Search found 17 matches
- Mon May 21, 2012 12:16 am
- Forum: 1942 Modding Discussion
- Topic: Ultra simple noob question
- Replies: 1
- Views: 4311
Ultra simple noob question
i'm running a standard bf1942 1.61 windows server, and would like to protect it against those hacker / crash attacks that started marring the '42 community about 9 months ago is it correctly understood, that all i have to do, is to grab this exe : http://estatistic.planetaclix.pt/download/BF1942_w32...
- Mon Sep 05, 2011 7:38 am
- Forum: 1942 Modding Discussion
- Topic: Only one player in artillery ?
- Replies: 4
- Views: 7344
Only one player in artillery ?
Server side mod : Is it possible to mod artillery ( wespe, priest, katyusha ) so that when one player occupies it, no one else is able to enter ? The player in the artillery should still be able to use both driving and firing function. ( Wespe, priest and katyusha has space for two players per defau...
- Mon Aug 22, 2011 3:41 pm
- Forum: 1942 Modding Discussion
- Topic: Aberdeen main cap to uncap ??
- Replies: 6
- Views: 8638
Re: Aberdeen main uncap to cap ??
ok .... thx for the clarification on that i have now spent 8+ hours investigating this subject, experimenting with settings and reading tonnes of old posts about this .... i have made the mains on aberdeen uncaps... - but the white flag icon still comes up when moving close to the flag, and the flag...
- Sun Aug 21, 2011 11:51 pm
- Forum: 1942 Modding Discussion
- Topic: Aberdeen main cap to uncap ??
- Replies: 6
- Views: 8638
Re: Aberdeen main uncap to cap ??
thanks for the reply, but which archive should i add this line to ?
Aberdeen.rfa
or
aberdeen_003.rfa
or both ? or another archive ?
and which path ?
conquest -> controlpointtemplates ?
Aberdeen.rfa
or
aberdeen_003.rfa
or both ? or another archive ?
and which path ?
conquest -> controlpointtemplates ?
- Sun Aug 21, 2011 9:26 pm
- Forum: 1942 Modding Discussion
- Topic: Aberdeen main cap to uncap ??
- Replies: 6
- Views: 8638
Aberdeen main cap to uncap ??
On a totally unmodded vanilla version of Battlefield 1942 1.61b
- how does one change axis and allies main bases on Aberdeen into uncapturable main bases ?
( they are capturable by default )
- how does one change axis and allies main bases on Aberdeen into uncapturable main bases ?
( they are capturable by default )
- Sun Aug 21, 2011 12:17 am
- Forum: 1942 Modding Discussion
- Topic: No weapons on a specific map ?
- Replies: 2
- Views: 4892
Re: No weapons on a specific map ?
is it correct that i should put these lines :
ObjectTemplate.Active GrenadeAllies
ObjectTemplate.magType 1
ObjectTemplate.Active GrenadeAxis
ObjectTemplate.magType 1
ïn stalingrad.rfa/TDM/Objectspawntemplates ?
to disable grenades in Stalingrad TDM ?
ObjectTemplate.Active GrenadeAllies
ObjectTemplate.magType 1
ObjectTemplate.Active GrenadeAxis
ObjectTemplate.magType 1
ïn stalingrad.rfa/TDM/Objectspawntemplates ?
to disable grenades in Stalingrad TDM ?
- Sat Aug 20, 2011 4:03 am
- Forum: 1942 Modding Discussion
- Topic: No weapons on a specific map ?
- Replies: 2
- Views: 4892
No weapons on a specific map ?
EXTREMELY NOOB BASIC QUESTION FROM ME ..... this explains how to disable weapons ... but the alteration affects all maps ... : http://bfmods.com/tutorialdec0.php?page=weapondisabling.html im interested in knowing how to disable weapons on a specific map ... EXAMPLE : i want to disable grenades on st...