BF mod: Area51 Ver 2.20

Full Game Conversions and Custom maps

Re: BF mod: Area51 Ver 2.20

Postby Bad Bug » Thu Apr 18, 2013 4:47 pm

Hey everyone! An update on the mod: New guns for USPF: Mp5 w/silencer, Tac-9, Barrett m82. The jet car is updated, it has a HUD, and new interior. New stationary weapon, minigun w/rotating barrel and exploding bullets. I will post some pictures on the website this afternoon.

Here is the plot for the mod: "US Patriot forces have taken control of Area 51 deep in the deserts of Nevada. In desperation, the evil Globalist entity has brought in high tech weapons from a similar base to area 51 that is located in what used to be Germany. Before, the USPF was no match in combat to the GP. But the tides
have changed, this is the final fight against tyranny!"

Cya L8er. ;)
Yes my master

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Re: BF mod: Area51 Ver 2.20

Postby Vilespring » Thu May 02, 2013 2:54 am

With ideas, how about a large "mobile" gun that has a long reload time, is innacurate, but the damage is deavastating to anything in the blast radius, and the shockwave would hurt/kill infanty, and throw vehicles around. by "mobile," it can be where it moves along a railroad track, move slowly on tracks, or it could be just a gun on a bunker. The gun should have a small gun coax that fires smoke rounds that do no damage, or a bit if it hits you on foot, so the gun can be zeroed to a target without wasting a badly needed blast.

each team should get one, but they have to be out of range of each other, or one team gets it on the defence.

EDIT: I thought of how to use the gun if right click is needed to enter arty mode, and it fires the little gun. I say have the little gun be move able like all of it, and have it fire with main. The big gun is a seperate PCO that cannot go where the little gun is not pointing. This will make AI unable to use it.
A picture is worth a thousand words, but takes up three thousand times the memory.

Area 51: http://battlefieldarea51mod.weebly.com/

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Re: BF mod: Area51 Ver 2.20

Postby BotHunter » Tue Jul 23, 2013 6:10 pm

Okay, I've got a LOT of updates.

For the US side:

1). The Cyclone Light Fighter aircraft. This is a fast, maneuverable craft with light armor and wing mounted miniguns.
Here is a Image of the cyclone:
Image

2). The Scorcher Light bomber. This is a mid class bomber that drops Carpet Napalm bombs. It is very susceptible to fighters.
Image here:
Image

3). The US Heavy Tank. This Is a duel barreled tank with heavy armor
Image here:
Image

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

For the Axis side:

1). The Prowler Light Fighter aircraft. This is a fast, maneuverable craft with light armor and wing mounted miniguns. The difference between this and the Cyclone is mainly its collision profile
Here is a Image of the Prowler:
Image

2). The Zeus Light bomber. This is a mid class bomber that drops Carpet Napalm bombs. It is very susceptible to fighters.
Image here: Image

3). The Axis Heavy Tank. This Is a duel barreled tank with heavy armor
Image here:
Image
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Re: BF mod: Area51 Ver 2.20

Postby Vilespring » Wed Jul 24, 2013 4:46 am

That is beautiful :3
I loved this mod since the alpha :D
Do the tanks stop shooting themselves? XD
and one little thing, will there be some vehicles with wheels and tracks? because floating everything will drive me nutsoid. But, I will love the mod all the same. :)

P.S. is my super cannon idea being implemented? Just wondering
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Area 51: http://battlefieldarea51mod.weebly.com/

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Re: BF mod: Area51 Ver 2.20

Postby BotHunter » Wed Jul 24, 2013 5:06 am

Yeah, I was quite the noob for the first one :] All the tanks have tracks :)
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Re: BF mod: Area51 Ver 2.20

Postby mistamontiel » Wed Jul 24, 2013 5:35 am

Those latest screens remind me the fuck out of Command & Conquer Renegade

A lot

There's already a tribute mod for it on BFV but.. it's BFV :roll:

Is this mod based on C&C R ..?
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Re: BF mod: Area51 Ver 2.20

Postby BotHunter » Wed Jul 24, 2013 4:27 pm

No, In fact I've never heard Of C&C R. This mod is based on "supreme commander forged alliance" :)
Just out of curiosity, What did you like most about the last version?
Last edited by BotHunter on Wed Jul 24, 2013 4:37 pm, edited 1 time in total.
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Re: BF mod: Area51 Ver 2.20

Postby BotHunter » Wed Jul 24, 2013 4:32 pm

Here is a picture of Sup com:
Image

PS I give all the credit for this mod to Sup com! You should go out and get it!
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Re: BF mod: Area51 Ver 2.20

Postby Vilespring » Wed Jul 24, 2013 5:48 pm

When I think of it, yah, it looks a bit like renegade. Renenagade is good for a bit, then it gets REALLY boring, confusing, and hard.
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Area 51: http://battlefieldarea51mod.weebly.com/

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Re: BF mod: Area51 Ver 2.20

Postby BotHunter » Wed Jul 24, 2013 10:21 pm

Vilespring. What was it that you liked most about the alpha version??
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