Submarine Model Request!!

Give a clear description of what you need and maybe Santa will deliver
code red
Posts: 29
Joined: Wed Jun 30, 2010 3:43 am

Submarine Model Request!!

Post by code red »

I need a talented vehical creator to help me with this.
what I need is a fully operationall mini-submarine
1. Size - Needs to be about the size of a willy/sherman...
2. I need all the operation files! I can add weapons to it if the creator doesn't know how/doesn't want too but I need it fully drivable when I get it
3. basic textures are fine. I can change the textures but would like it to be already textured to start with.
4. I would post pics but hopefully everyone here knows what a submarine looks like.
additional stuff:
- I would like it pretty manuaveralble and not like a underwater destroyer... more like an underwater jeep

thank you in advance and hope fully a talented person will finish this up before my newest map is complete :D
So show you skillz and help me out with this!
The person with the best model will recieve a secret prize when finished :lol:
I need this as soon as possilbe but make sure it is fully operational, full collisons, and as unbuggy as possible. thankyou! I am sure that this would be a very usefully model for all kinds of maps.
ZOOMER
Posts: 10
Joined: Mon Oct 19, 2009 12:44 am

Re: Submarine Model Request!!

Post by ZOOMER »

The sub already exist...just mod the existing one?
code red
Posts: 29
Joined: Wed Jun 30, 2010 3:43 am

Re: Submarine Model Request!!

Post by code red »

ah a small one? I though the existing one in game was very large (almost destroyer sized) unless you are speaking of a mod I have not heard of which includes one
Nodbrother
Posts: 29
Joined: Tue Dec 22, 2009 12:25 pm
Contact:

Re: Submarine Model Request!!

Post by Nodbrother »

ZOOMER wrote:The sub already exist...just mod the existing one?
code red
Posts: 29
Joined: Wed Jun 30, 2010 3:43 am

Re: Submarine Model Request!!

Post by code red »

dude it I did not understand what he was saying the first time, quoting his exact words do not make anymore sence >:I
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Post by freddy »

i´m no modeller but i guess you could try the old scale trick

example

Code: Select all

rem *Mesh* your sub_vehicle
GeometryTemplate.create StandardMesh sub_vehicle
GeometryTemplate.file sub_vehicle1_m1
geometrytemplate.scale 0.1/0.1/0.1 
code red
Posts: 29
Joined: Wed Jun 30, 2010 3:43 am

Re: Submarine Model Request!!

Post by code red »

yes but I really dislike the ingame sub. instead of showing a map when submamerged I would like it to show whats in front like looking though a windsheild

kind of like this
Image

is their a way to do this? even as simple as inableing f10 while underwater would be fine. but idk how to do that and you can't see were you are going when underwater....
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Post by freddy »

code red wrote:is their a way to do this? even as simple as inableing f10 while underwater would be fine. but idk how to do that and you can't see were you are going when underwater....
yes

Code: Select all

ObjectTemplate.subPos 0
SubPos Property

Usage:
ObjectTemplate.SubPos boolean

Argument values:
argument 1: 1; most commonly 1

Description: If on, the special graphics for a submarine are used.
code red
Posts: 29
Joined: Wed Jun 30, 2010 3:43 am

Re: Submarine Model Request!!

Post by code red »

k thanks I'll try it out
freddy
Posts: 1267
Joined: Sun Oct 18, 2009 4:58 pm

Post by freddy »

it works the other way around to :)

Image
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