Is there any way around this, excluding exporting of the model back to version 7? I have spent hours on completing my work, just to stumble upon this...- Objects with many materials (probably 10+) get their IDs messed up.
Search found 49 matches
- Fri Nov 22, 2013 2:22 am
- Forum: 1942 Modding Discussion
- Topic: BFMDT 2.76 www.bfmods.com Development Thread
- Replies: 60
- Views: 472961
Re: BFMDT 2.76 www.bfmods.com Development Thread
- Fri May 24, 2013 4:17 pm
- Forum: Battlefield server and client
- Topic: Map voting starter
- Replies: 3
- Views: 13942
Re: Map voting starter
I'll form a different question: Does the server save log entries concerning the map voting?!
- Thu May 23, 2013 6:50 pm
- Forum: Battlefield server and client
- Topic: Map voting starter
- Replies: 3
- Views: 13942
Map voting starter
Is it possible to check who issued the map voting? One of our player who has got a fast pc, loads the map in no time and then starts voting for his favourite map. He is the only player atm (others are still loading) so he gains 100% of needed votes. Basically we know who it is but usually it's bette...
- Thu Apr 18, 2013 8:00 pm
- Forum: Battlefield server and client
- Topic: Coding challenge for tuia
- Replies: 11
- Views: 31785
Re: Coding challenge for tuia
This is my little request; as you know we can't control the airplanes while looking around the cabin, so it would be great if you could fix that. Sorry if this has been asked already. It should be possible, not sure if I can find it. OK I'm not forcing you. Just review this matter in your spare tim...
- Wed Apr 10, 2013 10:40 pm
- Forum: Battlefield server and client
- Topic: Stop server from restarting map when second player joins?
- Replies: 25
- Views: 155209
Re: Stop server from restarting map when second player joins
Actually I've found the reason. The "User can issue console commands" option was not enabled for every individual BFRM user Thanks Tuia and Freddy
EDIT:
BTW, are there other useful commands enabled by that hack?
EDIT:
BTW, are there other useful commands enabled by that hack?
- Wed Apr 10, 2013 8:40 pm
- Forum: Battlefield server and client
- Topic: Stop server from restarting map when second player joins?
- Replies: 25
- Views: 155209
Re: Stop server from restarting map when second player joins
It's not documented here in the public forum, freddy asked me to patch the server executable, so that some commands, like game.killPlayer could be run. You need to go to 0x00558268 address or 0x00158268 offset and change the byte value 75 to EB and save the file. After that, typing those commands f...
- Tue Apr 09, 2013 7:53 pm
- Forum: Battlefield server and client
- Topic: Coding challenge for tuia
- Replies: 11
- Views: 31785
Re: Coding challenge for tuia
This is my little request; as you know we can't control the airplanes while looking around the cabin, so it would be great if you could fix that. Sorry if this has been asked already.
- Fri Mar 22, 2013 8:58 pm
- Forum: 1942 Modding Discussion
- Topic: adding map specified information?
- Replies: 10
- Views: 16351
Re: adding map specified information?
Thanks, but it doesn't work as SSM neither
- Fri Mar 22, 2013 1:07 pm
- Forum: 1942 Modding Discussion
- Topic: adding map specified information?
- Replies: 10
- Views: 16351
Re: adding map specified information?
I would like to find a way of editing map briefings as well.
How can I edit the COMMENTS block?
How can I edit the COMMENTS block?
- Wed Feb 06, 2013 10:15 pm
- Forum: General Modding Tutorials
- Topic: BF1942 Debugger Multifunctionality Tutorial
- Replies: 33
- Views: 127482
Re: BF1942 Debugger Multifunctionality Tutorial
This is a message sent by me to user exe. I make it public so I hope it's gonna be helpful for someone who is struggling with red textures after having merged them. ==================== I have yet another problem, it's the same as described by Apache Thunder: Apache Thunder wrote: [...] Also, I've n...