I have given up trying to figure out how to fix this... permanently. http://bfmods.com/viewtopic.php?f=9&t=2485
Definitely beyond my abilities. If anyone can pull it off, I will be eternally grateful! I'm willing to sell my soul at this rate. This bug has plagued me for far too long.
I will forever be in your debt.
-Kuro
[SOLVED] Script Request
[SOLVED] Script Request
Last edited by Kurosaji on Sun Dec 13, 2015 2:34 am, edited 1 time in total.
Re: Script Request
I sent you a private message.
Bitcoin address: 1NEoGgsFS9vxLT3eW4w6RFdvzPXLpQX66t
Re: Script Request
I did it by attaching the camera to the left gun (GunShipFrontGun1) which is what Apache Thunder suggested in the other topic. I removed this:
to place it here:
I arrived at this position for the camera by taking 0/0/0, subtracting the position of GunShipFrontGun1 in GunShip_CoPilot which is -0.636679/-1.95135/6.34031 and then adding the old position of the camera which was 0/-0.8/9. Then I subtracted 1.1 more meters from the third axis to move the camera a little more to the back to prevent the camera from going under the terrain when the gunship is on the ground and you aim all the way down.
{0.636679/1.95135-0.8/-6.34031+9-1.1} = {0.636679/1.15135/1.55969}
The values can be tweaked a little bit more if desired.
Finally, all the code for controlling GunShipCameraMove is no longer needed, since it is rotated by the gun.
Actually, I now noticed that GunShipCameraMove is also being used in RepGun2 and it is needed the way it was, so I should leave it untouched and create a new camera object:
Full script v1.1:
Edit: updated this script a little
Code: Select all
ObjectTemplate.create PlayerControlObject GunShip_CoPilot
...
REM ObjectTemplate.addTemplate GunShipCameraMove
REM ObjectTemplate.setPosition 0/-0.8/9
Code: Select all
rem *** CoPilot Turrents ***
ObjectTemplate.create RotationalBundle GunShipFrontGun1
ObjectTemplate.setNetworkableInfo repgun_turrent_Info
ObjectTemplate.loadSoundScript Sounds/TurretRotate.ssc
ObjectTemplate.geometry gunship_fturret_left
rem -------------------------------------
ObjectTemplate.addTemplate GunShipCameraFixed
ObjectTemplate.setPosition 0.636679/1.15135/1.55969
ObjectTemplate.addTemplate GunShipFrontLaser
rem -------------------------------------
{0.636679/1.95135-0.8/-6.34031+9-1.1} = {0.636679/1.15135/1.55969}
The values can be tweaked a little bit more if desired.
Finally, all the code for controlling GunShipCameraMove is no longer needed, since it is rotated by the gun.
Actually, I now noticed that GunShipCameraMove is also being used in RepGun2 and it is needed the way it was, so I should leave it untouched and create a new camera object:
Code: Select all
ObjectTemplate.create Camera GunShipCameraFixed
Code: Select all
rem *** REPUBLIC GUNSHIP ***
rem Galactic Conquest
rem ************************
rem RepGun Feb 16, 2005
rem Repgun Added new glide engine as RepLevelEngine
ObjectTemplate.create PlayerControlObject RepGun
ObjectTemplate.setNetworkableInfo repgun_body_info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag .8
ObjectTemplate.mass 2500
ObjectTemplate.inertiaModifier 0.4/0.4/0.4
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 1.5
ObjectTemplate.hitpoints 400
ObjectTemplate.maxhitpoints 400
ObjectTemplate.material 811
ObjectTemplate.criticalDamage 20
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 50
ObjectTemplate.hpLostWhileDamageFromWater 56
ObjectTemplate.addArmorEffect 110 em_PlaneDamage 1/0.5/.5
ObjectTemplate.addArmorEffect 75 em_PlaneDamage -1/0.5/.5
ObjectTemplate.addArmorEffect 75 em_PlaneDamage 1/0.5/.5
ObjectTemplate.addArmorEffect 50 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 20 e_StukaFire 1/1/.5
ObjectTemplate.addArmorEffect 20 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 0 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 0 e_StukaFire 1/1/.5
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Plane 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
rem -------------------------------------
ObjectTemplate.addTemplate lodRepGun
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/-1.2/-1.42359 0/0/0
ObjectTemplate.GUIIndex 108
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_missile_concussion.dds"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.dds"
ObjectTemplate.setVehicleIconPos 41/52
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDivebomber
ObjectTemplate.setToolTipType TTDivebomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_gunship.dds"
rem *** lod ***
ObjectTemplate.create LodObject lodRepGun
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GunShipComplex
ObjectTemplate.addTemplate GunShipSimple
ObjectTemplate.addTemplate GunShipWreck
rem -------------------------------------
ObjectTemplate.lodSelector GunShipLodSelector
rem *** Complex ***
ObjectTemplate.create Bundle GunShipComplex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.loadSoundScript Sounds/RepGunCockpit.ssc
rem -------------------------------------
ObjectTemplate.addTemplate lodGunShipCockpit
ObjectTemplate.addTemplate GunShipCamera
ObjectTemplate.setPosition 0/0.3/0
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition -0.0015312/1.41595/3.90604
ObjectTemplate.addTemplate GunShip_CoPilot
ObjectTemplate.addTemplate GunShip_BubbleGunner1
ObjectTemplate.addTemplate GunShip_BubbleGunner2
ObjectTemplate.addTemplate GunShip_Passenger1
ObjectTemplate.addTemplate GunShip_Passenger2
ObjectTemplate.addTemplate RollWheelBundle
ObjectTemplate.setPosition 3/-3/7
ObjectTemplate.addTemplate RollWheelBundle
ObjectTemplate.setPosition -3/-3/7
ObjectTemplate.addTemplate DummyWheel
ObjectTemplate.setPosition 3.5/-3/-7
ObjectTemplate.addTemplate DummyWheel
ObjectTemplate.setPosition -3.5/-3/-7
ObjectTemplate.addTemplate GunShip_Wing_Mesh
ObjectTemplate.addTemplate GunShipRearFlap
ObjectTemplate.setPosition 0/-.3/-7.6
ObjectTemplate.addTemplate GunShipDummyEngineRack
ObjectTemplate.setPosition 0/1.4/2.2
ObjectTemplate.addTemplate GunShipDummyRearEngineRack
ObjectTemplate.setPosition .9/1.65/-7.95
ObjectTemplate.addTemplate GunShipEngineRack1
ObjectTemplate.setPosition 0/1/2.5
ObjectTemplate.addTemplate GunShipEngineRack2
ObjectTemplate.setPosition 0/1/-2.5
ObjectTemplate.addTemplate GunShipEngineRack3
ObjectTemplate.setPosition 0/1/0
rem ObjectTemplate.addTemplate GunMainEngine
rem ObjectTemplate.setPosition 0/0/1
rem ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate RepLevelEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GunShipRockets
rem -------------- Create PCO's AND TURRENTS ---------------
rem *** COPILOT ***
ObjectTemplate.create PlayerControlObject GunShip_CoPilot
ObjectTemplate.setNetworkableInfo repgun_body_info
rem -------------------------------------
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition 0/-1.2/-1.42359
ObjectTemplate.addTemplate GunShipFrontGun1
ObjectTemplate.setPosition -0.636679/-1.95135/6.34031
ObjectTemplate.addTemplate GunShipFrontGun2
ObjectTemplate.setPosition 0.666779/-1.95135/6.34031
rem ObjectTemplate.setRotation 0.0/12.9795/180.0
REM ObjectTemplate.addTemplate GunShipCameraMove
REM ObjectTemplate.setPosition 0/-0.8/9
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/-1.2/-1.42359 0/0/0
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.dds"
ObjectTemplate.setVehicleIconPos 27/65
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_greenlaser_64x64.tga"
ObjectTemplate.setPrimaryAmmoBar ABHeatBarOnly
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCLand
rem *** CoPilot Turrents ***
ObjectTemplate.create RotationalBundle GunShipFrontGun1
ObjectTemplate.setNetworkableInfo repgun_turrent_Info
ObjectTemplate.loadSoundScript Sounds/TurretRotate.ssc
ObjectTemplate.geometry gunship_fturret_left
rem -------------------------------------
ObjectTemplate.addTemplate GunShipCameraFixed
ObjectTemplate.setPosition 0.636679/1.15135/1.55969
ObjectTemplate.addTemplate GunShipFrontLaser
rem -------------------------------------
ObjectTemplate.setMinRotation -35/-25/0
ObjectTemplate.setMaxRotation 35/70/0
ObjectTemplate.setMaxSpeed 15/15/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.create RotationalBundle GunShipFrontGun2
ObjectTemplate.setNetworkableInfo repgun_turrent_Info
ObjectTemplate.loadSoundScript Sounds/TurretRotate.ssc
ObjectTemplate.geometry gunship_fturret_right
rem -------------------------------------
ObjectTemplate.addTemplate GunShipFrontLaser
rem -------------------------------------
ObjectTemplate.setMinRotation -35/-25/0
ObjectTemplate.setMaxRotation 35/70/0
ObjectTemplate.setMaxSpeed 15/15/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.create Camera GunShipCameraFixed
rem ----------- BUBBLE GUNNERS -------------
ObjectTemplate.create PlayerControlObject GunShip_BubbleGunner1
ObjectTemplate.setNetworkableInfo repgun_body_info
rem -------------------------------------
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition -2.47266/-1.92255/1.8311
ObjectTemplate.addTemplate GunShipBubbleGun1
ObjectTemplate.setPosition -2.47266/-1.92255/1.8311
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/-1.2/-1.42359 0/0/0
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.dds"
ObjectTemplate.setVehicleIconPos 70/79
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_greenlaser_64x64.tga"
ObjectTemplate.setPrimaryAmmoBar ABHeatBarOnly
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCLand
rem *** CoPilot Turrents ***
ObjectTemplate.create RotationalBundle GunShipBubbleGun1
ObjectTemplate.setNetworkableInfo repgun_turrent_Info
ObjectTemplate.loadSoundScript Sounds/TurretRotate.ssc
rem -------------------------------------
ObjectTemplate.addTemplate GunShipBubbleLaser
ObjectTemplate.addTemplate GunShipBubbleLaser2
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GunShipBubbleCamera
ObjectTemplate.addTemplate GunShipSeat
ObjectTemplate.setPosition 0/0.2/1.2
rem -------------------------------------
ObjectTemplate.setMinRotation -130/-5/0
ObjectTemplate.setMaxRotation 0/45/0
ObjectTemplate.setMaxSpeed 20/20/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem -------------------
ObjectTemplate.create PlayerControlObject GunShip_BubbleGunner2
ObjectTemplate.setNetworkableInfo repgun_body_info
rem -------------------------------------
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition 2.52299/-1.92255/1.8311
ObjectTemplate.addTemplate GunShipBubbleGun2
ObjectTemplate.setPosition 2.52299/-1.92255/1.8311
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/-1.2/-1.42359 0/0/0
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.dds"
ObjectTemplate.setVehicleIconPos 9/60
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_greenlaser_64x64.tga"
ObjectTemplate.setPrimaryAmmoBar ABHeatBarOnly
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCLand
rem *** Turrent2 ***
ObjectTemplate.create RotationalBundle GunShipBubbleGun2
ObjectTemplate.setNetworkableInfo repgun_turrent_Info
ObjectTemplate.loadSoundScript Sounds/TurretRotate.ssc
rem -------------------------------------
ObjectTemplate.addTemplate GunShipBubbleLaser
ObjectTemplate.addTemplate GunShipBubbleLaser2
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GunShipBubbleCamera
ObjectTemplate.addTemplate GunShipSeat
ObjectTemplate.setPosition 0/0.2/1.2
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-5/0
ObjectTemplate.setMaxRotation 130/45/0
ObjectTemplate.setMaxSpeed 20/20/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
Rem ***** PASSENGER
rem *** GunShip Pass ***
ObjectTemplate.create PlayerControlObject GunShip_Passenger1
ObjectTemplate.setNetworkableInfo repgun_body_info
rem -------------------------------------
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition -0.632959/-1.49439/-1.42359
ObjectTemplate.addTemplate GunShipCamera
ObjectTemplate.setPosition -0.632959/-1.2/-1.42359
ObjectTemplate.addTemplate GunShipStandSeat
ObjectTemplate.setPosition -0.632959/-1.49439/-1.42359
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -0.632959/-1.49439/-1.42359 0/0/0
ObjectTemplate.GUIIndex 53
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.tga"
ObjectTemplate.setVehicleIconPos 70/61
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAPC
ObjectTemplate.setToolTipType TTAPC
ObjectTemplate.hasRestrictedExit 0
rem *** GunShip Pass ***
ObjectTemplate.create PlayerControlObject GunShip_Passenger2
ObjectTemplate.setNetworkableInfo repgun_body_info
rem -------------------------------------
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition 0.700819/-1.49439/-1.42359
ObjectTemplate.addTemplate GunShipCamera
ObjectTemplate.setPosition 0.700819/-1.2/-1.42359
ObjectTemplate.addTemplate GunShipStandSeat
ObjectTemplate.setPosition 0.700819/-1.49439/-1.42359
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0.700819/-1.49439/-1.42359 0/0/0
ObjectTemplate.GUIIndex 53
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.tga"
ObjectTemplate.setVehicleIconPos 55/61
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAPC
ObjectTemplate.setToolTipType TTAPC
ObjectTemplate.hasRestrictedExit 0
rem -----------------------------------------------------------
rem ENGINE RACK CODE - Nice Rack, baby. -
rem -----------------------------------------------------------
rem *** DummyEngineRack ***
ObjectTemplate.create RotationalBundle GunShipDummyEngineRack
ObjectTemplate.setNetworkableInfo repgun_body_info
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GunShipDummyEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/270/0
rem -------------------------------------
ObjectTemplate.setMinRotation -2/-2/-2
ObjectTemplate.setMaxRotation 2/2/2
ObjectTemplate.setMaxSpeed 150/150/-150
ObjectTemplate.setAcceleration 150/150/-150
ObjectTemplate.setInputToRoll c_PIRoll
ObjectTemplate.setInputToPitch c_PIPitch
ObjectTemplate.setAutomaticReset 1
rem *** DummyRearEngineRack ***
ObjectTemplate.create Bundle GunshipDummyRearEngineRack
ObjectTemplate.setNetworkableInfo repgun_body_info
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GunshipDummyRearEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotatation 0/270/0
rem -------------------------------------
rem *** EngineRack1 ***
ObjectTemplate.create RotationalBundle GunShipEngineRack1
rem ObjectTemplate.setNetworkableInfo repgun_body_info
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GunShipHoverEngine1
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/270/0
rem -------------------------------------
ObjectTemplate.setMinRotation -20/-20/-20
ObjectTemplate.setMaxRotation 20/20/20
ObjectTemplate.setMaxSpeed 150/150/-150
ObjectTemplate.setAcceleration 150/150/-150
ObjectTemplate.setInputToRoll c_PIYaw
ObjectTemplate.setInputToPitch c_PIPitch
ObjectTemplate.setAutomaticReset 1
rem *** EngineRack2 ***
ObjectTemplate.create RotationalBundle GunShipEngineRack2
rem ObjectTemplate.setNetworkableInfo repgun_body_info
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GunShipHoverEngine2
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/270/0
rem -------------------------------------
ObjectTemplate.setMinRotation -20/-20/-20
ObjectTemplate.setMaxRotation 20/20/20
ObjectTemplate.setMaxSpeed 150/150/150
ObjectTemplate.setAcceleration 150/150/150
ObjectTemplate.setInputToRoll c_PIYaw
ObjectTemplate.setInputToPitch c_PIPitch
ObjectTemplate.setAutomaticReset 1
rem *** EngineRack3 ***
ObjectTemplate.create RotationalBundle GunShipEngineRack3
rem ObjectTemplate.setNetworkableInfo repgun_body_info
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GunShipHoverEngine3
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/270/0
rem -------------------------------------
ObjectTemplate.setMinRotation -20/-20/-20
ObjectTemplate.setMaxRotation 20/20/20
ObjectTemplate.setMaxSpeed 150/150/-150
ObjectTemplate.setAcceleration 150/150/-150
ObjectTemplate.setInputToRoll c_PIRoll
ObjectTemplate.setInputToPitch c_PIPitch
ObjectTemplate.setAutomaticReset 1
rem -----------------------------------------------
rem CREATE OBJECTS!
rem -----------------------------------------------
rem *** Cockpit ***
ObjectTemplate.create LodObject lodGunShipCockpit
rem -------------------------------------
ObjectTemplate.addTemplate GunShipCockpitExternal
ObjectTemplate.addTemplate GunShipCockpitInternal
rem -------------------------------------
ObjectTemplate.lodSelector GunShipCockpitSelector
rem *** CockpitExternal ***
ObjectTemplate.create Bundle GunshipCockpitExternal
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry GunShip
rem *** CockpitInternal ***
ObjectTemplate.create SimpleObject GunShipCockpitInternal
ObjectTemplate.geometry gunship_pilot_cockpit
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SimpleObject GunShip_Wing_Mesh
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.geometry GunShip_Wings
rem *** CockpitSelector ***
LodSelectorTemplate.create DistCompareSelector GunShipCockpitSelector
LodSelectorTemplate.addLodDistance 10
LodSelectorTemplate.addLodComparison 0.5
ObjectTemplate.create Camera GunShipCameraMove
ObjectTemplate.setMinRotation -35/-20/0
ObjectTemplate.setMaxRotation 35/70/0
ObjectTemplate.setMaxSpeed 15/15/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** Camera ***
ObjectTemplate.create Camera GunShipCamera
ObjectTemplate.setMinRotation -70/-60/0
ObjectTemplate.setMaxRotation 70/30/0
ObjectTemplate.setMaxSpeed 90/90/0
ObjectTemplate.setAcceleration 5000/-5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.toggleMouseLook 1
ObjectTemplate.OutsideHudOffset 0/1/4.1
rem ---------------------------------------------
rem ---------------------------------------------
rem *** GUNCAM ***
rem *** GunnerCamera ***
ObjectTemplate.create Camera GunShipBubbleCamera
ObjectTemplate.addTemplate lodGunShipBubbleHUD
ObjectTemplate.setPosition 0/0/0
rem *** Cockpit ***
ObjectTemplate.create LodObject lodGunShipBubbleHUD
rem -------------------------------------
ObjectTemplate.addTemplate BubbleExternal
ObjectTemplate.addTemplate BubbleInternal
rem -------------------------------------
ObjectTemplate.lodSelector GunShipBubbleHUDSelector
rem *** CockpitExternal ***
ObjectTemplate.create Bundle BubbleExternal
ObjectTemplate.geometry gunship_bubble
rem *** CockpitInternal ***
ObjectTemplate.create SimpleObject BubbleInternal
ObjectTemplate.geometry gunship_bubble_cockpit
ObjectTemplate.setPosition 0/-4.1/-0.24
rem *** CockpitSelector ***
LodSelectorTemplate.create DistCompareSelector GunShipBubbleHUDSelector
LodSelectorTemplate.addLodDistance 10
LodSelectorTemplate.addLodComparison 0.5
rem ---------------------------------------------
rem ---------------------------------------------
rem *** Seat ***
ObjectTemplate.create SeatObject GunshipSeat
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier
rem *** Seat ***
ObjectTemplate.create SeatObject GunShipStandSeat
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
rem *** Entry ***
ObjectTemplate.create EntryPoint GunShipEntry
ObjectTemplate.setEntryRadius 6
rem ***GunShipSimple ***
ObjectTemplate.create SimpleObject GunShipSimple
ObjectTemplate.geometry GunShip
rem *** Wreck ***
ObjectTemplate.create SimpleObject GunShipWreck
ObjectTemplate.geometry wreck_gunship
rem *** LodSelector ***
LodSelectorTemplate.create DistCompareSelector2 GunShipLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 700
rem ---------------------------------------------
rem ---------------------------------------------
rem ---------------------------------------------
rem GUNSHIP VERISON 2 - LOW ARMED
rem ---------------------------------------------
rem ---------------------------------------------
rem ---------------------------------------------
rem *** REPUBLIC GUNSHIP2 ***
rem Galactic Conquest
rem ************************
ObjectTemplate.create PlayerControlObject RepGun2
ObjectTemplate.setNetworkableInfo repgun_body_info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag .8
ObjectTemplate.mass 2500
ObjectTemplate.inertiaModifier 0.4/0.4/0.4
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 1.5
ObjectTemplate.hitpoints 400
ObjectTemplate.maxhitpoints 400
ObjectTemplate.material 811
ObjectTemplate.criticalDamage 20
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 50
ObjectTemplate.hpLostWhileDamageFromWater 56
ObjectTemplate.addArmorEffect 110 em_PlaneDamage 1/0.5/.5
ObjectTemplate.addArmorEffect 75 em_PlaneDamage -1/0.5/.5
ObjectTemplate.addArmorEffect 75 em_PlaneDamage 1/0.5/.5
ObjectTemplate.addArmorEffect 50 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 20 e_StukaFire 1/1/.5
ObjectTemplate.addArmorEffect 20 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 0 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 0 e_StukaFire 1/1/.5
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Plane 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
rem -------------------------------------
ObjectTemplate.addTemplate lodRepGun2
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/-1.2/-1.42359 0/0/0
ObjectTemplate.GUIIndex 108
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_missile_concussion.dds"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.dds"
ObjectTemplate.setVehicleIconPos 41/52
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDivebomber
ObjectTemplate.setToolTipType TTDivebomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_gunship.dds"
rem *** lod ***
ObjectTemplate.create LodObject lodRepGun2
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GunShipComplex2
ObjectTemplate.addTemplate GunShipSimple
ObjectTemplate.addTemplate GunShipWreck
rem -------------------------------------
ObjectTemplate.lodSelector GunShipLodSelector
rem *** Complex ***
ObjectTemplate.create Bundle GunShipComplex2
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.loadSoundScript Sounds/RepGunCockpit.ssc
rem -------------------------------------
ObjectTemplate.addTemplate lodGunShipCockpit
ObjectTemplate.addTemplate GunShipCamera
ObjectTemplate.setPosition 0/0.3/0
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition -0.0015312/1.41595/3.90604
ObjectTemplate.addTemplate GunShip_CoPilot2
rem ObjectTemplate.addTemplate GunShip_BubbleGunner1
ObjectTemplate.addTemplate GunShip_BubbleGunner2
ObjectTemplate.addTemplate GunShip_Passenger1
ObjectTemplate.addTemplate GunShip_Passenger2
ObjectTemplate.addTemplate RollWheelBundle
ObjectTemplate.setPosition 3.5/-3/7
ObjectTemplate.addTemplate RollWheelBundle
ObjectTemplate.setPosition -3.5/-3/7
ObjectTemplate.addTemplate DummyWheel
ObjectTemplate.setPosition 4.5/-3/-7
ObjectTemplate.addTemplate DummyWheel
ObjectTemplate.setPosition -4.5/-3/-7
ObjectTemplate.addTemplate GunShip_Wing_Mesh
ObjectTemplate.addTemplate GunShipRearFlap
ObjectTemplate.setPosition 0/-.3/-7.6
ObjectTemplate.addTemplate GunShipDummyEngineRack
ObjectTemplate.setPosition 0/1.4/2.2
ObjectTemplate.addTemplate GunShipDummyRearEngineRack
ObjectTemplate.setPosition .9/1.65/-7.95
ObjectTemplate.addTemplate GunShipEngineRack1
ObjectTemplate.setPosition 0/1/2.5
ObjectTemplate.addTemplate GunShipEngineRack2
ObjectTemplate.setPosition 0/1/-2.5
ObjectTemplate.addTemplate GunShipEngineRack3
ObjectTemplate.setPosition 0/1/0
rem ObjectTemplate.addTemplate GunMainEngine
rem ObjectTemplate.setPosition 0/0/1
rem ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate RepLevelEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GunShipRockets2
ObjectTemplate.create PlayerControlObject GunShip_CoPilot2
ObjectTemplate.setNetworkableInfo repgun_body_info
rem -------------------------------------
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition 0/-1.2/-1.42359
ObjectTemplate.addTemplate GunShipCameraMove
ObjectTemplate.setPosition -0.632959/-1.2/0
ObjectTemplate.addTemplate GunShipStandSeat
ObjectTemplate.setPosition -0.632959/-1.49439/0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/-1.2/-1.42359 0/0/0
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.dds"
ObjectTemplate.setVehicleIconPos 27/65
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCLand
rem ------------------------------------------------------------------------------------
rem *** IMPERIAL GUNSHIP ***
rem Galactic Conquest
rem ************************
ObjectTemplate.create PlayerControlObject ImpGunship
ObjectTemplate.setNetworkableInfo ImpGunship_body_info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag .8
ObjectTemplate.mass 2500
ObjectTemplate.inertiaModifier 0.4/0.4/0.4
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 1.5
ObjectTemplate.hitpoints 400
ObjectTemplate.maxhitpoints 400
ObjectTemplate.material 811
ObjectTemplate.criticalDamage 20
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 50
ObjectTemplate.hpLostWhileDamageFromWater 56
ObjectTemplate.addArmorEffect 110 em_PlaneDamage 1/0.5/.5
ObjectTemplate.addArmorEffect 75 em_PlaneDamage -1/0.5/.5
ObjectTemplate.addArmorEffect 75 em_PlaneDamage 1/0.5/.5
ObjectTemplate.addArmorEffect 50 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 20 e_StukaFire 1/1/.5
ObjectTemplate.addArmorEffect 20 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 0 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 0 e_StukaFire 1/1/.5
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Plane 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
rem -------------------------------------
ObjectTemplate.addTemplate lodImpGunship
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/-1.2/-1.42359 0/0/0
ObjectTemplate.GUIIndex 108
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_missile_concussion.dds"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.dds"
ObjectTemplate.setVehicleIconPos 41/52
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDivebomber
ObjectTemplate.setToolTipType TTDivebomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_gunship.dds"
rem *** lod ***
ObjectTemplate.create LodObject lodImpGunship
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate ImpGunshipComplex
ObjectTemplate.addTemplate ImpGunshipSimple
ObjectTemplate.addTemplate ImpGunshipWreck
rem -------------------------------------
ObjectTemplate.lodSelector ImpGunshipLodSelector
rem *** Complex ***
ObjectTemplate.create Bundle ImpGunshipComplex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.loadSoundScript Sounds/RepGunCockpit.ssc
rem -------------------------------------
ObjectTemplate.addTemplate lodImpGunshipCockpit
ObjectTemplate.addTemplate GunShipCamera
ObjectTemplate.setPosition 0/0.3/0
ObjectTemplate.addTemplate ImpGunshipEntry
ObjectTemplate.setPosition -0.0015312/1.41595/3.90604
ObjectTemplate.addTemplate GunShip_CoPilot
ObjectTemplate.addTemplate GunShip_BubbleGunner1
ObjectTemplate.addTemplate GunShip_BubbleGunner2
ObjectTemplate.addTemplate GunShip_Passenger1
ObjectTemplate.addTemplate GunShip_Passenger2
ObjectTemplate.addTemplate RollWheelBundle
ObjectTemplate.setPosition 3.5/-3/7
ObjectTemplate.addTemplate RollWheelBundle
ObjectTemplate.setPosition -3.5/-3/7
ObjectTemplate.addTemplate DummyWheel
ObjectTemplate.setPosition 4.5/-3/-7
ObjectTemplate.addTemplate DummyWheel
ObjectTemplate.setPosition -4.5/-3/-7
ObjectTemplate.addTemplate ImpGunShip_Wing_Mesh
ObjectTemplate.addTemplate GunShipRearFlap
ObjectTemplate.setPosition 0/-.3/-7.6
ObjectTemplate.addTemplate GunShipDummyEngineRack
ObjectTemplate.setPosition 0/1.4/2.2
ObjectTemplate.addTemplate GunShipDummyRearEngineRack
ObjectTemplate.setPosition .9/1.65/-7.95
ObjectTemplate.addTemplate GunShipEngineRack1
ObjectTemplate.setPosition 0/1/2.5
ObjectTemplate.addTemplate GunShipEngineRack2
ObjectTemplate.setPosition 0/1/-2.5
ObjectTemplate.addTemplate GunShipEngineRack3
ObjectTemplate.setPosition 0/1/0
ObjectTemplate.addTemplate RepLevelEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GunShipRockets
rem *** Cockpit ***
ObjectTemplate.create LodObject lodImpGunShipCockpit
rem -------------------------------------
ObjectTemplate.addTemplate ImpGunShipCockpitExternal
ObjectTemplate.addTemplate GunShipCockpitInternal
rem -------------------------------------
ObjectTemplate.lodSelector ImpGunShipCockpitSelector
rem *** CockpitExternal ***
ObjectTemplate.create Bundle ImpGunshipCockpitExternal
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry ImpGunShip
rem *** CockpitInternal ***
ObjectTemplate.create SimpleObject ImpGunShipCockpitInternal
ObjectTemplate.geometry gunship_pilot_cockpit
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SimpleObject ImpGunShip_Wing_Mesh
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.geometry ImpGunShip_Wings
rem *** CockpitSelector ***
LodSelectorTemplate.create DistCompareSelector ImpGunShipCockpitSelector
LodSelectorTemplate.addLodDistance 10
LodSelectorTemplate.addLodComparison 0.5
rem *** Entry ***
ObjectTemplate.create EntryPoint ImpGunShipEntry
ObjectTemplate.setEntryRadius 6
rem ***GunShipSimple ***
ObjectTemplate.create SimpleObject ImpGunShipSimple
ObjectTemplate.geometry GunShip
rem *** Wreck ***
ObjectTemplate.create SimpleObject ImpGunShipWreck
ObjectTemplate.geometry wreck_gunship
rem *** LodSelector ***
LodSelectorTemplate.create DistCompareSelector2 ImpGunShipLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 700
Bitcoin address: 1NEoGgsFS9vxLT3eW4w6RFdvzPXLpQX66t
Re: [SOLVED] Script Request
I created another version of this fix, let's call it version 2.0. Here the camera is positioned and rotated exactly the same as in the original.
I just created a new RotationalBundle to hold a fixed Camera. I'm not sure why it works with this code in a RotationalBundle but it doesn't work with the exact same code in the Camera object (maybe ObjectTemplate.setNetworkableInfo works differently).
I replaced this:
with this:
Full script v2.0:
I just created a new RotationalBundle to hold a fixed Camera. I'm not sure why it works with this code in a RotationalBundle but it doesn't work with the exact same code in the Camera object (maybe ObjectTemplate.setNetworkableInfo works differently).
I replaced this:
Code: Select all
ObjectTemplate.create PlayerControlObject GunShip_CoPilot
...
ObjectTemplate.addTemplate GunShipCameraMove
ObjectTemplate.setPosition 0/-0.8/9
Code: Select all
ObjectTemplate.create PlayerControlObject GunShip_CoPilot
...
ObjectTemplate.addTemplate GunShipCameraRotation
ObjectTemplate.setPosition 0/-0.8/9
Code: Select all
ObjectTemplate.create RotationalBundle GunShipCameraRotation
ObjectTemplate.setNetworkableInfo repgun_turrent_Info
REM ObjectTemplate.loadSoundScript Sounds/TurretRotate.ssc
rem -------------------------------------
ObjectTemplate.addTemplate GunShipCameraFixed
rem -------------------------------------
ObjectTemplate.setMinRotation -35/-25/0
ObjectTemplate.setMaxRotation 35/70/0
ObjectTemplate.setMaxSpeed 15/15/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.create Camera GunShipCameraFixed
Code: Select all
rem *** REPUBLIC GUNSHIP ***
rem Galactic Conquest
rem ************************
rem RepGun Feb 16, 2005
rem Repgun Added new glide engine as RepLevelEngine
ObjectTemplate.create PlayerControlObject RepGun
ObjectTemplate.setNetworkableInfo repgun_body_info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag .8
ObjectTemplate.mass 2500
ObjectTemplate.inertiaModifier 0.4/0.4/0.4
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 1.5
ObjectTemplate.hitpoints 400
ObjectTemplate.maxhitpoints 400
ObjectTemplate.material 811
ObjectTemplate.criticalDamage 20
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 50
ObjectTemplate.hpLostWhileDamageFromWater 56
ObjectTemplate.addArmorEffect 110 em_PlaneDamage 1/0.5/.5
ObjectTemplate.addArmorEffect 75 em_PlaneDamage -1/0.5/.5
ObjectTemplate.addArmorEffect 75 em_PlaneDamage 1/0.5/.5
ObjectTemplate.addArmorEffect 50 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 20 e_StukaFire 1/1/.5
ObjectTemplate.addArmorEffect 20 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 0 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 0 e_StukaFire 1/1/.5
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Plane 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
rem -------------------------------------
ObjectTemplate.addTemplate lodRepGun
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/-1.2/-1.42359 0/0/0
ObjectTemplate.GUIIndex 108
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_missile_concussion.dds"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.dds"
ObjectTemplate.setVehicleIconPos 41/52
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDivebomber
ObjectTemplate.setToolTipType TTDivebomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_gunship.dds"
rem *** lod ***
ObjectTemplate.create LodObject lodRepGun
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GunShipComplex
ObjectTemplate.addTemplate GunShipSimple
ObjectTemplate.addTemplate GunShipWreck
rem -------------------------------------
ObjectTemplate.lodSelector GunShipLodSelector
rem *** Complex ***
ObjectTemplate.create Bundle GunShipComplex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.loadSoundScript Sounds/RepGunCockpit.ssc
rem -------------------------------------
ObjectTemplate.addTemplate lodGunShipCockpit
ObjectTemplate.addTemplate GunShipCamera
ObjectTemplate.setPosition 0/0.3/0
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition -0.0015312/1.41595/3.90604
ObjectTemplate.addTemplate GunShip_CoPilot
ObjectTemplate.addTemplate GunShip_BubbleGunner1
ObjectTemplate.addTemplate GunShip_BubbleGunner2
ObjectTemplate.addTemplate GunShip_Passenger1
ObjectTemplate.addTemplate GunShip_Passenger2
ObjectTemplate.addTemplate RollWheelBundle
ObjectTemplate.setPosition 3/-3/7
ObjectTemplate.addTemplate RollWheelBundle
ObjectTemplate.setPosition -3/-3/7
ObjectTemplate.addTemplate DummyWheel
ObjectTemplate.setPosition 3.5/-3/-7
ObjectTemplate.addTemplate DummyWheel
ObjectTemplate.setPosition -3.5/-3/-7
ObjectTemplate.addTemplate GunShip_Wing_Mesh
ObjectTemplate.addTemplate GunShipRearFlap
ObjectTemplate.setPosition 0/-.3/-7.6
ObjectTemplate.addTemplate GunShipDummyEngineRack
ObjectTemplate.setPosition 0/1.4/2.2
ObjectTemplate.addTemplate GunShipDummyRearEngineRack
ObjectTemplate.setPosition .9/1.65/-7.95
ObjectTemplate.addTemplate GunShipEngineRack1
ObjectTemplate.setPosition 0/1/2.5
ObjectTemplate.addTemplate GunShipEngineRack2
ObjectTemplate.setPosition 0/1/-2.5
ObjectTemplate.addTemplate GunShipEngineRack3
ObjectTemplate.setPosition 0/1/0
rem ObjectTemplate.addTemplate GunMainEngine
rem ObjectTemplate.setPosition 0/0/1
rem ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate RepLevelEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GunShipRockets
rem -------------- Create PCO's AND TURRENTS ---------------
rem *** COPILOT ***
ObjectTemplate.create PlayerControlObject GunShip_CoPilot
ObjectTemplate.setNetworkableInfo repgun_body_info
rem -------------------------------------
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition 0/-1.2/-1.42359
ObjectTemplate.addTemplate GunShipFrontGun1
ObjectTemplate.setPosition -0.636679/-1.95135/6.34031
ObjectTemplate.addTemplate GunShipFrontGun2
ObjectTemplate.setPosition 0.666779/-1.95135/6.34031
rem ObjectTemplate.setRotation 0.0/12.9795/180.0
ObjectTemplate.addTemplate GunShipCameraRotation
ObjectTemplate.setPosition 0/-0.8/9
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/-1.2/-1.42359 0/0/0
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.dds"
ObjectTemplate.setVehicleIconPos 27/65
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_greenlaser_64x64.tga"
ObjectTemplate.setPrimaryAmmoBar ABHeatBarOnly
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCLand
rem *** CoPilot Turrents ***
ObjectTemplate.create RotationalBundle GunShipFrontGun1
ObjectTemplate.setNetworkableInfo repgun_turrent_Info
ObjectTemplate.loadSoundScript Sounds/TurretRotate.ssc
ObjectTemplate.geometry gunship_fturret_left
rem -------------------------------------
REM ObjectTemplate.addTemplate GunShipCameraFixed
REM ObjectTemplate.setPosition 0.636679/1.15135/1.55969
ObjectTemplate.addTemplate GunShipFrontLaser
rem -------------------------------------
ObjectTemplate.setMinRotation -35/-25/0
ObjectTemplate.setMaxRotation 35/70/0
ObjectTemplate.setMaxSpeed 15/15/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.create RotationalBundle GunShipFrontGun2
ObjectTemplate.setNetworkableInfo repgun_turrent_Info
ObjectTemplate.loadSoundScript Sounds/TurretRotate.ssc
ObjectTemplate.geometry gunship_fturret_right
rem -------------------------------------
ObjectTemplate.addTemplate GunShipFrontLaser
rem -------------------------------------
ObjectTemplate.setMinRotation -35/-25/0
ObjectTemplate.setMaxRotation 35/70/0
ObjectTemplate.setMaxSpeed 15/15/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.create RotationalBundle GunShipCameraRotation
ObjectTemplate.setNetworkableInfo repgun_turrent_Info
REM ObjectTemplate.loadSoundScript Sounds/TurretRotate.ssc
rem -------------------------------------
ObjectTemplate.addTemplate GunShipCameraFixed
rem -------------------------------------
ObjectTemplate.setMinRotation -35/-25/0
ObjectTemplate.setMaxRotation 35/70/0
ObjectTemplate.setMaxSpeed 15/15/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.create Camera GunShipCameraFixed
rem ----------- BUBBLE GUNNERS -------------
ObjectTemplate.create PlayerControlObject GunShip_BubbleGunner1
ObjectTemplate.setNetworkableInfo repgun_body_info
rem -------------------------------------
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition -2.47266/-1.92255/1.8311
ObjectTemplate.addTemplate GunShipBubbleGun1
ObjectTemplate.setPosition -2.47266/-1.92255/1.8311
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/-1.2/-1.42359 0/0/0
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.dds"
ObjectTemplate.setVehicleIconPos 70/79
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_greenlaser_64x64.tga"
ObjectTemplate.setPrimaryAmmoBar ABHeatBarOnly
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCLand
rem *** CoPilot Turrents ***
ObjectTemplate.create RotationalBundle GunShipBubbleGun1
ObjectTemplate.setNetworkableInfo repgun_turrent_Info
ObjectTemplate.loadSoundScript Sounds/TurretRotate.ssc
rem -------------------------------------
ObjectTemplate.addTemplate GunShipBubbleLaser
ObjectTemplate.addTemplate GunShipBubbleLaser2
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GunShipBubbleCamera
ObjectTemplate.addTemplate GunShipSeat
ObjectTemplate.setPosition 0/0.2/1.2
rem -------------------------------------
ObjectTemplate.setMinRotation -130/-5/0
ObjectTemplate.setMaxRotation 0/45/0
ObjectTemplate.setMaxSpeed 20/20/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem -------------------
ObjectTemplate.create PlayerControlObject GunShip_BubbleGunner2
ObjectTemplate.setNetworkableInfo repgun_body_info
rem -------------------------------------
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition 2.52299/-1.92255/1.8311
ObjectTemplate.addTemplate GunShipBubbleGun2
ObjectTemplate.setPosition 2.52299/-1.92255/1.8311
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/-1.2/-1.42359 0/0/0
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.dds"
ObjectTemplate.setVehicleIconPos 9/60
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_greenlaser_64x64.tga"
ObjectTemplate.setPrimaryAmmoBar ABHeatBarOnly
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCLand
rem *** Turrent2 ***
ObjectTemplate.create RotationalBundle GunShipBubbleGun2
ObjectTemplate.setNetworkableInfo repgun_turrent_Info
ObjectTemplate.loadSoundScript Sounds/TurretRotate.ssc
rem -------------------------------------
ObjectTemplate.addTemplate GunShipBubbleLaser
ObjectTemplate.addTemplate GunShipBubbleLaser2
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GunShipBubbleCamera
ObjectTemplate.addTemplate GunShipSeat
ObjectTemplate.setPosition 0/0.2/1.2
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-5/0
ObjectTemplate.setMaxRotation 130/45/0
ObjectTemplate.setMaxSpeed 20/20/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
Rem ***** PASSENGER
rem *** GunShip Pass ***
ObjectTemplate.create PlayerControlObject GunShip_Passenger1
ObjectTemplate.setNetworkableInfo repgun_body_info
rem -------------------------------------
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition -0.632959/-1.49439/-1.42359
ObjectTemplate.addTemplate GunShipCamera
ObjectTemplate.setPosition -0.632959/-1.2/-1.42359
ObjectTemplate.addTemplate GunShipStandSeat
ObjectTemplate.setPosition -0.632959/-1.49439/-1.42359
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -0.632959/-1.49439/-1.42359 0/0/0
ObjectTemplate.GUIIndex 53
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.tga"
ObjectTemplate.setVehicleIconPos 70/61
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAPC
ObjectTemplate.setToolTipType TTAPC
ObjectTemplate.hasRestrictedExit 0
rem *** GunShip Pass ***
ObjectTemplate.create PlayerControlObject GunShip_Passenger2
ObjectTemplate.setNetworkableInfo repgun_body_info
rem -------------------------------------
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition 0.700819/-1.49439/-1.42359
ObjectTemplate.addTemplate GunShipCamera
ObjectTemplate.setPosition 0.700819/-1.2/-1.42359
ObjectTemplate.addTemplate GunShipStandSeat
ObjectTemplate.setPosition 0.700819/-1.49439/-1.42359
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0.700819/-1.49439/-1.42359 0/0/0
ObjectTemplate.GUIIndex 53
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.tga"
ObjectTemplate.setVehicleIconPos 55/61
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAPC
ObjectTemplate.setToolTipType TTAPC
ObjectTemplate.hasRestrictedExit 0
rem -----------------------------------------------------------
rem ENGINE RACK CODE - Nice Rack, baby. -
rem -----------------------------------------------------------
rem *** DummyEngineRack ***
ObjectTemplate.create RotationalBundle GunShipDummyEngineRack
ObjectTemplate.setNetworkableInfo repgun_body_info
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GunShipDummyEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/270/0
rem -------------------------------------
ObjectTemplate.setMinRotation -2/-2/-2
ObjectTemplate.setMaxRotation 2/2/2
ObjectTemplate.setMaxSpeed 150/150/-150
ObjectTemplate.setAcceleration 150/150/-150
ObjectTemplate.setInputToRoll c_PIRoll
ObjectTemplate.setInputToPitch c_PIPitch
ObjectTemplate.setAutomaticReset 1
rem *** DummyRearEngineRack ***
ObjectTemplate.create Bundle GunshipDummyRearEngineRack
ObjectTemplate.setNetworkableInfo repgun_body_info
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GunshipDummyRearEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotatation 0/270/0
rem -------------------------------------
rem *** EngineRack1 ***
ObjectTemplate.create RotationalBundle GunShipEngineRack1
rem ObjectTemplate.setNetworkableInfo repgun_body_info
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GunShipHoverEngine1
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/270/0
rem -------------------------------------
ObjectTemplate.setMinRotation -20/-20/-20
ObjectTemplate.setMaxRotation 20/20/20
ObjectTemplate.setMaxSpeed 150/150/-150
ObjectTemplate.setAcceleration 150/150/-150
ObjectTemplate.setInputToRoll c_PIYaw
ObjectTemplate.setInputToPitch c_PIPitch
ObjectTemplate.setAutomaticReset 1
rem *** EngineRack2 ***
ObjectTemplate.create RotationalBundle GunShipEngineRack2
rem ObjectTemplate.setNetworkableInfo repgun_body_info
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GunShipHoverEngine2
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/270/0
rem -------------------------------------
ObjectTemplate.setMinRotation -20/-20/-20
ObjectTemplate.setMaxRotation 20/20/20
ObjectTemplate.setMaxSpeed 150/150/150
ObjectTemplate.setAcceleration 150/150/150
ObjectTemplate.setInputToRoll c_PIYaw
ObjectTemplate.setInputToPitch c_PIPitch
ObjectTemplate.setAutomaticReset 1
rem *** EngineRack3 ***
ObjectTemplate.create RotationalBundle GunShipEngineRack3
rem ObjectTemplate.setNetworkableInfo repgun_body_info
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GunShipHoverEngine3
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/270/0
rem -------------------------------------
ObjectTemplate.setMinRotation -20/-20/-20
ObjectTemplate.setMaxRotation 20/20/20
ObjectTemplate.setMaxSpeed 150/150/-150
ObjectTemplate.setAcceleration 150/150/-150
ObjectTemplate.setInputToRoll c_PIRoll
ObjectTemplate.setInputToPitch c_PIPitch
ObjectTemplate.setAutomaticReset 1
rem -----------------------------------------------
rem CREATE OBJECTS!
rem -----------------------------------------------
rem *** Cockpit ***
ObjectTemplate.create LodObject lodGunShipCockpit
rem -------------------------------------
ObjectTemplate.addTemplate GunShipCockpitExternal
ObjectTemplate.addTemplate GunShipCockpitInternal
rem -------------------------------------
ObjectTemplate.lodSelector GunShipCockpitSelector
rem *** CockpitExternal ***
ObjectTemplate.create Bundle GunshipCockpitExternal
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry GunShip
rem *** CockpitInternal ***
ObjectTemplate.create SimpleObject GunShipCockpitInternal
ObjectTemplate.geometry gunship_pilot_cockpit
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SimpleObject GunShip_Wing_Mesh
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.geometry GunShip_Wings
rem *** CockpitSelector ***
LodSelectorTemplate.create DistCompareSelector GunShipCockpitSelector
LodSelectorTemplate.addLodDistance 10
LodSelectorTemplate.addLodComparison 0.5
ObjectTemplate.create Camera GunShipCameraMove
ObjectTemplate.setMinRotation -35/-25/0
ObjectTemplate.setMaxRotation 35/70/0
ObjectTemplate.setMaxSpeed 15/15/0
ObjectTemplate.setAcceleration 5000/5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
rem *** Camera ***
ObjectTemplate.create Camera GunShipCamera
ObjectTemplate.setMinRotation -70/-60/0
ObjectTemplate.setMaxRotation 70/30/0
ObjectTemplate.setMaxSpeed 90/90/0
ObjectTemplate.setAcceleration 5000/-5000/0
ObjectTemplate.setInputToYaw c_PIMouseLookX
ObjectTemplate.setInputToPitch c_PIMouseLookY
ObjectTemplate.toggleMouseLook 1
ObjectTemplate.OutsideHudOffset 0/1/4.1
rem ---------------------------------------------
rem ---------------------------------------------
rem *** GUNCAM ***
rem *** GunnerCamera ***
ObjectTemplate.create Camera GunShipBubbleCamera
ObjectTemplate.addTemplate lodGunShipBubbleHUD
ObjectTemplate.setPosition 0/0/0
rem *** Cockpit ***
ObjectTemplate.create LodObject lodGunShipBubbleHUD
rem -------------------------------------
ObjectTemplate.addTemplate BubbleExternal
ObjectTemplate.addTemplate BubbleInternal
rem -------------------------------------
ObjectTemplate.lodSelector GunShipBubbleHUDSelector
rem *** CockpitExternal ***
ObjectTemplate.create Bundle BubbleExternal
ObjectTemplate.geometry gunship_bubble
rem *** CockpitInternal ***
ObjectTemplate.create SimpleObject BubbleInternal
ObjectTemplate.geometry gunship_bubble_cockpit
ObjectTemplate.setPosition 0/-4.1/-0.24
rem *** CockpitSelector ***
LodSelectorTemplate.create DistCompareSelector GunShipBubbleHUDSelector
LodSelectorTemplate.addLodDistance 10
LodSelectorTemplate.addLodComparison 0.5
rem ---------------------------------------------
rem ---------------------------------------------
rem *** Seat ***
ObjectTemplate.create SeatObject GunshipSeat
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier
rem *** Seat ***
ObjectTemplate.create SeatObject GunShipStandSeat
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
rem *** Entry ***
ObjectTemplate.create EntryPoint GunShipEntry
ObjectTemplate.setEntryRadius 6
rem ***GunShipSimple ***
ObjectTemplate.create SimpleObject GunShipSimple
ObjectTemplate.geometry GunShip
rem *** Wreck ***
ObjectTemplate.create SimpleObject GunShipWreck
ObjectTemplate.geometry wreck_gunship
rem *** LodSelector ***
LodSelectorTemplate.create DistCompareSelector2 GunShipLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 700
rem ---------------------------------------------
rem ---------------------------------------------
rem ---------------------------------------------
rem GUNSHIP VERISON 2 - LOW ARMED
rem ---------------------------------------------
rem ---------------------------------------------
rem ---------------------------------------------
rem *** REPUBLIC GUNSHIP2 ***
rem Galactic Conquest
rem ************************
ObjectTemplate.create PlayerControlObject RepGun2
ObjectTemplate.setNetworkableInfo repgun_body_info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag .8
ObjectTemplate.mass 2500
ObjectTemplate.inertiaModifier 0.4/0.4/0.4
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 1.5
ObjectTemplate.hitpoints 400
ObjectTemplate.maxhitpoints 400
ObjectTemplate.material 811
ObjectTemplate.criticalDamage 20
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 50
ObjectTemplate.hpLostWhileDamageFromWater 56
ObjectTemplate.addArmorEffect 110 em_PlaneDamage 1/0.5/.5
ObjectTemplate.addArmorEffect 75 em_PlaneDamage -1/0.5/.5
ObjectTemplate.addArmorEffect 75 em_PlaneDamage 1/0.5/.5
ObjectTemplate.addArmorEffect 50 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 20 e_StukaFire 1/1/.5
ObjectTemplate.addArmorEffect 20 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 0 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 0 e_StukaFire 1/1/.5
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Plane 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
rem -------------------------------------
ObjectTemplate.addTemplate lodRepGun2
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/-1.2/-1.42359 0/0/0
ObjectTemplate.GUIIndex 108
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_missile_concussion.dds"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.dds"
ObjectTemplate.setVehicleIconPos 41/52
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDivebomber
ObjectTemplate.setToolTipType TTDivebomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_gunship.dds"
rem *** lod ***
ObjectTemplate.create LodObject lodRepGun2
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate GunShipComplex2
ObjectTemplate.addTemplate GunShipSimple
ObjectTemplate.addTemplate GunShipWreck
rem -------------------------------------
ObjectTemplate.lodSelector GunShipLodSelector
rem *** Complex ***
ObjectTemplate.create Bundle GunShipComplex2
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.loadSoundScript Sounds/RepGunCockpit.ssc
rem -------------------------------------
ObjectTemplate.addTemplate lodGunShipCockpit
ObjectTemplate.addTemplate GunShipCamera
ObjectTemplate.setPosition 0/0.3/0
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition -0.0015312/1.41595/3.90604
ObjectTemplate.addTemplate GunShip_CoPilot2
rem ObjectTemplate.addTemplate GunShip_BubbleGunner1
ObjectTemplate.addTemplate GunShip_BubbleGunner2
ObjectTemplate.addTemplate GunShip_Passenger1
ObjectTemplate.addTemplate GunShip_Passenger2
ObjectTemplate.addTemplate RollWheelBundle
ObjectTemplate.setPosition 3.5/-3/7
ObjectTemplate.addTemplate RollWheelBundle
ObjectTemplate.setPosition -3.5/-3/7
ObjectTemplate.addTemplate DummyWheel
ObjectTemplate.setPosition 4.5/-3/-7
ObjectTemplate.addTemplate DummyWheel
ObjectTemplate.setPosition -4.5/-3/-7
ObjectTemplate.addTemplate GunShip_Wing_Mesh
ObjectTemplate.addTemplate GunShipRearFlap
ObjectTemplate.setPosition 0/-.3/-7.6
ObjectTemplate.addTemplate GunShipDummyEngineRack
ObjectTemplate.setPosition 0/1.4/2.2
ObjectTemplate.addTemplate GunShipDummyRearEngineRack
ObjectTemplate.setPosition .9/1.65/-7.95
ObjectTemplate.addTemplate GunShipEngineRack1
ObjectTemplate.setPosition 0/1/2.5
ObjectTemplate.addTemplate GunShipEngineRack2
ObjectTemplate.setPosition 0/1/-2.5
ObjectTemplate.addTemplate GunShipEngineRack3
ObjectTemplate.setPosition 0/1/0
rem ObjectTemplate.addTemplate GunMainEngine
rem ObjectTemplate.setPosition 0/0/1
rem ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate RepLevelEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GunShipRockets2
ObjectTemplate.create PlayerControlObject GunShip_CoPilot2
ObjectTemplate.setNetworkableInfo repgun_body_info
rem -------------------------------------
ObjectTemplate.addTemplate GunShipEntry
ObjectTemplate.setPosition 0/-1.2/-1.42359
ObjectTemplate.addTemplate GunShipCameraMove
ObjectTemplate.setPosition -0.632959/-1.2/0
ObjectTemplate.addTemplate GunShipStandSeat
ObjectTemplate.setPosition -0.632959/-1.49439/0
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/-1.2/-1.42359 0/0/0
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.dds"
ObjectTemplate.setVehicleIconPos 27/65
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCLand
rem ------------------------------------------------------------------------------------
rem *** IMPERIAL GUNSHIP ***
rem Galactic Conquest
rem ************************
ObjectTemplate.create PlayerControlObject ImpGunship
ObjectTemplate.setNetworkableInfo ImpGunship_body_info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag .8
ObjectTemplate.mass 2500
ObjectTemplate.inertiaModifier 0.4/0.4/0.4
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 1.5
ObjectTemplate.hitpoints 400
ObjectTemplate.maxhitpoints 400
ObjectTemplate.material 811
ObjectTemplate.criticalDamage 20
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 50
ObjectTemplate.hpLostWhileDamageFromWater 56
ObjectTemplate.addArmorEffect 110 em_PlaneDamage 1/0.5/.5
ObjectTemplate.addArmorEffect 75 em_PlaneDamage -1/0.5/.5
ObjectTemplate.addArmorEffect 75 em_PlaneDamage 1/0.5/.5
ObjectTemplate.addArmorEffect 50 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 20 e_StukaFire 1/1/.5
ObjectTemplate.addArmorEffect 20 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 0 e_StukaFire -1/1/.5
ObjectTemplate.addArmorEffect 0 e_StukaFire 1/1/.5
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_ScrapMetal_Plane 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
rem -------------------------------------
ObjectTemplate.addTemplate lodImpGunship
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/-1.2/-1.42359 0/0/0
ObjectTemplate.GUIIndex 108
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/icon_missile_concussion.dds"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.setVehicleIcon "Vehicle/Icon_gunship.dds"
ObjectTemplate.setVehicleIconPos 41/52
ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTDivebomber
ObjectTemplate.setToolTipType TTDivebomber
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_gunship.dds"
rem *** lod ***
ObjectTemplate.create LodObject lodImpGunship
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate ImpGunshipComplex
ObjectTemplate.addTemplate ImpGunshipSimple
ObjectTemplate.addTemplate ImpGunshipWreck
rem -------------------------------------
ObjectTemplate.lodSelector ImpGunshipLodSelector
rem *** Complex ***
ObjectTemplate.create Bundle ImpGunshipComplex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.loadSoundScript Sounds/RepGunCockpit.ssc
rem -------------------------------------
ObjectTemplate.addTemplate lodImpGunshipCockpit
ObjectTemplate.addTemplate GunShipCamera
ObjectTemplate.setPosition 0/0.3/0
ObjectTemplate.addTemplate ImpGunshipEntry
ObjectTemplate.setPosition -0.0015312/1.41595/3.90604
ObjectTemplate.addTemplate GunShip_CoPilot
ObjectTemplate.addTemplate GunShip_BubbleGunner1
ObjectTemplate.addTemplate GunShip_BubbleGunner2
ObjectTemplate.addTemplate GunShip_Passenger1
ObjectTemplate.addTemplate GunShip_Passenger2
ObjectTemplate.addTemplate RollWheelBundle
ObjectTemplate.setPosition 3.5/-3/7
ObjectTemplate.addTemplate RollWheelBundle
ObjectTemplate.setPosition -3.5/-3/7
ObjectTemplate.addTemplate DummyWheel
ObjectTemplate.setPosition 4.5/-3/-7
ObjectTemplate.addTemplate DummyWheel
ObjectTemplate.setPosition -4.5/-3/-7
ObjectTemplate.addTemplate ImpGunShip_Wing_Mesh
ObjectTemplate.addTemplate GunShipRearFlap
ObjectTemplate.setPosition 0/-.3/-7.6
ObjectTemplate.addTemplate GunShipDummyEngineRack
ObjectTemplate.setPosition 0/1.4/2.2
ObjectTemplate.addTemplate GunShipDummyRearEngineRack
ObjectTemplate.setPosition .9/1.65/-7.95
ObjectTemplate.addTemplate GunShipEngineRack1
ObjectTemplate.setPosition 0/1/2.5
ObjectTemplate.addTemplate GunShipEngineRack2
ObjectTemplate.setPosition 0/1/-2.5
ObjectTemplate.addTemplate GunShipEngineRack3
ObjectTemplate.setPosition 0/1/0
ObjectTemplate.addTemplate RepLevelEngine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.addTemplate GunShipRockets
rem *** Cockpit ***
ObjectTemplate.create LodObject lodImpGunShipCockpit
rem -------------------------------------
ObjectTemplate.addTemplate ImpGunShipCockpitExternal
ObjectTemplate.addTemplate GunShipCockpitInternal
rem -------------------------------------
ObjectTemplate.lodSelector ImpGunShipCockpitSelector
rem *** CockpitExternal ***
ObjectTemplate.create Bundle ImpGunshipCockpitExternal
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.geometry ImpGunShip
rem *** CockpitInternal ***
ObjectTemplate.create SimpleObject ImpGunShipCockpitInternal
ObjectTemplate.geometry gunship_pilot_cockpit
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SimpleObject ImpGunShip_Wing_Mesh
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.geometry ImpGunShip_Wings
rem *** CockpitSelector ***
LodSelectorTemplate.create DistCompareSelector ImpGunShipCockpitSelector
LodSelectorTemplate.addLodDistance 10
LodSelectorTemplate.addLodComparison 0.5
rem *** Entry ***
ObjectTemplate.create EntryPoint ImpGunShipEntry
ObjectTemplate.setEntryRadius 6
rem ***GunShipSimple ***
ObjectTemplate.create SimpleObject ImpGunShipSimple
ObjectTemplate.geometry GunShip
rem *** Wreck ***
ObjectTemplate.create SimpleObject ImpGunShipWreck
ObjectTemplate.geometry wreck_gunship
rem *** LodSelector ***
LodSelectorTemplate.create DistCompareSelector2 ImpGunShipLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 700
Bitcoin address: 1NEoGgsFS9vxLT3eW4w6RFdvzPXLpQX66t