ObjectTemplate.create Engine WespeEngineruss wrote:setActivater only functions on ActiveKitPartTemplate. What template type are you attempting to use it on?
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ObjectTemplate.create Engine WespeEngineruss wrote:setActivater only functions on ActiveKitPartTemplate. What template type are you attempting to use it on?
give the flag a mass just for the sake of testing, you never know...Classical Modder wrote:Not necessarily: http://bfmods.com/viewtopic.php?f=6&t=18076freddy wrote:I think it atleast needs ObjectTemplate.mass # if its to interact with other objects
I'm not sure how these would work since they are sphericalfreddy wrote:Thats a good idea!russ wrote:Another quick idea. You could put in some death bubbles at altitude.
Right, if I recall the detonator stops working once you take out the networking. And using the networking on the timed bomb (with sticky) causes a crash.freddy wrote:Im guessing its timed, since there is no network.info conection you cant detonate it after you put it out.
Setting IDs is easy but UVW mapping is hard as ffffUClassical Modder wrote:Anyone?