Search found 29 matches
- Thu Sep 17, 2015 7:27 pm
- Forum: Mod Downloads
- Topic: Galactic Conquest Redux 0.96
- Replies: 6
- Views: 20819
Galactic Conquest Redux 0.96
GC_Redux 0.96 14 September 2015 by [GCDev]Django ****************************** This is my final task on a nearly solo funproject I started 3 years ago. I started as a GCDev in 2004 and I could never let my fingers from it till today. Cause of the lack of players over the last years I started to im...
- Mon Aug 24, 2015 6:52 pm
- Forum: Modding/Mapping Tutorials
- Topic: Gunfire off center from crosshair.
- Replies: 23
- Views: 109917
Re: Gunfire off center from crosshair.
Check my fixes above.
The two Lasercannons are lined up with the camera and the crosshair. The laserprojectiles and the muzzlefx also.
From my (GCDev-) coder side it's working now as it should do.
The two Lasercannons are lined up with the camera and the crosshair. The laserprojectiles and the muzzlefx also.
From my (GCDev-) coder side it's working now as it should do.
- Fri Aug 21, 2015 5:36 pm
- Forum: Modding/Mapping Tutorials
- Topic: Gunfire off center from crosshair.
- Replies: 23
- Views: 109917
Re: Gunfire off center from crosshair.
I did some tweaks on the RepGun
You may try this files:
http://www.mediafire.com/download/xbw86 ... RepGun.rar
You may try this files:
http://www.mediafire.com/download/xbw86 ... RepGun.rar
- Sun Apr 19, 2015 1:00 am
- Forum: 1942 Modding Discussion
- Topic: M2 Meshes for building interiors
- Replies: 3
- Views: 9537
Re: M2 Meshes for building interiors
afaik the m2 meshes tell the engine that they are interior. This is important for generating the lightmaps in BC. You will also need the _m1 and _m2.samples files in order to get the lightmaps right. When you render the lightmaps in 3Dmax you dont need to split your mesh into exterior and interior, ...
- Thu Apr 09, 2015 10:05 am
- Forum: 1942 Modding Discussion
- Topic: ED42 Texture Glitch
- Replies: 2
- Views: 8710
Re: ED42 Texture Glitch
check your detailmap. It seems like it is missing in the second screenie
- Sat Feb 07, 2015 1:25 am
- Forum: 1942 Modding Discussion
- Topic: BloodyScreen Ingame Effect - Alpha release
- Replies: 13
- Views: 23610
Re: Bloody Screen fade out - trouble
I dont know how you managed to get this bloody screen to work. But if you did it via a mesh with a texture you may give this settings in your rs file a try. here is an example from my R2D2-projector. The R2_projector2.bik has a black background. Although alpha channel will not work on bik files thes...
- Mon Jan 12, 2015 7:01 pm
- Forum: Modding/Mapping Tutorials
- Topic: Swimmable Water
- Replies: 19
- Views: 97460
Re: Swimmable Water
I think this is a hardcoded one. So I believe that you cant have water that is swimable at different heights like as a template for placing around a map. I believe there is no such thing like a water-material collision that forces the soldiermodel to swim including the animation. I think it is just ...
- Sat Nov 08, 2014 2:16 pm
- Forum: 1942 Modding Discussion
- Topic: I can't enter my vehicle
- Replies: 10
- Views: 29462
Re: I can't enter my vehicle
I believe you just scaled the mainmesh up in 3DSMAX. And you moved the origin of the mesh this way. All invisible parts of the vehicle ( the invisible wheels, the springs, the player positions...) are usually bound to the origin. So the origin should be still at 0/0/0. If you open your vehicle via t...
- Sat Oct 11, 2014 7:14 pm
- Forum: 1942 Modding Discussion
- Topic: Classical Modder's mapping competition
- Replies: 10
- Views: 18722
Re: Classical Modder's mapping competition
you should send this call also to DICE
- Tue Sep 23, 2014 7:09 pm
- Forum: 1942 Modding Discussion
- Topic: How do I create a scrolling credits file for Bf1942?
- Replies: 5
- Views: 9972
Re: How do I create a scrolling credits file for Bf1942?
http://bfmods.com/mdt/Tutorials/LexTxt/index.html
plus:
rightclick on lexTxt , change compatibility mode in WindowsXP(servicepack3), run as admin
maybe that helps
plus:
rightclick on lexTxt , change compatibility mode in WindowsXP(servicepack3), run as admin
maybe that helps