Re: BF mod: Area51 Ver 2.20
Posted: Thu Jul 25, 2013 2:35 am
Well, It was unique. That was the big one. The ideas of the vehicles, and weapons, ere very good. I saw some great potential.
A website for modding Battlefield 1942, BF2, BFV, and the Battlefield Series
https://www.bfmods.com/
I agree, the creativity was quite high in it. At least that's what it felt like. I want to drive those planes/tanks that BotHunter posted up.Vilespring wrote:Well, It was unique. That was the big one. The ideas of the vehicles, and weapons, ere very good. I saw some great potential.
Swaffy wrote:I agree, the creativity was quite high in it. At least that's what it felt like. I want to drive those planes/tanks that BotHunter posted up.
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rem *** US_Heavy_TankGunBarrel ***
ObjectTemplate.create FireArms US_Heavy_TankGunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript /Sounds/T34Cannon.ssc
ObjectTemplate.geometry US_Heavy_Tank_Barrel_M1
ObjectTemplate.aiTemplate US_Heavy_TankMainGun
rem
ObjectTemplate.addTemplate e_MuzzPanz
ObjectTemplate.setPosition -0.5/0/3
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate e_MuzzPanz
ObjectTemplate.setPosition 0.5/0/3
ObjectTemplate.setRotation -179.999/0/0
rem
ObjectTemplate.projectileTemplate US_Heavy_TankProjectile
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.addFireArmsPosition -0.5/0/3.93 0.1/0/0
ObjectTemplate.addFireArmsPosition 0.5/0/3.93 -0.1/0/0
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 30
ObjectTemplate.velocity 700
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 3
ObjectTemplate.roundOfFire 2
ObjectTemplate.fireingForce 50
ObjectTemplate.recoilSpeed 5
ObjectTemplate.recoilSize 20
ObjectTemplate.setAsynchronyFire 1
rem *** US_Heavy_TankDummyGunBarrel ***
ObjectTemplate.create FireArms US_Heavy_TankDummyGunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript /Sounds/T34Cannon.ssc
ObjectTemplate.aiTemplate US_Heavy_TankMainGun
ObjectTemplate.projectileTemplate KnifeProjectile
ObjectTemplate.visibleBarrelTemplate e_MuzzPanz
ObjectTemplate.addFireArmsPosition 0.5/0/-3.93 0.1/0/0
ObjectTemplate.addFireArmsPosition -0.5/0/-3.93 -0.1/0/0
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 30
ObjectTemplate.velocity 700
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 3
ObjectTemplate.roundOfFire 2
ObjectTemplate.fireingForce 0
ObjectTemplate.recoilSpeed 0
ObjectTemplate.recoilSize 0
ObjectTemplate.setAsynchronyFire 1
rem *** US_Heavy_TankGunBase ***
ObjectTemplate.create RotationalBundle US_Heavy_TankGunBase
ObjectTemplate.setNetworkableInfo T34GunInfo
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/T34GunBase.ssc
ObjectTemplate.addTemplate lodUS_Heavy_TankCockpit
ObjectTemplate.addTemplate US_Heavy_TankGunBarrel
ObjectTemplate.addTemplate US_Heavy_TankDummyGunBarrel
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate US_Heavy_TankCamera
ObjectTemplate.setPosition 0/-.25/0.04
ObjectTemplate.setMinRotation 0/-20/0
ObjectTemplate.setMaxRotation 0/5/0
ObjectTemplate.setMaxSpeed 15/15/0
ObjectTemplate.setAcceleration 0/1000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY
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rem *** US_Heavy_TankCockpitExternal ***
ObjectTemplate.create SimpleObject US_Heavy_TankCockpitExternal
ObjectTemplate.geometry T34_Canon1_M1
ObjectTemplate.hasCollisionPhysics 1