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I've heard from the helpful folks here that this is an unfortunate result of having an AMD graphics card. Their recommendation was to just use the nosecam for the vehicles in question, but I was curious and wanted to see if there's a better fix. I dug around the files with BGA and was able to find the source of the issue: cubemaps. Within Mods\BfVietnam\Archives\standardMesh.rfa, there's a lot of .rs files that go something like this:W_LAW_Scope_M1.rs
Notice the line cubemap "texture/env_default.rcm";. This refers to a file in texture.rfa which shows six reflection images depending on where an object in-game is facing. By deleting this line in all the .rs files in which it occurs, this eliminates the opaque red, and the object becomes transparent again. This poses two major issues though: the first is that it requires a lot of digital digging to locate all the files in which this line occurs, and more importantly, this modification of the files prevents one from joining online servers.I have a theory that I can more easily disable these cubemaps using the game.setEnvironmentMapping command, but I'm not sure how to make it work. I've tried including "game.setEnvironmentMapping 0" in my Mods\BfVietnam\settings\Profiles\Custom\Video.con file, but to no avail. When I try running this command in-game, I'm hit with an error.
Now that I know what's causing these graphical glitches, do you think there's any way I can fix them while still being able to connect to online servers? Could I be on the right track? I figured you would be the ones to ask. Thanks.