Search found 70 matches

by Shrooms
Mon May 12, 2014 2:14 am
Forum: General discussion & notices
Topic: gamespy-technology-shutdown-date
Replies: 27
Views: 74848

Re: gamespy-technology-shutdown-date

june 30th http://www.ea.com/1/service-updates

also origin has removed download links for future client downloads of digital battlefield 1942 do people migrate back to 1.61b and servers have to keep support for both clients now?
by Shrooms
Thu May 01, 2014 8:41 pm
Forum: Desert Combat (All versions)
Topic: Dalian Plant Re-Release (DesertCombat Version)
Replies: 11
Views: 42916

Re: Dalian Plant Re-Release (DesertCombat Version)

I like the bot spam at e4 just flew a heli over that control point and got many kills. The ground textures look really well done but the buildings texture looks so bland either way its fun to play :D
by Shrooms
Wed Nov 27, 2013 9:14 am
Forum: 1942 Modding Discussion
Topic: Moving Center of Mass for a Vehicle
Replies: 15
Views: 27713

Re: Moving Center of Mass for a Vehicle

The center of mass is 0/0/0 in 3ds max. Where the main hull of the vehicle is positioned in 3dsmax, you will see where gravity pulls on the vehicle. You can move the position of the hull to change where the 0/0/0 spot is on your vehicle.
by Shrooms
Mon Nov 18, 2013 8:32 am
Forum: 1942 Modding Discussion
Topic: creating lightmap textures?
Replies: 0
Views: 5253

creating lightmap textures?

Can someone explain to me on how to create lightmap .tga files. Is 3ds max the only possible way to render the lightmaps for a mesh? How do I use the rexman tools?
by Shrooms
Fri Jul 12, 2013 12:29 am
Forum: 1942 Modding Discussion
Topic: Teleporter
Replies: 18
Views: 23748

Re: Teleporter

I have not heard of this BotHunter it sounds like something worth looking into if possible serverside I can imagine teleporting both teams to one flag then to another after a while and so on.
by Shrooms
Thu Jul 11, 2013 8:09 pm
Forum: 1942 Modding Discussion
Topic: make a map only work on 1 server..
Replies: 8
Views: 11249

Re: make a map only work on 1 server..

The server owner could have a password given to those who "donate". Or have all ip's banned except for those who pay.
by Shrooms
Thu Jul 11, 2013 4:58 am
Forum: 1942 Modding Discussion
Topic: make a map only work on 1 server..
Replies: 8
Views: 11249

Re: make a map only work on 1 server..

This would be a good idea for a changing infantry map and it is possible. I have a map where statics are converted to pcos and they are controlled server side. They spawn on flags. This is how I have it set up. http://www.mediafire.com/download/25or763ejv7n703/spawnstatics_r1.rar In objects.con of t...
by Shrooms
Thu May 30, 2013 1:05 am
Forum: 1942 Modding Discussion
Topic: BFMDT 2.76 www.bfmods.com Development Thread
Replies: 60
Views: 472335

Re: BFMDT 2.76 www.bfmods.com Developement Thread

Can this be made for gmax?