game.setphysics.airDensityZeroAtHeight 10 Code tested: game.setphysics.airDensityZeroAtHeight 0.0 Code tested: game.setphysics.airDensityZeroAtHeight -1000 Result: Planes flew like normal ...
- Tue Apr 10, 2018 3:37 pm
- Forum: 1942 Modding Discussion
- Topic: LVT AI
- Replies: 4
- Views: 11367
Re: LVT AI
I just compared the LVT to the Schwimmwagen, and I already can tell they set up the LVT like a normal land vehicle. The Schwimm has some amphibious AI code that the LVT doesn't have. Schwimmwagen/AI/Objects aiTemplatePlugIn.create Unit SchwimmUnit ... ... aiTemplatePlugIn.equipmentType 16 ... This l...
- Mon Apr 09, 2018 2:46 pm
- Forum: 1942 Modding Discussion
- Topic: LVT AI
- Replies: 4
- Views: 11367
Re: LVT AI
You can add a soldier spawn directly to the vehicle as you see in the battleships, destroyers, etc. Or you can add a map spawner that has "enterOnSpawn" and you can also set this to only humans or only bots if you want. The map spawner won't move and only spawn soldiers into a vehicle in t...
- Fri Apr 06, 2018 8:34 pm
- Forum: 1942 Modding Discussion
- Topic: *SSM Limiting Altitude in SA342s
- Replies: 29
- Views: 49944
Re: *SSM Limiting Altitude in SA342s
If you wanted to use a really big hammer, you could allow the engines only limited use before cooling off: http://bfmods.com/mdt/scripting/ObjectTemplate/Properties/HeatIncrement.html I was thinking either this or limited fuel. Possible fuel replenishment which would force them to land and stay low.
- Wed Apr 04, 2018 3:35 am
- Forum: 1942 Modding Discussion
- Topic: Collision issue
- Replies: 3
- Views: 9368
- Sun Mar 04, 2018 3:24 pm
- Forum: 1942 Modding Discussion
- Topic: Remagen Ironbridge collision problem
- Replies: 11
- Views: 24438
Re: Remagen Ironbridge collision problem
I do and I looked at your bridges. But I can't help if you need a train to drive on them...Classical Modder wrote:Do you have Max installed Swaffy?
- Fri Mar 02, 2018 1:49 am
- Forum: 1942 Modding Discussion
- Topic: Remagen Ironbridge collision problem
- Replies: 11
- Views: 24438
Re: Remagen Ironbridge collision problem
It depends on if trains will have to drive on those tracks, or not. COL meshes very important for the trains that need a track to drive on