Search found 239 matches
- Sun Jan 15, 2012 3:37 am
- Forum: 1942 Modding Discussion
- Topic: Auto Ingame Chat Messages
- Replies: 6
- Views: 8674
Re: Auto Ingame Chat Messages
Macro is something that you do something with input, and a program will automaticly do some "input" for you. For example: BF2, some Helo CoPilot use macro that you press some button, it will output right mouse button and double left mouse button, so they can fire Hellfire TV Guided Missile...
- Sat Jan 14, 2012 3:17 pm
- Forum: 1942 Modding Discussion
- Topic: Auto Ingame Chat Messages
- Replies: 6
- Views: 8674
Re: Auto Ingame Chat Messages
It is for BF-1942 Demo.
I dont know is BFSM works on Demo or not..
I dont know is BFSM works on Demo or not..
- Fri Jan 13, 2012 11:29 pm
- Forum: 1942 Modding Discussion
- Topic: Spawn soldier
- Replies: 19
- Views: 36076
Re: Spawn soldier
First: creat a spawnpoint template Second: creat spawnpoint Thrid: add it to your vehicle. Also, make sure the spawning group have Team ID assigned and it is correct. And i dont know which game you are talking about, different game have different settings so i can't provide you the code (they maybe ...
- Fri Jan 13, 2012 11:24 pm
- Forum: 1942 Modding Discussion
- Topic: Auto Ingame Chat Messages
- Replies: 6
- Views: 8674
Re: Auto Ingame Chat Messages
Demo..
I dont know about Demo. i only know the full version have server announcement system which is server will automaticly send specific message at certain delay.
You can check is it hardcoded in the engine or not, if its already coded, i think you can use it in Demo too..
I dont know about Demo. i only know the full version have server announcement system which is server will automaticly send specific message at certain delay.
You can check is it hardcoded in the engine or not, if its already coded, i think you can use it in Demo too..
- Fri Jan 13, 2012 9:34 pm
- Forum: 1942 Modding Discussion
- Topic: Old Problem again: No Collision at all..
- Replies: 3
- Views: 5864
Re: Old Problem again: No Collision at all..
Thanks swaffy and Apache Thunder. I already got an alternative solution (use a firearm to shoot a projectile+spawner instead of just add it). But I will try it, because the springs got same problems too (and it works fine in DCX >.< but when it went to another mod, oh yea.. Problem..) ==== The addin...
- Thu Jan 12, 2012 11:48 pm
- Forum: 1942 Modding Discussion
- Topic: Old Problem again: No Collision at all..
- Replies: 3
- Views: 5864
Old Problem again: No Collision at all..
I got this problem at least half year ago, and i asked for help too. But i did not solve the problem. Now the problem happens again, i would like to know why. The Problem: No Collision with Projectiles, Vehicles, Springs.. everything..(It got wrose, half years ago the object i made can collide with ...
- Thu Jan 12, 2012 10:40 pm
- Forum: 1942 Modding Discussion
- Topic: V-1 Targeting
- Replies: 12
- Views: 16852
Re: V-1 Targeting
ok.. But now i'm thinking in another way.. instead of matching them.. Thank you for your explain.. Also, i can't find the marker because i dont know how does it looks like so.. btw, i looked up ur Mod, its really nice = ). Well, i'll keep using my way, and i guess your problem is solved. I recommand...
- Thu Jan 12, 2012 2:37 pm
- Forum: 1942 Modding Discussion
- Topic: V-1 Targeting
- Replies: 12
- Views: 16852
Re: V-1 Targetting
The Viewdistance does not effect AI The max range of AI/Weapon does. The Bot actually see where you are, and if you are in the range of there weapon (which is setted in AI/Weapon.con), they will fire at you, if you just edit the ViewDistance, the Bot wont do anything wacky (when i start modding, i c...
- Wed Jan 11, 2012 1:27 am
- Forum: Off Topic
- Topic: Adobe image deblurring.. cool stuff!
- Replies: 4
- Views: 14488
Re: Adobe image deblurring.. cool stuff!
This is a priviate Video..
- Tue Jan 10, 2012 10:27 pm
- Forum: 1942 Modding Discussion
- Topic: V-1 Targeting
- Replies: 12
- Views: 16852
Re:
There was an idea to replace the marker with an invisible object, but with a minimap icon that is only visible by the team. But then it turns out that minimap vehicle icons only show up when they are within a certain radius from your PCO, which makes the solution unusable for long distances. Just a...