super hero mod?

Give a clear description of what you need and maybe Santa will deliver
assasinseye1
Posts: 113
Joined: Mon May 10, 2010 11:40 pm

super hero mod?

Post by assasinseye1 »

I will continue to update this, unless it is not duable,{keep in mind that im a noob so i cant contribute much but textures and designs and ideas}.

I dont know if this is a bad idea,but I was thinking of a mod superhero based, as in you could have if need be super heros/villians with guns,weapons
like,

blade/*must have in mod deadpool*/captinamerica.moonknight/punisher...villians /pyro/green goblin/bullseye...many more but examples

And vehicals could include batmans car/wonderwomens jet/wolverines bike/quin jet/sheild heli/sheild flyingcar..many more..many more just examples.

Maps including gotham city,metropilis..alien planet's..etc,many more.

Is this all posible or another crushed dream?...also would you be able 2 include powers by changeing the animations, like laser beam shot from cyclops eyes? or laser beams from superman??

pics

Picture of blade....http://iknowtheledge.com/images/2008/04 ... snipes.jpg
Picture of deadpool.....http://www.marveldirectory.com/pictures ... adpool.gif
picture of captinamerica...http://movieoverdose.files.wordpress.co ... n-post.jpg
Picture of moonknight....http://jjinbeat.com/Cap/StarSpangledSite/MoonKnight.jpg
picture of green goblin...http://upload.wikimedia.org/wikipedia/e ... oblin2.jpg
Picture of pyro..http://www.comicbookmovie.com/images/us ... rdyce).png
Mapper/map textureing/design....

I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
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Apache Thunder
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Re: super hero mod?

Post by Apache Thunder »

I would file this under crushed dream unless you hit the lottery and manage to gather some modders who are willing to create said stuff from scratch or port from other games. ;)

Some vehicles seem plausible. But you may not be able to carral together any one to make the maps though. Mapping is probably one of the more tedius aspects of modding if you intend to do it right.

But there might be a bit of material already out there that can be used for this. Give some of the free model sites a search and see if you can find some meshes relating to what you want. ;)
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assasinseye1
Posts: 113
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Re: super hero mod?

Post by assasinseye1 »

ok ill search...or maybe later on someone will want to help me out,
Mapper/map textureing/design....

I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
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HJGF
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Re: super hero mod?

Post by HJGF »

rofl man it will take a lot of time to do this hahaha nice idea but not everything can be made by modding
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assasinseye1
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Re: super hero mod?

Post by assasinseye1 »

lol my noob dream has 2 much...what if I just wanted the cars?
Mapper/map textureing/design....

I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
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HJGF
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Re: super hero mod?

Post by HJGF »

well cars can be maded also some stuff as the shield and prolly lasers tough
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assasinseye1
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Re: super hero mod?

Post by assasinseye1 »

ok, since im a noob and all and I asked someone to make the modles, what would i need then to use and play with the cars/trucks/etc?
Mapper/map textureing/design....

I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
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Senshi
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Re: super hero mod?

Post by Senshi »

In THEORY the mod would probably be possible. In theory. In fact you seem to be missing modding skills at all, which will render this impossible. The project you propose would pose a challenge to even experienced modders due to its many "special" features. There's a reason why big and/or good mods like Forgotten Hope/1918/Battlegroup have a team of many modders/modelers/skinners/mappers, who are each highly talented and are capable of mature cooperation (something that is more difficult to find than you might think).

I'd suggest you start with some low-tech moddings for Vanilla so you get an idea how modding in BF42 works overall, how files are layouted etc. There are plenty of tutorials and already asked questions for that, either here or on the good old world wide web. though most of the newer tutorials on this website could be considered "advanced", simply because the basic stuff has been covered already.
assasinseye1
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Re: super hero mod?

Post by assasinseye1 »

Ok thanks for the post Ill look into it, and have not found any ed42 tot's on how to make a map and no i cant use battle crap, oh im sorry battle craft because it wont detect my openGL.But thanks for the post :D

the question is still in the air>

assasinseye1 wrote:ok, since im a noob and all and I asked someone to make the modles, what would i need then to use and play with the cars/trucks/etc?
Mapper/map textureing/design....

I wash my hands of those who imagine chattering to be knowledge, silence to be ignorance, and affection to be art.
Poow
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Re: super hero mod?

Post by Poow »

assasinseye1 wrote:ok, since im a noob and all and I asked someone to make the modles, what would i need then to use and play with the cars/trucks/etc?
Senshi wrote:an idea how modding in BF42 works overall, how files are layouted etc.
You’re entering a world of pain!
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