Search found 28 matches
- Fri Dec 19, 2014 2:05 am
- Forum: 1942 Modding Discussion
- Topic: Pathmapping
- Replies: 10
- Views: 17752
Re: Pathmapping
Got it no problems. Thanks.
- Thu Dec 18, 2014 9:29 am
- Forum: 1942 Modding Discussion
- Topic: Pathmapping
- Replies: 10
- Views: 17752
Pathmapping
I have been trying to download CW Pathmapping Toolkit from Cajanwolf, but my antivirus program is telling me there is a problem with it.
Is there another site or what shall I do?
Thanks
Is there another site or what shall I do?
Thanks
- Sat Dec 13, 2014 9:20 am
- Forum: Make a Request!
- Topic: Panther Bunker
- Replies: 3
- Views: 19348
Panther Bunker
Could someone fix the Panther Bunker mantlet in FH please .
The mantlet and gun sit too low on the front of the turret.
Is this an easy fix ?
Thanks...
The mantlet and gun sit too low on the front of the turret.
Is this an easy fix ?
Thanks...
- Mon Nov 17, 2014 8:40 am
- Forum: Make a Request!
- Topic: Owen Machinegun
- Replies: 0
- Views: 9654
Owen Machinegun
I am working on changing the weapons in a FH map called Kokoda Trail, involving my fellow Aussies, and I would like to include the unique Owen Machine gun.
Can someone help me out?
Thanks.
http://ts1.mm.bing.net/th?&id=HN.608013 ... 9&rs=0&p=0
Can someone help me out?
Thanks.
http://ts1.mm.bing.net/th?&id=HN.608013 ... 9&rs=0&p=0
- Sat Sep 13, 2014 8:56 am
- Forum: 1942 Modding Discussion
- Topic: Spawnable items?
- Replies: 13
- Views: 32585
Re: Spawnable items?
Thanks, the key words...Player Controlled Objects.
I understand now
Thanks for clearing that up.
I understand now
Thanks for clearing that up.
- Fri Sep 12, 2014 10:26 am
- Forum: 1942 Modding Discussion
- Topic: Spawnable items?
- Replies: 13
- Views: 32585
Spawnable items?
I would like to know if objects such as a trench or boxes or drums or even a sniper tree could be made spawnable using BC42. I can place these objects above, using BC42, as a spawnable item, but they never show up in a game. Ammoboxes, weapons, vehicles, medilockers and other objects can. I notice t...
- Fri Aug 22, 2014 2:50 am
- Forum: 1942 Modding Discussion
- Topic: Using Omaha door in Battlecraft'42
- Replies: 3
- Views: 8576
Re: Using Omaha door in Battlecraft'42
I did indeed find the doors. I installed the relevant files from standardmesh and textures into the GoldBeach-1944 map. But, I noticed that the doors were out of alignment quite a bit when I checked in test mode! It depended on if I placed the handles left or right opening, the doors would appear in...
- Thu Aug 21, 2014 1:02 am
- Forum: 1942 Modding Discussion
- Topic: Using Omaha door in Battlecraft'42
- Replies: 3
- Views: 8576
Using Omaha door in Battlecraft'42
When I place the Omaha Bdoor on a Bunker doorway using Battlecraft, and then test the map, no door shows up. I have installed the FH lst and cfg files into battlecraft. I can see the door in Battlecraft, but none shows up in the game. The map I am working on is Gold Beach. I have tried them as spawn...
- Thu May 22, 2014 12:29 am
- Forum: 1942 Modding Discussion
- Topic: Forgotten hope Flamethrower
- Replies: 1
- Views: 5323
Forgotten hope Flamethrower
I notice in the objects/Handweapons folder of FH that there is a FMW35flamethrower in the list. I would like to import this into BF42 but I would like to try it first! I have played many of the maps in FH and can not seen to have used this weapon. Is this weapon in any of the maps or is it in the li...
- Mon May 19, 2014 8:14 am
- Forum: 1942 Modding Discussion
- Topic: Mines
- Replies: 3
- Views: 9161
Re: Mines
Thanks for the advice.
I will do a better job with the search option in future before I post a topic.
Thanks again...
I will do a better job with the search option in future before I post a topic.
Thanks again...