Search found 71 matches

by dudejo
Mon Oct 21, 2013 10:33 am
Forum: 1942 Modding Discussion
Topic: Bots won't fire in Tanks.
Replies: 23
Views: 30422

Re: Bots won't fire in Tanks.

It also helps to keep whatever the AI is using as simple as possible. At least, it's what I do with the Katyusha rocket launcher.
by dudejo
Sat Jul 20, 2013 4:09 pm
Forum: 1942 Modding Discussion
Topic: [SSM] Aircraft Performance Tweaking
Replies: 18
Views: 24388

Re: [SSM] Aircraft Performance Tweaking

Hello, I am having a little trouble increasing the speed/acceleration of the aircraft in BF1942 & DC These are the codes I am trying to use to increase acceleration on the SU-25, do i need to change the SetMinRotation ,SetMaxRotation & SetMaxSpeed as well? ObjectTemplate.setTorque 40 Object...
by dudejo
Thu Jul 04, 2013 10:14 am
Forum: 1942 Modding Discussion
Topic: Humans spawning with different kits than AI?
Replies: 1
Views: 4015

Re: Humans spawning with different kits than AI?

I'd say the only way this could be possible is by spawning everyone with the 20mm and then adding bazooka kit spawns in the map files for humans to grab.
by dudejo
Fri Jun 21, 2013 11:26 am
Forum: 1942 Modding Discussion
Topic: Shrinking collision mesh sizes
Replies: 8
Views: 11219

Re: Shrinking collision mesh sizes

Isn't there a way to modify the MDT?
by dudejo
Thu Jun 13, 2013 12:51 pm
Forum: 1942 Modding Discussion
Topic: Swaffy'sMod Bug: ExpPack and Landmine
Replies: 18
Views: 31732

Re: Swaffy'sMod Bug: ExpPack and Landmine

I did notice that the AI tries to avoid landmines when they're not driving at full speed. The way I see it, disabling hasArmor on the ExpPacks and the Landmines will most likely make them entirely invisible to the AI.
by dudejo
Thu Jun 13, 2013 11:21 am
Forum: 1942 Modding Discussion
Topic: Question about an engine's ObjectTemplate.setAcceleration
Replies: 4
Views: 7397

Re: Question about an engine's ObjectTemplate.setAcceleratio

The thing is, I've been researching the best way to use the setAcceleration setting but I can't seem to find any discussion about it. At best, they say what the setting does with no other details. What I'm basically looking for is a discussion that would say : "A vehicle with X parameters would...
by dudejo
Wed Jun 12, 2013 8:01 pm
Forum: 1942 Modding Discussion
Topic: Swaffy'sMod Bug: ExpPack and Landmine
Replies: 18
Views: 31732

Re: Swaffy'sMod Bug: ExpPack and Landmine

Are there any side effects to deactivating armor on the ExpPack?

Or is that simply a vestigial function from the early versions of BF1942?
by dudejo
Wed Jun 12, 2013 11:46 am
Forum: 1942 Modding Discussion
Topic: Question about an engine's ObjectTemplate.setAcceleration
Replies: 4
Views: 7397

Re: Question about an engine's ObjectTemplate.setAcceleratio

You mean like the drivetrain's inertia?

Like if I used a velocity squared equation based on the vehicle's top speed and used the result as the engine's setAcceleration value?
by dudejo
Tue Jun 11, 2013 2:48 pm
Forum: 1942 Modding Discussion
Topic: Swaffy'sMod Bug: ExpPack and Landmine
Replies: 18
Views: 31732

Re: Swaffy'sMod Bug: ExpPack and Landmine

Something would indeed be fishy, considering his ExpPack doesn't have any code for proximity explosions. Unless proximity explosions can be triggered simply by giving damage mods to the weapon's materials.

Also, I noticed that his mines don't stick to the ground. Could it be the geometry files?
by dudejo
Tue Jun 11, 2013 1:35 pm
Forum: 1942 Modding Discussion
Topic: Question about an engine's ObjectTemplate.setAcceleration
Replies: 4
Views: 7397

Question about an engine's ObjectTemplate.setAcceleration

Long story short, what do you think it's meant to simulate?

EDIT : I've used it in different ways but ultimately, I'm trying to figure out how it's supposed to be used.