Search found 44 matches
- Fri Jan 23, 2015 8:33 pm
- Forum: 1942 Modding Discussion
- Topic: Adding a kit part to a bone
- Replies: 0
- Views: 5571
Adding a kit part to a bone
I would need to add a certain kit part to a bone named "Bip01 L UpperArm" but the problem is that it's name has spaces in it. SetBoneName -property seems to end the first argument when it encounters space-char or the end of the row. Is there any way to bypass this? I tried to create a bone...
- Wed Apr 09, 2014 1:09 pm
- Forum: Radio Controlled Cars Mod
- Topic: Bugs / Comments Thread
- Replies: 15
- Views: 67960
Re: Bugs / Comments Thread
I didn't really know what to expect from this mod because most of BF42-mods are just simply FPS games. I was positively surprised. You had really broken the boundaries of BF42 and made a completely new game! I have never driven a real RC-car so I can't really say if there is something to change in t...
- Tue Apr 08, 2014 3:12 pm
- Forum: Mod Downloads
- Topic: FinnWars 1.8 fanmade patch/update
- Replies: 19
- Views: 89332
Re: FinnWars 1.8 fanmade patch/update
Do you mind sharing the code you used to create the alternative assault weapon? It's just the unused 6th kit. Add this to your map's init.con: game.setKit 1 5 kitname game.setKit 2 5 kitname Adding an extra kit choice to the spawn-menu is more compilcated and I really can't show you how I did mine ...
- Sun Apr 06, 2014 7:18 pm
- Forum: Mod Downloads
- Topic: FinnWars 1.8 fanmade patch/update
- Replies: 19
- Views: 89332
Re: FinnWars 1.8 fanmade patch/update
FinnWars Fanpatch 2 Hello fellow modders! I decided to tell you about a fanpatch project that me and couple of other members of FinnWars community have been starting to develope. The patches goal is to make FinnWars stand out from other mods and of course to make it more fun, realistic and immersiv...
- Sat May 25, 2013 2:06 pm
- Forum: 1942 Modding Discussion
- Topic: Does BF Vietnam bring anything new to BF42 for modders?
- Replies: 10
- Views: 16799
Does BF Vietnam bring anything new to BF42 for modders?
So I really like to mod BF42 and I wonder if Vietnam brings more "freedom" to modding. I've watched some gameplay videos of Vietnam and I've seen that the spawn interface is kinda different. There you seem to be able to choose alternative weapons and stuff. Can you explain the differences ...
- Sun Mar 31, 2013 10:52 am
- Forum: 1942 Modding Discussion
- Topic: Creating extra item/weapon slots
- Replies: 5
- Views: 8783
Re: Creating extra item/weapon slots
That was it! Thank you!
EDIT: Umm.. I have one problem with this. I can't find the file that handles the control mappings.. Where I find it?
EDIT2: Oh! I can put the mappings anywhere I want. I just placed them in the game.rfa's init-file.
- Sat Mar 30, 2013 11:56 pm
- Forum: 1942 Modding Discussion
- Topic: Creating extra item/weapon slots
- Replies: 5
- Views: 8783
Creating extra item/weapon slots
I think I remember someone writing a tutorial about this in bfmods.com but even I searched forever I didn't find one. So I would like to have 7 (or more) item slots in my mod. I managed to create the seventh slot by messing around with InGame menu-file. (Basically copying the slot number 6 and repla...
- Sun May 01, 2011 5:28 pm
- Forum: 1942 Modding Discussion
- Topic: Random picture in menu
- Replies: 6
- Views: 8389
Re: Random picture in menu
Try to load "*.tga" but I think it chooses the first image in alphabetical list.
- Wed Apr 27, 2011 7:39 pm
- Forum: 1942 Modding Discussion
- Topic: Character instantly leaves from my vehicle
- Replies: 8
- Views: 10699
Re: Character instantly leaves from my vehicle
I don't really understand the network.con but I have this code in it:
Code: Select all
NetworkableInfo.createNewInfo sauna_heal_body
NetworkableInfo.setPredictionMode PMLinear
- Mon Apr 25, 2011 10:38 am
- Forum: 1942 Modding Discussion
- Topic: Character instantly leaves from my vehicle
- Replies: 8
- Views: 10699
Character instantly leaves from my vehicle
So I made a "vehicle" called sauna. The problem is that mostly every time when I enter the sauna the character leaves from it. Sometimes it stays in the sauna but mostly it exits. What have I done wrong? ObjectTemplate.create PlayerControlObject sauna_heal ObjectTemplate.saveInSeparateFile...