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First mod for bad company 2..

Posted: Wed Mar 10, 2010 10:58 am
by fo0k
Forgive the misleading title.. but anyone tried yet?

My pc is on a boat travelling half way round the world to get to me atm. So I have not played bc2 yet.
Looking forward to seeing discussion on it here though. Bring on the next wave of pc bf mods!

Re: First mod for bad company 2..

Posted: Wed Mar 10, 2010 5:53 pm
by tekk
I have only heard rumors that they are not releasing modding tools for the game, and may not either :(

Re: First mod for bad company 2..

Posted: Wed Mar 10, 2010 9:31 pm
by Player
tekk wrote:I have only heard rumors that they are not releasing modding tools for the game, and may not either :(
Yah I've seen a number of posts stateting there will be no mod tools released officially... But there are a few that have extracted Frostbite compressed files.

So Im sure it wont be long before some people find a way to get things started..

http://aluigi.org/papers.htm#quickbms
http://aluigi.org/papers/bms/fbrb.bms

Re: First mod for bad company 2..

Posted: Thu Mar 11, 2010 5:40 am
by Apache Thunder
I'd imagine it will be a little while before we see any kind of mod for this game. :P

Re: First mod for bad company 2..

Posted: Fri Mar 12, 2010 12:36 am
by Poow
Hmm well, there are no server files etc. :(

Re: First mod for bad company 2..

Posted: Fri Mar 12, 2010 1:34 am
by fo0k
Afaik the netcode will not be released.. But I can't see that stopping the hardcore nerds figuring it out.
The editor will slip out soon enough I'm sure.. I saw it. It's pretty.. I'm sure dice will come around to the modders needs with enough interest/pressure..

Re: First mod for bad company 2..

Posted: Fri Mar 12, 2010 9:19 am
by Senshi
It's somewhat sad DICE decided to shut down the modding front like that :( . I mean, come on, BF1942, BFV and BF2 all have a good part of their popularity only BECAUSE of the mods, especially in terms of long-term popularity. And players that are bound long-term to a product usually develop quite some loyalty (well, at least I know I have!). BFBC2 may be fun, but IMO it get's boring pretty fast...and it would be just an awesome base for all-new mods, considering its awesome engine and awesome potential 8-) .

Shutting everything down to force "hardcore nerds" to figure it out complicates things very much and eats up a lot of motivation for potential modders. I mean, even BF42 that had a relatively good documentaion with the online MDT database etc. still was very difficult if one wanted to do "special" stuff ( one of the reason this sites exists :) ), and an advanced engine like BFBC2? Well...

Re: First mod for bad company 2..

Posted: Sat Mar 13, 2010 4:09 pm
by Marshall_Nord
I think this is due to a bit of arrogance and jealousy on the part of DICE. Yes, I’m sure there are technical issues to consider, but when DICE sees mods such as FH1/FH2 being made free (by volunteers) that are 10x better than their paid-for core games & booster packs; I’m sure it doesn’t sit too well with their corporate “Bobble Heads”.

Re: First mod for bad company 2..

Posted: Sat Mar 13, 2010 7:46 pm
by freddy
is it DICE`s call then? i thought EA bought it all so then i must be EA rolling the dice !?

Re: First mod for bad company 2..

Posted: Sun Mar 14, 2010 12:38 am
by fo0k
They are all EA But each studio - dice, criterion, phenomic etc etc all like to keep their identity.. It's good for moral :)