Search found 70 matches
- Sun Jun 01, 2014 9:19 am
- Forum: 1942 Modding Discussion
- Topic: BattleCraft Mapping, Texture very large maps
- Replies: 4
- Views: 8889
- Wed May 14, 2014 2:47 am
- Forum: General discussion & notices
- Topic: gamespy-technology-shutdown-date
- Replies: 27
- Views: 74848
- Mon May 12, 2014 2:14 am
- Forum: General discussion & notices
- Topic: gamespy-technology-shutdown-date
- Replies: 27
- Views: 74848
Re: gamespy-technology-shutdown-date
june 30th http://www.ea.com/1/service-updates
also origin has removed download links for future client downloads of digital battlefield 1942 do people migrate back to 1.61b and servers have to keep support for both clients now?
also origin has removed download links for future client downloads of digital battlefield 1942 do people migrate back to 1.61b and servers have to keep support for both clients now?
- Thu May 01, 2014 8:41 pm
- Forum: Desert Combat (All versions)
- Topic: Dalian Plant Re-Release (DesertCombat Version)
- Replies: 11
- Views: 42916
Re: Dalian Plant Re-Release (DesertCombat Version)
I like the bot spam at e4 just flew a heli over that control point and got many kills. The ground textures look really well done but the buildings texture looks so bland either way its fun to play
- Wed Nov 27, 2013 9:14 am
- Forum: 1942 Modding Discussion
- Topic: Moving Center of Mass for a Vehicle
- Replies: 15
- Views: 27713
Re: Moving Center of Mass for a Vehicle
The center of mass is 0/0/0 in 3ds max. Where the main hull of the vehicle is positioned in 3dsmax, you will see where gravity pulls on the vehicle. You can move the position of the hull to change where the 0/0/0 spot is on your vehicle.
- Mon Nov 18, 2013 8:32 am
- Forum: 1942 Modding Discussion
- Topic: creating lightmap textures?
- Replies: 0
- Views: 5253
creating lightmap textures?
Can someone explain to me on how to create lightmap .tga files. Is 3ds max the only possible way to render the lightmaps for a mesh? How do I use the rexman tools?
- Fri Jul 12, 2013 12:29 am
- Forum: 1942 Modding Discussion
- Topic: Teleporter
- Replies: 18
- Views: 23748
Re: Teleporter
I have not heard of this BotHunter it sounds like something worth looking into if possible serverside I can imagine teleporting both teams to one flag then to another after a while and so on.
- Thu Jul 11, 2013 8:09 pm
- Forum: 1942 Modding Discussion
- Topic: make a map only work on 1 server..
- Replies: 8
- Views: 11249
Re: make a map only work on 1 server..
The server owner could have a password given to those who "donate". Or have all ip's banned except for those who pay.
- Thu Jul 11, 2013 4:58 am
- Forum: 1942 Modding Discussion
- Topic: make a map only work on 1 server..
- Replies: 8
- Views: 11249
Re: make a map only work on 1 server..
This would be a good idea for a changing infantry map and it is possible. I have a map where statics are converted to pcos and they are controlled server side. They spawn on flags. This is how I have it set up. http://www.mediafire.com/download/25or763ejv7n703/spawnstatics_r1.rar In objects.con of t...
- Thu May 30, 2013 1:05 am
- Forum: 1942 Modding Discussion
- Topic: BFMDT 2.76 www.bfmods.com Development Thread
- Replies: 60
- Views: 472335
Re: BFMDT 2.76 www.bfmods.com Developement Thread
Can this be made for gmax?