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BF2 - What can and can't be done SSM?

Posted: Thu Nov 04, 2010 5:42 pm
by Senshi
Greetings lads.

As our campaign project has ended the BF42 era after 8 successful years and 12 intense campaigns and switched over to FH2, I have some questions regarding the new modding sphere there.

Does someone know what the limitations for SSM and CSM are in BF2? What can be changed, what can't?

Re: BF2 - What can and can't be done SSM?

Posted: Thu Nov 04, 2010 8:14 pm
by Apache Thunder
The only limitation on SSM that I have heard about thus far is that you can't add vehicles to a map that weren't originally there as BF2 doesn't load the files for them. You can add additional vehicles of the same type that where already on the map to begin with.

As for anything else, I'm still too new at BF2 modding to know any on that. ;P