Search found 73 matches
- Tue Apr 09, 2019 9:42 am
- Forum: 1942 Modding Discussion
- Topic: bf1942_lnxded server fixes
- Replies: 13
- Views: 42925
Re: bf1942_lnxded server fixes
Yup, those should be available as well.
- Mon Apr 08, 2019 5:25 pm
- Forum: 1942 Modding Discussion
- Topic: player.vehicleHp only works in multiplayer?
- Replies: 28
- Views: 53473
Re: player.vehicleHp only works in multiplayer?
You may have to patch the server to accept all console commands.
- Tue Feb 12, 2019 7:07 pm
- Forum: 1942 Modding Discussion
- Topic: player.vehicleHp only works in multiplayer?
- Replies: 28
- Views: 53473
Re: player.vehicleHp only works in multiplayer?
Var v_ID = 10 Player.active v_ID ? The console object for this one uses a ostream/istream class for parsing to/from an IPlayer* and an std::string. If overloads operator>> and operator<< to then do the actual lookups. Unfortunately istream tokenizes input. There's no way for a space to get past it ...
- Tue Feb 12, 2019 6:04 am
- Forum: 1942 Modding Discussion
- Topic: player.vehicleHp only works in multiplayer?
- Replies: 28
- Views: 53473
Re: player.vehicleHp only works in multiplayer?
Super stubborn
var v_name = "Z Fighter"
player.active v_name
Doesn't even work.
var v_name = "Z Fighter"
player.active v_name
Doesn't even work.
- Fri Dec 28, 2018 5:29 pm
- Forum: 1942 Modding Discussion
- Topic: Fog on large obejcts
- Replies: 4
- Views: 10976
Re: Fog on large obejcts
I'd just break the object up into smaller objects.
- Wed Dec 26, 2018 10:15 pm
- Forum: 1942 Modding Discussion
- Topic: bf1942_lnxded server fixes
- Replies: 13
- Views: 42925
bf1942_lnxded server fixes
I've been maintaining a set of Linux dedicated server fixes for a while, but I'm opening it up to a wider audience This includes a number of patches that have been floating around as well as a number of new fixes. The important gameplay changes are: * Weapon deviation is set to max when selecting a ...
- Sat Dec 15, 2018 12:31 am
- Forum: 1942 Modding Discussion
- Topic: Faulty Objective Mode crashes server
- Replies: 5
- Views: 10372
Re: Faulty Objective Mode crashes server
I'd follow a distro specific document for enabling core dumps. If you're not comfortable enabling core dumps and the server isn't crashing right away, you can attach gdb to the running bf1942_lnxded process and then continue execution. Keep in mind that the server completely stops and restarts any t...
- Fri Dec 14, 2018 9:15 pm
- Forum: 1942 Modding Discussion
- Topic: Faulty Objective Mode crashes server
- Replies: 5
- Views: 10372
Re: Faulty Objective Mode crashes server
Seriously, enable core dumps and get a core dump. Use gdb and get a backtrace. It'll probably make it really obvious.
- Mon Dec 10, 2018 1:05 am
- Forum: 1942 Modding Discussion
- Topic: Faulty Objective Mode crashes server
- Replies: 5
- Views: 10372
Re: Faulty Objective Mode crashes server
A backtrace could probably provide a good hint.
- Thu Dec 06, 2018 7:44 am
- Forum: 1942 Modding Discussion
- Topic: Discussion: Conditional statements in BF1942
- Replies: 28
- Views: 94880
Re: Discussion: Conditional statements in BF1942
It returns a huge long stanza of text you'd need to parse to get the one line where it has a time. It just isn't doable.