Search found 17 matches

by X=X=X=X=X=X=X=X
Mon May 21, 2012 12:16 am
Forum: 1942 Modding Discussion
Topic: Ultra simple noob question
Replies: 1
Views: 4311

Ultra simple noob question

i'm running a standard bf1942 1.61 windows server, and would like to protect it against those hacker / crash attacks that started marring the '42 community about 9 months ago is it correctly understood, that all i have to do, is to grab this exe : http://estatistic.planetaclix.pt/download/BF1942_w32...
by X=X=X=X=X=X=X=X
Mon Sep 05, 2011 7:38 am
Forum: 1942 Modding Discussion
Topic: Only one player in artillery ?
Replies: 4
Views: 7344

Only one player in artillery ?

Server side mod : Is it possible to mod artillery ( wespe, priest, katyusha ) so that when one player occupies it, no one else is able to enter ? The player in the artillery should still be able to use both driving and firing function. ( Wespe, priest and katyusha has space for two players per defau...
by X=X=X=X=X=X=X=X
Mon Aug 22, 2011 3:41 pm
Forum: 1942 Modding Discussion
Topic: Aberdeen main cap to uncap ??
Replies: 6
Views: 8638

Re: Aberdeen main uncap to cap ??

ok .... thx for the clarification on that i have now spent 8+ hours investigating this subject, experimenting with settings and reading tonnes of old posts about this .... i have made the mains on aberdeen uncaps... - but the white flag icon still comes up when moving close to the flag, and the flag...
by X=X=X=X=X=X=X=X
Sun Aug 21, 2011 11:51 pm
Forum: 1942 Modding Discussion
Topic: Aberdeen main cap to uncap ??
Replies: 6
Views: 8638

Re: Aberdeen main uncap to cap ??

thanks for the reply, but which archive should i add this line to ?

Aberdeen.rfa

or

aberdeen_003.rfa

or both ? or another archive ?

and which path ?

conquest -> controlpointtemplates ?
by X=X=X=X=X=X=X=X
Sun Aug 21, 2011 9:26 pm
Forum: 1942 Modding Discussion
Topic: Aberdeen main cap to uncap ??
Replies: 6
Views: 8638

Aberdeen main cap to uncap ??

On a totally unmodded vanilla version of Battlefield 1942 1.61b

- how does one change axis and allies main bases on Aberdeen into uncapturable main bases ?

( they are capturable by default )
by X=X=X=X=X=X=X=X
Sun Aug 21, 2011 12:17 am
Forum: 1942 Modding Discussion
Topic: No weapons on a specific map ?
Replies: 2
Views: 4892

Re: No weapons on a specific map ?

is it correct that i should put these lines :


ObjectTemplate.Active GrenadeAllies
ObjectTemplate.magType 1

ObjectTemplate.Active GrenadeAxis
ObjectTemplate.magType 1


ïn stalingrad.rfa/TDM/Objectspawntemplates ?

to disable grenades in Stalingrad TDM ?
by X=X=X=X=X=X=X=X
Sat Aug 20, 2011 4:03 am
Forum: 1942 Modding Discussion
Topic: No weapons on a specific map ?
Replies: 2
Views: 4892

No weapons on a specific map ?

EXTREMELY NOOB BASIC QUESTION FROM ME ..... this explains how to disable weapons ... but the alteration affects all maps ... : http://bfmods.com/tutorialdec0.php?page=weapondisabling.html im interested in knowing how to disable weapons on a specific map ... EXAMPLE : i want to disable grenades on st...