Search found 645 matches
- Sat Mar 23, 2013 6:54 pm
- Forum: Make a Request!
- Topic: Requesting a ZIP for two SW objective objects
- Replies: 7
- Views: 18484
Re: Requesting a ZIP for two SW objective objects
Of course you can. Objective game mode is pure scripting.
- Sat Mar 23, 2013 9:01 am
- Forum: 1942 Modding Discussion
- Topic: Collision mesh visible in Battlecraft 1942, but not in-game?
- Replies: 10
- Views: 15163
Re: Collision mesh visible in Battlecraft 1942, but not in-g
Two possible issues: 1) Your model has no col mesh. If it's a static mesh, there's a good chance you won't notice this except from the "walkthrough" because your object is fixed anyway. However, even objects without colmeshes can be collideable, as there's a way to make BF interpret the VI...
- Fri Mar 22, 2013 7:16 pm
- Forum: 1942 Modding Discussion
- Topic: adding map specified information?
- Replies: 10
- Views: 16351
Re: adding map specified information?
I posted that above. One line is for the upper segment, the second one is for the lower one.
- Fri Mar 22, 2013 9:19 am
- Forum: Make a Request!
- Topic: Requesting a ZIP for two SW objective objects
- Replies: 7
- Views: 18484
Re: Requesting a ZIP for two SW objective objects
Then reinstall the addon .
- Thu Mar 21, 2013 1:42 pm
- Forum: Make a Request!
- Topic: Requesting a ZIP for two SW objective objects
- Replies: 7
- Views: 18484
Re: Requesting a ZIP for two SW objective objects
Strictly speaking, such an act would be a copyright infringement. If you possess Secret Weapons (and why the hell would you not own it???) , it should be no problem to extract the stuff on your own. If someone packs it up and sends it to anyone, he violates the copyright of EA.
- Wed Mar 20, 2013 11:41 pm
- Forum: Make a Request!
- Topic: Battlefield 1942 - map request
- Replies: 16
- Views: 36167
Re: Battlefield 1942 - map request
Everyone can do anything. Just gotta (and should) learn how .
- Wed Mar 20, 2013 11:39 pm
- Forum: 1942 Modding Discussion
- Topic: Can anyone tell me what this debugging error means?
- Replies: 12
- Views: 17213
Re: Can anyone tell me what this debugging error means?
For big texts: http://www.pastebin.com
However, usually it suffices to post the last 20-30 lines of a logfile.
However, usually it suffices to post the last 20-30 lines of a logfile.
- Wed Mar 20, 2013 11:35 pm
- Forum: Battlefield server and client
- Topic: Stop server from restarting map when second player joins?
- Replies: 25
- Views: 155212
Re: Stop server from restarting map when second player joins
You can also add this line:
"game.setMinNrOfPlayers 0" to a basic common file that gets called for every map. Like the soldier.inc. That goes for every SSM modding/setting you want to apply for ALL maps.
"game.setMinNrOfPlayers 0" to a basic common file that gets called for every map. Like the soldier.inc. That goes for every SSM modding/setting you want to apply for ALL maps.
- Wed Mar 20, 2013 5:27 pm
- Forum: Make a Request!
- Topic: Battlefield 1942 - map request
- Replies: 16
- Views: 36167
Re: Battlefield 1942 - map request
Never really understood the point of this section anyway. If you want stuff shaped to your will, best do it yourself .
- Tue Mar 19, 2013 9:58 am
- Forum: Off Topic
- Topic: FH - Secret Weapons Installer killing my PC
- Replies: 16
- Views: 39780
Re: FH - Secret Weapons Installer killing my PC
Not exactly sure how the installer works, but if it's anything like the Battlegroup one you simply have to be patient. "Crashing the explorer" cannot really be related to a regular installation process, except when the installer hogs up your computer's resources. Which can absolutely happe...