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Re: BF mod: Area51 Ver 2.20

Posted: Sat Aug 03, 2013 11:47 pm
by BotHunter
I finished the vid! See it here:



(http://www.youtube.com/watch?v=DLTZWDS4ekg)

Re: BF mod: Area51 Ver 2.20

Posted: Sun Aug 04, 2013 3:02 pm
by Swaffy
Mind if we set up another time to do one? I wasn't able to join yesterday due to family stuff.

Re: BF mod: Area51 Ver 2.20

Posted: Sun Aug 04, 2013 4:40 pm
by BotHunter
Haha!! No one was able to join! we couldn't get a good server up! :)

BTW. I was using the normal "Host internet" in game. what is the deference between that and dedicated?

EDIT: I portfowarded the correct ports. I could see the game on the internet with a different PC but when Vilespring tried joining it "Failed to connect to server"

Re: BF mod: Area51 Ver 2.20

Posted: Sun Aug 04, 2013 6:44 pm
by Vilespring
BotHunter wrote:...when Vilespring tried joining it "Failed to connect to server"
:(
we also had terrible planning. I was enjoying my tetrarch on world of tanks too much... Came half an hour late.
I think we need more vehicular weapons in our mod. I'm thinking the allies should use rail-guns. Also big blue lasers. (don't make a reference... :lol: ) Also, I think we could use some commando equipment. I was thinking like weapons like there could be used;
http://en.wikipedia.org/wiki/General_Aircraft_Hamilcar
This would be a stealth glider. These vehicles would have to be made to lack neutral mini-map icons so it could be dumped without having a player notice it. Bots wouldn't care, even if their lives depend on it. (which it does :D)
http://en.wikipedia.org/wiki/Tetrarch_tank
This would be a good vehicle to put in the glider. This combination is actually historically accurate. Once again, it needs no neutral mini-map icon.
http://en.wikipedia.org/wiki/M22_Locust
This would be the same as the tetrarch tank, but once again, no mini-map icon while neutral. This is also historically accurate to be carried in the gliders. This vehicle was superior to the tetrarch, and was built for air-born operations. The tetrarch's air-born ability was discovered when the British needed an air-born tank.

Now, These models would help the mod a lot. I think there needs to be multiple variants to the vehicles, or any. We could use the random weapon code, and the tanks can either have;
normal light gun - anti-personnel, anti-light vehicle
canister shell - giant shotgun, anti-personnel
Howitzer - support weapon, anti-personnel, anti-stationary weapon, anti-light vehicle
rail-gun - anti-everything-if-you-can-hit-it :lol:
Laser - steady damage to what it hits. (lots of projectiles with little damage)

Re: BF mod: Area51 Ver 2.20

Posted: Sun Aug 04, 2013 10:17 pm
by Vilespring
I can probably get into a test with you guys. :) it is 5:15 here, eastern time zone when I posted this.

Also, this would probably work better if we used evolve. evolve is software made so that people can play games together. That would make this a lot easier, If you make an evolve account, friend me. My username is Vilespring. (it is for a lot :lol: )

Re: BF mod: Area51 Ver 2.20

Posted: Mon Aug 05, 2013 12:46 am
by BotHunter
Sorry dood! I don't play on sundays :|

Re: BF mod: Area51 Ver 2.20

Posted: Mon Aug 05, 2013 3:16 am
by Swaffy
I'm not sure about Evolve. I was just thinking about hopping onto a TeamSpeak server (which I can give the info to) so we can voice chat. And from the voice chat we can figure out things. It also has a text chat box in case someone doesn't have a mic.

Re: BF mod: Area51 Ver 2.20

Posted: Mon Aug 05, 2013 4:45 am
by BotHunter
Well the problem was that we couldn't join each others servers. BTW What is the main difference between dedicated and ingame hosting?

Re: BF mod: Area51 Ver 2.20

Posted: Mon Aug 05, 2013 4:48 am
by Vilespring
Evolve is made so that we could connect to each others' servers. :) it gives the people in the "party" nearly identical IP address with one or two different numbers. With the team speak, what is wrong with Skype? :D

we really need a way to get together in real-time, because this is not working very well for this kinda thing.

Re: BF mod: Area51 Ver 2.20

Posted: Mon Aug 05, 2013 4:50 pm
by BotHunter
Vilespring wrote:...I think we need more vehicular weapons in our mod....
Take a look at supreme commander forged alliance units! you'll find anything you could possibly want! :)