Swaffy'sMod v0.38 (TBA)

Full Game Conversions and Custom maps

Re: Swaffy'sMod v0.3 [June 01, 2012]

Postby Swaffy » Sat Jun 01, 2013 7:48 pm

Okay, v0.3 is ready!

Lots and lots of changes, just look at the change log.

I removed the ground pick-up kits because I have plans for v0.31 and the new kits. I'll be making a list of plans for v0.31 when I get time to.
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Re: Swaffy'sMod v0.3 [June 01, 2012]

Postby mistamontiel » Sun Jun 02, 2013 6:22 pm

Thanks very much.. I'm excited but only DLing at 0-150kbps up n down.. and seeding at max 35-40kbps.. there's Dropbox or especially Wuala with 5 gigs storage from the getgo, and direct link

Will check changelog and check everything out !
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Re: Swaffy'sMod v0.3 [June 01, 2012]

Postby Swaffy » Sun Jun 02, 2013 7:16 pm

Yeah, last night I closed down uTorrent because I wanted my computer to go to sleep (uTorrent prevents this) but I realized there's no point in that. So it's up and running.
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Re: Swaffy'sMod v0.305 [June 19, 2012]

Postby Swaffy » Wed Jun 19, 2013 8:06 am

Okay, I made a nice little hotfix for v0.3 that came out less than a month ago. Most of these changes are fairly important, some that I forgot to add to v0.3.

So here is hotfix v0.305, all information is in the first post of this thread! Have fun out there!

(Download links are in first post and also my signature.)
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Re: Swaffy'sMod v0.305 [June 19, 2012]

Postby Vilespring » Thu Jun 20, 2013 2:04 am

Well, I'm not willing to battle torrents, nor do I want to battle download managers, so when there is another method, let me know. I just don't like them at all. So PM me when you use something like Google Drive. That is how I got the AC-130 and King Tiger to CarnieTheClown.
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Re: Swaffy'sMod v0.305 [June 19, 2012]

Postby Swaffy » Thu Jun 20, 2013 2:25 am

Well, I also don't want to pay for a membership fee to be able to upload anything. And if I use the free membership, the file[s] get deleted after some time. If I use torrents, I can host the files and they will NEVER get deleted. And it's free.

f00k or someone here can host the files here, just like what f00k did with v0.26. I would feel grateful for someone to host this mod's files somewhere, I just don't know where. Also, my mod isn't big enough (or organized enough) to be on any big websites such as ModDB.
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Re: Swaffy'sMod v0.305 [June 19, 2012]

Postby buschhans » Thu Jun 20, 2013 6:57 am

Swaffy wrote:Well, I also don't want to pay for a membership fee to be able to upload anything. And if I use the free membership, the file[s] get deleted after some time. If I use torrents, I can host the files and they will NEVER get deleted. And it's free.

f00k or someone here can host the files here, just like what f00k did with v0.26. I would feel grateful for someone to host this mod's files somewhere, I just don't know where. Also, my mod isn't big enough (or organized enough) to be on any big websites such as ModDB.


Try to send it to moddb.com.
They are open for small mods and updates
You as publisher of the swaffys mod have a good chance for presenting there.
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Re: Swaffy'sMod v0.305 [June 19, 2012]

Postby Swaffy » Thu Jun 20, 2013 7:27 am

Okay, I will try that in the future (probably at v0.31). Thanks for the suggestion.
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Re: Swaffy'sMod v0.305 [June 19, 2012]

Postby Swaffy » Sat Jun 29, 2013 10:14 pm

I'm currently working on adding credits in the code of my mod for the different weapons and vehicles. I'm also working on adding a few more weapons to the game and making a weapon kit for them.
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Re: Swaffy'sMod v0.305 [June 19, 2012]

Postby Classical Modder » Sun Jun 30, 2013 6:52 am

Why not just use Mediafire? It's what I use for all my custom maps, mods and fixes.
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