BF2 - What can and can't be done SSM?

Until this forum becomes busy just include BF2, 2142 or BFV in the title
Post Reply
User avatar
Senshi
Posts: 697
Joined: Sun Oct 18, 2009 1:14 pm
Location: Germany
Contact:

BF2 - What can and can't be done SSM?

Post by Senshi »

Greetings lads.

As our campaign project has ended the BF42 era after 8 successful years and 12 intense campaigns and switched over to FH2, I have some questions regarding the new modding sphere there.

Does someone know what the limitations for SSM and CSM are in BF2? What can be changed, what can't?
User avatar
Apache Thunder
Posts: 1210
Joined: Mon Oct 19, 2009 2:48 am
Location: Levelland Texas, USA
Contact:

Re: BF2 - What can and can't be done SSM?

Post by Apache Thunder »

The only limitation on SSM that I have heard about thus far is that you can't add vehicles to a map that weren't originally there as BF2 doesn't load the files for them. You can add additional vehicles of the same type that where already on the map to begin with.

As for anything else, I'm still too new at BF2 modding to know any on that. ;P
ImageImageImage
I have cameras in your head!
Post Reply